DayZ
DayZ-Expansion-Navigation
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Update: Sep 2 @ 6:29am

Update 1.9.38
Added:
  • AI: Added action to open inventory of AI in your group.
  • AI: Added looting behavior `CLOTHING_BACK` (shorthand for `CLOTHING_BACK_SMALL | CLOTHING_BACK_MEDIUM | CLOTHING_BACK_LARGE`).
  • Core: Added fix for vanilla bug T194510.

Changed:
  • AI: Don't pick up ammo that doesn't do damage (e.g. 12ga rubber slugs).
  • AI: Adjusted fleeing from Infected thresholds.
  • AI: Enable looting of ghillies if applicable.
  • AI: Adjusted reloading thresholds.
  • Market: Add default attachments as last step so all loaded categories can be considered.
  • Weapons: Increased Expansion MP5, MP7 and Kar98k health to better match other similar weapons.
  • Weapons: Expansion M203 grenades now attach to the same slots as vanilla 40 mm grenades.

Fixed:
  • AI: Fixed AI could get stuck inside pens of cowshed building.
  • AI: Fixed AI would no longer attack mechanical traps.
  • AI: Fixed AI dropping gun in hands if preferring melee and no place for gun in inventory/not possible to put on shoulders.
  • AI: Fixed AI not taking own gun again if dropped during being restrained.
  • AI: Fixed not updating position while unjamming.
  • AI: Fixed not attaching picked up mag to gun if AI already had an ammo pile to reload from in inventory.
  • AI: Fixed a client-side NULL ptr if a light is attached to an entity without inventory.
  • BaseBuilding: Made sure placed satchel charge properly cleans up its timer when getting deleted regardless of whether explosion happened or not.
  • Navigation: Refresh 3D markers after changing client settings.
  • Vehicles: Attempt fix getting out Vodnik sometimes catapulting player.
  • Weapons: Fixed Expansion MP5 and Vityaz not having gunshot sounds if suppressor is attached.
  • Weapons: Fixed M203 color textures not being applied.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 22 @ 7:20am

Update 1.9.35
Added:
  • AI: AI can see players with lights or illuminated by lights at night (it is possible to hide in the shadows).
  • AI: Added support for unlimited reload from ammo pile in inventory.
  • AI: Added LightingConfigMinNightVisibilityMeters to AISettings.json.
  • Core: Added support for nested inventory cargo to prefabs.
  • Core: Added support for built construction parts to prefabs.
  • Main: Added LampAmount_OneInX to GeneralSettings.json (used together with EnableLamps). Lower value = more lights, higher value = less lights. Example: To have 1 in 3 street lamps with light, set the value to 3 (default). To have all lamps with lights, set the value to 1 (not recommended, especially on maps with many street lamps like Chernarus, as it will cause a lot of flicker!).
  • Main: Added LampSelectionMode to GeneralSettings.json (used together with EnableLamps). Possible values RANDOM (should be obvious what this does), FARTHEST (optimized farthest point sampling for nice even spread) and FARTHEST_RANDOM (OFPS with more randomized distribution).
  • Market: Added more checks for configuration errors.
  • Market: Added ExpansionMarketModule::GetSellPriceModifierEx for 3rd party modding support.
  • Market, Vehicles: Apply parking fine to vanilla boats as well.

Changed:
  • AI: Merged object patrols and patrols in AIPatrolSettings. Any patrol that specifies an ObjectClassName is treated as object patrol.
  • AI: AIPatrolSettings configuration errors are now logged to error_<date>_<time>.log instead of ExpansionMod\Logs\ExpLog_<date>_<time>.log.
  • AI: If not under threat, AI will now fill up or swap their gun's magazine even if the gun is still chambered.
  • AI: AI can recover from early stage 2 of chemical poisoning if they vomit enough blood (each time, a percentage of the toxin will be removed).
  • AI: If AI has a double-barreled gun, they will now sometimes use the doubleshot firemode if target is a player and within 30 m.
  • AI: Don't react to smoke genades as threat.
  • Core & Navigation: Don't force markers created in script with 3D coordinates to ground.
  • Main: Made sure active street lights are the same for all players on the server.
  • Market: Priority for selling has been changed to prefer item in hands or in cargo. Items without attachments will take precedence so that "bare" items are considered before others. Direct player attachments like clothing and weapons on shoulders are considered last.
  • Market: Show previews of player items under sellables.
  • Missions: Adjusted stardestroyer warp in/out sound for different speeds.
  • P2P Market: Put spammy debug prints behind tracing.

Fixed:
  • AI: When a path had several points close around a tree, the same path would sometimes be generated over and over.
  • AI: Guns with ruined suppressors were still considered noise-reduced by the AI.
  • AI: Fixed AI sometimes not picking up weapon right after uncon if there are other threats near.
  • AI: Fixed freshly spawned AI not picking up items in vicinity initially.
  • Core: Fixed deletions could have harmless but weird visual side-effects on client.
  • Market: Fixed item tooltips not getting removed when closing the market menu via pressing the ESC key.
  • Missions: Fixed player airdrop vicinity/dropping notification settings not working.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 22 @ 5:44am

Update 1.9.34
Added:
  • AI: AI can see players with lights or illuminated by lights at night (it is possible to hide in the shadows).
  • AI: Added support for unlimited reload from ammo pile in inventory.
  • AI: Added LightingConfigMinNightVisibilityMeters to AISettings.json.
  • Core: Added support for nested inventory cargo to prefabs.
  • Core: Added support for built construction parts to prefabs.
  • Main: Added LampAmount_OneInX to GeneralSettings.json (used together with EnableLamps). Lower value = more lights, higher value = less lights. Example: To have 1 in 3 street lamps with light, set the value to 3 (default). To have all lamps with lights, set the value to 1 (not recommended, especially on maps with many street lamps like Chernarus, as it will cause a lot of flicker!).
  • Main: Added LampSelectionMode to GeneralSettings.json (used together with EnableLamps). Possible values RANDOM (should be obvious what this does), FARTHEST (optimized farthest point sampling for nice even spread) and FARTHEST_RANDOM (OFPS with more randomized distribution).
  • Market: Added more checks for configuration errors.
  • Market: Added ExpansionMarketModule::GetSellPriceModifierEx for 3rd party modding support.
  • Market, Vehicles: Apply parking fine to vanilla boats as well.

Changed:
  • AI: Merged object patrols and patrols in AIPatrolSettings. Any patrol that specifies an ObjectClassName is treated as object patrol.
  • AI: AIPatrolSettings configuration errors are now logged to error_<date>_<time>.log instead of ExpansionMod\Logs\ExpLog_<date>_<time>.log.
  • AI: If not under threat, AI will now fill up or swap their gun's magazine even if the gun is still chambered.
  • AI: AI can recover from early stage 2 of chemical poisoning if they vomit enough blood (each time, a percentage of the toxin will be removed).
  • AI: If AI has a double-barreled gun, they will now sometimes use the doubleshot firemode if target is a player and within 30 m.
  • AI: Don't react to smoke genades as threat.
  • Core & Navigation: Don't force markers created in script with 3D coordinates to ground.
  • Main: Made sure active street lights are the same for all players on the server.
  • Market: Priority for selling has been changed to prefer item in hands or in cargo. Items without attachments will take precedence so that "bare" items are considered before others. Direct player attachments like clothing and weapons on shoulders are considered last.
  • Market: Show previews of player items under sellables.
  • Missions: Adjusted stardestroyer warp in/out sound for different speeds.
  • P2P Market: Put spammy debug prints behind tracing.

Fixed:
  • AI: When a path had several points close around a tree, the same path would sometimes be generated over and over.
  • AI: Guns with ruined suppressors were still considered noise-reduced by the AI.
  • AI: Fixed AI sometimes not picking up weapon right after uncon if there are other threats near.
  • AI: Fixed freshly spawned AI not picking up items in vicinity initially.
  • Core: Fixed deletions could have harmless but weird visual side-effects on client.
  • Market: Fixed item tooltips not getting removed when closing the market menu via pressing the ESC key.
  • Missions: Fixed player airdrop vicinity/dropping notification settings not working.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jun 12 @ 11:45am

Update 1.9.30
Added:
  • Main: Added killfeed for items with physics.
  • Missions: Added optional setting to explode helicopters when colliding with airdrop containers while they fall.

Changed:
  • Core: Teleport Sync Juncture is unreliable since a few DayZ updates, replaced with RPC (used by SpawnSelection).
  • Core, AI: Added workaround for vanilla bug T192568 (RoadSurfaceDetection.CLOSEST not returning actual closest surface).
  • Missions: Very bad things will now happen to the wellbeing of players standing under airdrop containers while they land.

Fixed:
  • Missions: Worked around vanilla bug T192415 affecting collisions with airdrop containers while the parachute is deployed.
  • Navigation: Fixed sporadic location notifier error log messages on client during respawn.
  • Vehicles: Disabled dynamic physics for items on contact due to vanilla bug T192415.
  • Vehicles: Fixed sporadic HUD error log messages on client if dying in vehicle.
  • Licensed: Fixed Vodnik glass impact material.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Feb 25 @ 9:28am

Update 1.9.18
Added:
  • AI: Added no-go-areas configuration to `mpmissions/<mapname>/expansion/settings/AILocationSettings.json`.

Changed:
  • AI: Stop moving if attached to moving vehicle.
  • AI: Changed ladder preference to take into account if target position is below lowest ladder entrypoint.
  • AI: If map has no named locations, generate random roaming locations.
  • AI: Roaming location related settings have moved to `mpmissions/<mapname>/expansion/settings/AILocationSettings.json`.

Fixed:
  • AI: Fixed AI spinning when attached to vehicle.
  • AI: Fixed AI not able to climb on Merlin.
  • AI: Fixed AI having a hard time sitting down on bus seat behind driver.
  • AI: Ignore all Livonia bunker entrances/exits if closed.
  • AI: Fixed melee while moving towards a ladder.
  • AI: Patrols: Fixed empty formation not being equal to random as intended.
  • Groups: Fixed group HUD not updating if ShowHUDMemberStates is 0.
  • Main: Fixed HUD badges colors not applying consistently under DayZ 1.27.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Feb 12 @ 12:43pm

Update 1.9.14
Added:
  • AI: More fine-grained clothing selection based on slot.
  • AI: Added Santa crashes to possible roaming locations.
  • AI: Can climb ladders.
  • All mods: DayZ 1.27 Experimental compatibility.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.27 Experimental.
  • AI: Removed dependance on HumanCommandScript.
  • AI: AI spawned by CE are automatically put in roaming mode.
  • AI: Always prefer backpack with more cargo space irrespective of item health and armor.
  • AI: Select random building at roaming location if available instead of relying on ad-hoc discovery.
  • AI: Only select next roaming location if waypoint reached or near to target, else wait briefly before leaving.
  • AI: Discard gun if reloading failed 3 times (buggy gun).
  • Vehicles: New heli and boat HUDs.
  • Vehicles: Prepararation for requiring hydraulic fluid for helis.

Fixed:
  • AI: Only pick helicrash as roaming location if prev location wasn't a helicrash.
  • AI: Fixed not checking stance preference before crouching in cover/while reloading.
  • AI: Fixed AI repeatedly switching between two weapons if same DPS and one has more health and the other more attachments.
  • AI: Fixed occasionally picking up clothing even if not in looting behavior if checking several items within the same parent (e.g. dead Infected or players).
  • AI: Pathfinding: Only update path with inverse path if within tolerance and not blocked.
  • AI: Fixed AI spinning while uncon in vehicle.
  • AI: Fixed flanking interfering with dangerous area avoidance.
  • Map-Assets, Main: Fixed Sakhal map assets being included in Expansion Main instead of Map-Assets.
  • Licensed: Tractor section count cleanup.
  • Licensed: Increased emissive values of tractor lights and dashboard material.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 22, 2024 @ 11:27am

Update 1.9.8
Added:
  • AI: Added a few default patrols for Sakhal.
  • Navigation: Translated Sakhal location names to english.

Changed:
  • Hardline: If UseItemRarityOnInventoryIcons and respective client setting is enabled, show a small icon in the top right corner of the respective item instead of changed background color.
  • Missions: Use location classname as filename for generated missions.
  • Missions: Use winter camo airdrop containers for default military airdrops on Sakhal.
  • Navigation: Fixed a few inconsistencies with map handling (UseMapOnMapItem now requires EnableMap as well, only let vanilla handle map shortcut key if EnableMap is disabled, CanOpenMapWithKeyBinding is disabled, or player doesn't have necessary item).

Fixed:
  • AI: Only redirect for root entity, clothing etc are dealt with by hierarchy parent anyway.
  • Core: Avoid NPR if error log called from 3rd party mod before statics initialized.
  • Core: Fixed desync when spawning large market item in hands.
  • Core: Fixed bought P2P market item overriding existing item if different type.
  • Core: Don't show double notification when creating temporary container.
  • Main: Fixed NPR in DTOR of Land_Roadblock_WoodenCrate on server exit when using Sakhal.
  • Main: Fixed Expansion milk for 1.26 liquid changes.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 10, 2024 @ 11:22am

Update 1.9.3
Added:
  • AI: Added configurable looting behavior to patrol settings.
  • AI: Added roaming excludes to AI settings.
  • BaseBuilding: Added fallback codelock tool raid support for 3rd party mod basebuilding.
  • Market: Log IDs of all purchased/sold items.
  • Vehicles: Added attach/detach actions for igniter plug and hydraulic hoses.

Changed:
  • All mods: Lots of prep for vanilla boat support.
  • AI: Enabled looting unconscious enemy AI.
  • AI: Disabled AI attachment pathfinding for now since AI attachment does not work anyway and won't until fixed in DayZ (should result in improved performance when many AI move inside Expansion vehicles that allow player attachment, e.g. the Expansion bus). This means AI will only be able to properly pathfind inside vehicles with walkable interiors while the vehicle is stationary.
  • Core: Only show temporary container notification one time if the same container is reused for additional items in the same transaction.
  • Core: Item attachment logic now more closely follows vanilla while still allowing attachments with cargo on non-player parents.
  • Main: Don't create gravecross for unlootable AI.
  • Market: Removed unnecessary buy/sell request log spam since request/confirm is a single action on the server anyway.
  • Missions: Generate randomized toxic zone defaults for maps that are not Chernarus.
  • Quests: Don't auto-close quest menu after accepting a quest.
  • Vehicles: Removed `CanPlayerAttach` from vehicle settings in anticipation of DayZ 1.26 update. Bus, LHD, Merlin, UAZ with roofless cargo bay, utility boat, Vodnik and Zodiac boat still allow player attachment.

Fixed:
  • AI: Ignore reserved seat if character is dead and not in seat.
  • AI: Fixed fall height in some buildings could not be properly detected.
  • AI: Fixed AI not able to climb out of certain structures.
  • BaseBuilding: Fixed potential NULL ptrs if 3rd party mods don't inherit objects w/ construction from BaseBuildingBase.
  • Chat: Fixed BattlEye message formatting.
  • Navigation: Fixed NULL ptr in 3D marker update loop if player body has been deleted (e.g. after death).
  • Quests: Fixed quest objective `Active` parameter being ignored.
  • Vehicles: Fixed heli physics sometimes not deactivating when not moving.
  • Vehicles: Fixed bus passenger seats.
  • Vehicles: Fixed cargo/attachments on Expansion vehicles being visible even if hood/doors/trunk are closed.
  • Vehicles: Disabled switching seats in MH6 because of wrong seating position after switching due to lack of proper animations.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 9, 2024 @ 7:45am

Update 1.9.2


Fixed:
  • Chat: Fixed team chat.
  • Navigation: Fixed marker categories not being set to visible by default.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 7, 2024 @ 10:40am

Update 1.9.1
Added:
  • AI: Added option `CanBeTriggeredByAI` to individual patrols (disabled by default).
  • Basebuilding: Added option to allow territory invite only for group members (disabled by default).
  • Core: Added option for players (but not AI) to not have collision with other players in safezones (disabled by default).
  • Core/Main: Added option for AI killfeed (enabled by default).
  • Groups: Added option to display group tags in chat and killfeed (enabled by default).
  • Main: Added option for AI gravecross (disabled by default).
  • Navigation: Added toggle keybinds for personal, group and player markers.

Changed:
  • AI: Improved support for 3rd party mod animals: Any predator with a body length of roughly 2 m or more is considered big game and will thus make AI run when it has no projectile weapon.
  • AI: Flee distance thresholds for enemy players and AI are now determined per enemy weapon type.
  • AI: Will ignore clothing they recently dropped for 5 minutes.
  • Basebuilding: Cooldown is also saved on the player (who left/got kicked) so they can't simply create a new territory to skip the cooldown.
  • Book: Server info descriptions are now closed by default (consistency with the other pages).
  • Groups: When inviting someone and you don't have a group yet, a group will be created with a random name.
  • Groups: Cooldown is also saved on the player (who left/got kicked) so they can't simply create a new group to skip the cooldown.
  • Main: Disabled lighthouse lamp shadows until vanilla bug T179455 is fixed.
  • Market: Only someone with a paired key (or admin carkey) can pay the respective vehicle's parking fine.
  • Navigation: Changed default server marker toggle keybind.

Fixed:
  • AI: Fixed possible div by zero if weapon does no health damage (e.g. taser).
  • AI: Fixed minimum distance per target entity being calculated for all AI instead of per individual AI.
  • Chat: Pass through vanilla direct chat commands.
  • Hardline, Market: Fixed menu not correctly taking purchsables/sellables filter state into account if using rarity for purchase/sell.
  • Main: Removed rabbit snare trap modification as it was used wrong to begin with.
  • Navigation: Fixed wrong message text for show server marker toggle.
  • Quests: Fixed layout issues in quest HUD preventing objective info from displaying correctly (or at all).
  • Quests: Fixed using icon as NPC name if no name given.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki