Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of Legend
Viser 31-40 af 72 forekomster
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Opdatering: 3. okt. 2023 kl. 17:56

Changes
- Castle Alexandranov landmarks should be working again
- Landmarks effects from my versions of Huatl and Hall of Rebirth have been merged with CA's versions
- Upkeep and recruitment costs for Braconniers and Elite Braconniers have been increased
- Elite Braconniers should be affected by the Peasant Economy mechanic
- Fixed missing texture issues with Braconniers, Elite Braconniers and Knights of Grande's officer
- Models and textures for all my Beastmen units have been fixed

Additions
- 1 new landmark for Vampire Counts and Vampire Coast: Zombie Marshes (T1) & Fortified Ruins of Lumbrusco (T2)
- 1 new landmark for Kislev: Tzarevich Pavel Society
- 1 new landmark for Vampire Coast: Doctor Morot's "Hospital"
- 1 new landmark for all Elven factions: Shrine of Kurnous
- 1 new landmark for all Order factions: Strada dei Cento Peccati
- 1 new landmark for all factions: The Dust Gate

New Landmarks:
- 1 new RoR for Vampire Counts and Vampire Coast: The Nightmare Legion

Opdatering: 31. aug. 2023 kl. 20:59

*Updated for Patch 4.0!

Changes
- Melee attack and defence bonus from Grand Barracks of Shang Yang now properly apply to armies factionwide
- Recruit rank effect scope from Cult of Excess changed
- Effect scopes changed for Harbour of the Old Ones
- Bonus vs Infantry bonus for Grave Guard from Stonewraith Tarn now gives +5 as originally intended
- Bloodfire Fortress now gives Unbreakable trait to all Marauders for Archaon ONLY, other factions get bonus leadership for Marauders
- Removed wall effect from Citadel of Lead (Daemon Prince & WoC)
- Ruined Battlements of Massif Orcal (WoC) effect rebalanced
- Aura od Despair and Blood-Soaked abilities should properly affect armies in province
- A garrison of Khornate warriors will be given the Blood Marshes landmark (WoC & Khorne)
- Reduced melee attack vs Empire effect given by Stirland Gallowtrees
- Reduced melee defence vs Bretonnia effect given by Fallen Quenelles landmark chain
- Reduced leadership vs Skaven effect given by Mine of the Bearded Skulls (Vampire Counts, Coast & Dwarfs)
- Vanilla Vampire Counts garrisons for Awakened Battlefields, Castle Drachenfels and Merovech's Mausoleum should be working again
- Landmarks icons adjusted for Deathless Court of the Silver Pinnacle and the Brazen Altar

Opdatering: 24. aug. 2023 kl. 19:08

Changes
- The Stadsraad (Empire) has redundant effect replaced with factionwide growth effect
- Garrison added for Imperial Fleet Dockyard and Imperial Fleet Anchorage (Empire)
- Removed Imperial artillery from Kislev custom battles roster
- Two new effects for Fort Oberstyre Restored: Magical Attacks for all units (province and adjacent), Magical Attacks for Great Cannons (factionwide)
- Diplomacy bonus effects with Vampiric Undead and Tomb Kings added for Hall of Rebirth
- Last Hope Inn provides Corruption reduction (provincewide and adjacent) and redundant effect removed
- Construction time effect from Council of the East March landmark reduced
- Neuland effects adjusted
- Wall effect removed from the first two tiers of the Westland colony chain
- Public order bonus from New Westerland reduced
- New landmark icons for: Twelve Arms, Neuland, Hall of Rebirth, Karak Hirn Markets, Mines of Montfort, Tor Anrok, Last Hope Inn, Mystical Palace of the Wizard Caliph and Bell Tower of Bilbali
- Added some symbols on the Assassins of the Twelve Arms
- Public order and income bonus from Lichtenburg has been reduced
- Colonial Militia can now be recruited from Neuland landmark as well
- Fort Straghov and its Risen units are now available for the Empire
- Vampire Coast can now build the Mine of the Bearded Skull landmark
- Vampire Coast can now recruit Bearded Skull Miners (Mine of the Bearded Skull Mines) and Undead Ogres (Shore of Corpses)
- Vampire Counts can recruit Depth Guard and Depth Guard (Polearms) from The Awakening landmark
- Rebalanced effects from Port Royale landmark
- Port Royale landmark has a new effect: Confederation of the Freebooters of Port Royale faction
- Most missing effect scopes fixed
- Increased construction time reduction from Bechafen Sawmills landmark

Opdatering: 19. aug. 2023 kl. 21:55

Changes
- Leprosy passive ability bug that causes enemy movement speed to get absurdly debuffed should be fixed now
- Garrisons have been fixed for Wulfsburg, Port Royale, New Marienburg, Governor's Great Hall, Port Reaver, Bleeding Spire, Brazen Altar, Fort Oberstyre, Rackspire Fortress, Averburg Fortress, Last Hope Inn (VCounts), The Black Altar, Fort Orcal (VCounts), Stonewraith Tarn, Judicial Gallowtrees of Stirland, Camp of Helmut, Camp of Gorgivich, Camp of Gunther, Castle Drachenfels, Castle Salzenmund, Ruins of Chernozavtra, Ruins of Castle Blackstone, Castle Blackstone, Landrel Barrow, The Awakening (VCounts), Ruins of Vanhaldenschlosse and Vanhaldenschlosse
- Feral Arachnarok is available to recruit for Savage Orcs
- Regeneration and vanguard deployment passive effects given from the Chupayotl landmark will affect armies at sea properly
- Balefire eyes added for Bearded Skull Miners when recruited by Undead factions
- Fixed some broken garrison priorities
- Lucent Maze landmark has been moved to Blood-Haven in RoC
- Black Deeps landmark cannot be built at Mighdal Vongalbarak anymore but is now available at Karak Angazhar
- An Exalted Bloodthirster should be properly given to the garrison when the Massif Orcal landmark is built by the Daemon Prince
- Harrowmaw Tribe landmark can only be built at Mousillon | Six Spike landmark can only be built at Talabheim and Krugenheim | Cavern of the Jetis can only be built at Doomkeep | Dragon's Wood landmark can only be built at Middenheim and Weismund
- Chaos Corruption effect from Beastmen landmarks has been reduced
- Diplomacy effects with Bretonnia should properly affect all Bretonnian factions now
- Regeneration from the Sacred Pools should properly apply to armies in the region
- Landmark icon adjusted for the Mystical Palace of the Wizard Caliph
- Reliquae of Sir Baldrin and Shieldwardens have been added to the Peasant Economy system
- Unit Cap of 1 now properly applies to the Knights of Grande RoR
- Twelve Arms Assassins changed to: Assassins of the Twelve Arms
- Assassins of the Twelve Arms models updated and redone
- New icons for Dragon's Wood, Harrowmaw Tribe, Wulfsburg landmarks, Lair of the Shadowgave and Teufeltal Lake Camp
- New heraldry for Knights of Grande (big thanks to León)
- Knights of Grande models updated
- Textures for both Shadowgor units have been updated
- Textures for both Lakemen units have been updated
- Salzenmund Soul Eaters are now two separate units, their textures have been updated
- The Ymir models have been redone
- Gold idols production at Montfort Mines replaced with Gold resource production
- Damned Knight voicelines should properly work for Damned Grail Knights and Knights of Cuileux
- Damsel & Prophetess recruit rank buff from the Cathedral of the Cult of the Lady landmark should properly apply
- Removed Big John
- Clan Gritus Headquarters can no longer be built at Tyrant Peak, only at Tribeslaughter
- All Skaven landmark effects have been rebalanced and adjusted
- Clan Skarr Headquarters has been moved to Riffraffa
- Clan Treecherik Headquarters should now be buildable at Flayed Rock
- Unit caps added for Salvaged artillery from Nuln for Skaven
- Clan Spittel Headquarters moved to Altar of the Horned Rat
- Gutbuster's Gutbusters model updated
- Descriptions redone for Gutbuster's Gutbusters and Assassins of the Twelve Arms
- Fixed some loc stuff
- Dreamwine resource icon updated
- Immune to Bloodthirst effect from Blood Marshes landmark changed to Khorne corruption for WoC
- Horsemen of Khorne are now available for Undivided factions and Valkia
- Gold Mines of Chaqua, The Bleeding Spire, Mines of Montfort, Citadel of Lead and Coffee Plantation made available for WoC
- Dread Aura and Blood-Soaked abilities' effects nerfed
- Landmarks that cannot be built by WoC won't be shown now
- Black Deeps landmark for Be'lakor moved to Karak Angazhar
- Unit cap of 4 added for Champions of Khorne
- Wraith buffs from Fort Oberstyre landmark should properly apply to all wraith units
- Garrison added to Imperial Fleet Dockyard and Imperial Fleet Anchorage for Vampire Counts & Vampire Coast
- Reduced garrison given from Barrows of Cuileux landmark
- Fort Straghov (VCounts) now give bonus diplomacy with Kislev
- Assassins of the Twelve Arms and Gutbuster's Gutbusters for the Daemon Prince should appear under "Extended Roster" in custom battles

Additions
- UI unit banners have been added for: Dragon Company, Children of Doom, Neferata's Death Sisters, Badland Rangers, Dalmark Militia, Knights of Cuileux, Knights of Grande, Assassins of the Twelve Arms and Gutbuster's Gutbusters
- Unique settlement icons and tiers for Wei-Jin and Zharr Naggrund
- New resource: Gold, added to Greybeard Mining Tunnels and Chaqua

New Landmarks:
- 4 Empire landmarks: Grand Orrery, Salzenmund Shallyan Temple, Middenheim Kislevite Embassy, Council of the East March
- 1 Beastmen landmark: Tomb of Kazron Gorespite
- 5 Lizardmen landmarks: Vault of Xlanhuapec, Ziggurat of Tlaxtlan, Ziggurat of Quetli, Barrios of the Skinks, Monument of Tepok
- 1 Vampire Count landmark: Hall of Bones
- 1 Wood Elf landmark: Tree of Shields
- 2 Bretonnian landmarks: Vice-Royauté of Bregonnia (2 tiers), Vice-Royauté of Marécageux (3 tiers)
- 1 VCoast and VCounts landmark: Remnants of Bregonne
- 1 Cathay landmark: Tower of Ashung
- 1 VCoast and Dark Elf landmark: The Black Ocean Alliance (2 tiers)
- 1 Dwarf and Sartosa landmark: Long Drong's Slayer Pirate Stronghold
- 1 landmark for all factions: Palace of the Great Sultan (looted variant for Chaos/Destruction-aligned factions)
- 1 Slaanesh landmark: Sinful Vineyards


New units:
- 1 new units for Vampire Counts: Dwarf Skeletons (Shields)
- 2 new units for Bretonnia: Braconniers, Elite Braconniers
- 1 new RoR for Bretonnia: Holy Wardens of Wasconia
- 1 new RoR for Dwarfs and Sartosa: Long Drong's Slayer Pirates


Author Note
I wanted to thank all those who use my mods, leave suggestions and report bugs. With your help, I've had the motivation to continue to work on my mods and to improve them with each update. Again, a massive thank you to all of you!

Opdatering: 6. juni 2023 kl. 21:30

Changes
- Brazen Altar landmark in RoC has been moved to Blood-Haven
- AI recruitment priority for Brotherhood Ranger-Templars and Shieldwardens has been reduced
- Removed the Bleeding Spire landmark from RoC for Warriors of Chaos since they cannot build tier 3 buildings
- Gutbuster's Gutbusters and Twelve Arms Assassins are available for all Chaos factions and Chaos Dwarfs in Custom Battle
- Gutbuster's Gutbusters are now available to recruit for Vilitch, Valkia, Azazel, Festus and Be'lakor once the Teufeltal Lake Camp landmark is built
- Missing garrisons are fixed for the following landmarks: Hell Pit Underway Garrisoned (T1), Hell Pit Underway Walled (T2), Hochland School of Ice Magic, New Palace of Praag, Averburg Fortress, Hochland School of Astromancy, Temple of Anath Raema, Fort Orcal (High Elves), Altar of the Shadow Dancer, Elftown, Oeragor, Imperial Palace Looted, Bokha Palace Looted, Cult of the Broken Wheel, The Hornhold, Great Vaults of Karak Izril, Kraka Drang, Fortress City of Karak Dum and Blackstone Tower
- Fort Dorznye-Vort landmark has been moved to the settlement under the same name in IE
- Missing effect text for Soul-Eaters Bloodgrounds now added
- Court of the Covenant and Throne of the Legion landmarks for the Daemon Prince has been moved to the Forest of Decay in IE
- Mines of Montfort and Vulture Mountain Mining Tunnels landmarks are now available to Skaven
- Landmark icons adjusted for: Bonestash, Clan Treecherik Headquarters, Clan Spittel Headquarters, Under-Nuln, Soul-Eaters Bloodgrounds, Dragon Throne of Karak Azul, Clan Gritus Headquarters, Mine of the Bearded Skulls, Karak Agilwultraz, Karak Varn, Under-Middenheim, Queekwell, Clan Skaar Headquarters and Floating Gardens of Lost Xholankha

Additions
- New icons for: Destroyed Chaos Portal, Harbour of the Old Ones and Massif Orcal Raiding Camps
- If Mixu's Mousillon is enabled: Mousillon can build most Vampire Counts landmarks and most general landmarks (aswell as the vanilla landmark at the Great Desert of Araby)

New Landmarks:
- New variants of the Fort Orcal landmark have been added for Legion of Chaos, Warriors of Chaos, Tzeentch, Slaanesh, Nurgle, Khorne and the Ogre Kingdoms
- Vanilla landmark at the Great Desert of Araby has been enabled for the Daemon Prince

Opdatering: 28. maj 2023 kl. 22:01

Changes
- Banner of The Arisen changed to match their class
- Knights of Cuileux are classified as an RoR
- Frozen Landing Trading Post landmark is now disabled for all Chaos-aligned factions (except Norsca) as intended

Opdatering: 26. maj 2023 kl. 1:50

*Updated for Patch 3.1

Changes
- All broken animations have been fixed
- Clan Treecherik Headquarters landmark will appear at Flayed Rock again
- Ethereal Swordsmen physical resist reduced and shield bonus removed
- Speed and Morale debuff from Leprosy passive ability have been reduced further
- Risen Tzar Guard textures adjusted and improved
- Armour of Knights of Grande's horses adjusted to look closer to lore
- Skajadolm landmark is available for Bretonnia
- Visuals for Baerson Warriors redone
- 2D portraits added for: Baerson Warriors, Shieldwardens, Champions of Khorne, Hellbeast of Seep-Gore, Albino Guard, Salvaged Rocket Battery, Salvaged Volley Gun, Salvaged Great Cannon, Salvaged Mortar, Goblin Slave Archers, Goblin Slaves and Man-Thing Slaves
- Beast of Raema's abilities have been nerfed
- Muroid Surge ability for the Hellbeast of Seep Gore has been reduced to only 2 uses
- Custom Bretonnian units adjusted for new Bretonnia changes introduced in 3.1
- Damned Grail Knights match the unit count and hp of new vanilla Grail Knights
- Dark Elf landmark effects that buff slaves have been updated

Additions
- 7 new unit cards: Knights of Grande, Ulther's Dragon Company, Ghosts of the Lost Expedition, Risen Tzar Guards, Risen Strelsti, Legion with No Name and Top-Knotz Savages

New Landmarks:
- 5 landmarks for Chaos Dwarfs: Great Vaults of Karak Izril Plundered, Slave Pens of Karak Angkul, Mines of Mount Silverspear, Stripped Silver Halls of Kraka Drak, Tower of Massif Orcal
- Variants of the Twelve Arms, Praag Gate, Slave Market of Lashiek landmarks have been made for Chaos Dwarfs
- Other Chaos Undivided related landmarks have also been enabled for Chaos Dwarfs
- 5 landmarks for Vampire Coast: Castilla Diablos, The Hole In By The Hill, Shore of Corpses, Nuln Cannon Foundry, Castle Lyonesse Drowned

New units:
- 1 new unit for Chaos Dwarfs: Skaven Labourers
- 1 new unit for Vampire Coast: Sartosan Handgunners
- 1 new units for Nurgle: Pox Bowmen

Opdatering: 14. apr. 2023 kl. 23:45

Opdatering: 14. apr. 2023 kl. 18:46

Changes
- Chaos Dwarfs can now build landmarks under the "All Factions" heading in the spreadsheet.

Opdatering: 14. apr. 2023 kl. 8:36

Crash should be fixed now