DayZ
DayZ-Expansion-BaseBuilding
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Update: Jul 15, 2022 @ 4:37am

Update 1.7.2
Added:
  • AI: Added shamans faction. They are friendly to other shamans as well as Zs and animals and won't get attacked by them.
  • AI: Added formation to patrol settings.
  • AI: Added waypoint interpolation to patrol settings.
  • Quests: Added a quests template for a auto-start quest (Quest ID: 26) for Chernarus and Namalsk.
  • Quests: Added display of action objectives in the quest HUD.

Changed:
  • AI: Improved obstacle avoidance.
  • AI: Aiming improvements. Scopes and where the target is in the zeroing range affect accuracy. Aim always 100% accurate on Zs and animals.
  • AI: Increased aggroing distance for passive players.
  • BaseBuilding: Partially override vanilla damage system on Expansion basebuilding for more consistent explosion damage.
  • Core: Optimization of player data syncing. Much less data is sent and much less frequently.
  • Quests: The overall design of the quest menu has been adjusted to better fit the rest of the game UI.

Fixed:
  • AI: Fixed formation never recalculating while moving.
  • AI: Fixed prematurely leaving bandaging state.
  • BaseBuilding: Fixed marker click event of COT territory manager map markers.
  • Chat: Fixed NULL pointer if chat message arrives before all chat lines have been created.
  • Hardline: Fixed rank.
  • Quests: An issue has been resolved where items with a quantity not getting counted correctly for collection objectives.
  • Quests: The quest list of the quest menu will now allow you to scroll through the list correctly if there is more than 20 quest entries to display.
  • Quests: An issue has been resolved where players could accept a repeatable quest on the quest turn-in NPC.
  • Quests: An issue has been resolved where players did not receive the correct number of items for the quest reward.
  • Quests: An issue has been resolved with the quest system not loading and spawing in objects from .map files defined in the quests "ObjectSetFileName" parameter.
  • Vehicles: Fixed Gunther skins.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jul 1, 2022 @ 1:37pm

Update 1.7.0
Added:
  • AI: Added support for dynamic patrols on any building (just give the config type name as ClassName in AIPatrolSettings).
  • AI: Made min and max patrol spread radius configurable.
  • AI: Added spawn passive AI entry to debug menu.
  • AI: Added setting PlayerFactions to make player automatically join a faction on connect.
  • AI: Added mercenaries faction. They are hostile to everyone except other mercenaries and passive factions.
  • Core/Market: Support setting faction (if AI mod loaded), loadout, name and whether or not trader entity can be looted via map files.
  • Hardline: Added new mod DayZ-Expansion-Hardline (humanity, item rarity and more).
  • Market: Added DayZ 1.18 items to default market files.
  • Missions: Add support for setting faction (if AI mod loaded), gear, loadout and whether or not entity can be looted to airdrop entity (Infected) spawner.
  • Quests: Added new mod DayZ-Expansion-Quests.

Changed:
  • AI: If unjamming fails 5 times in a row, drop weapon.
  • AI: Removed some unnecessary delays.
  • AI: Changed the way weapon is dropped.
  • AI: Changed faction names in patrol settings from all uppercase to capitalized case.
  • AI: Removed HOLD, PATROL and REVERSE aliases (existing patrol settings will be auto-converted).
  • AI: Reduced number of AI in default patrols.
  • Core: Changed static NPC base class to inherit from DayZPlayerImplement.
  • Licensed: Moved vehicle data to Licensed to get rid of Vehicles dependency.
  • Market: Removed unused TraderName and ZoneName from market files.
  • Market: AI traders are now completely passive (won't attack Zs/animals until attacked by them).
  • Missions: Set default contaminated area events to disabled since they are meant as examples only and are in conflict with vanilla contaminated areas.
  • Navigation: Changed GPS HUD image.
  • Navigation: Refactored inventory check for compass, map and GPS items.
  • Navigation: Repositioned group HUD.
  • Vehicles: Tweaked utility boat and Zodiac boat view geometry for better interactions.

Fixed:
  • AI: Random generator was never updated, leading to less random events (e.g. jammed weapon).
  • AI: Fixed passive faction not becoming hostile when attacked via other means than fists.
  • BaseBuilding: Fixed Expansion basebuilding not taking damage from some explosive types.
  • Missions: Ignore disabled missions.
  • Navigation: Fixed HUD not updating while the inventory menu is open.
  • Vehicles: Fixed Gunther hood/trunk not using vanilla inheritance and thus missing public scope.
  • Vehicles: Fixed missing public scope for UAZ hood/trunk.
  • Vehicles: Reverted UAZ rear suspension compression and damping values to fix screeching wheels.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jun 14, 2022 @ 5:08am

Update 1.6.74
Added:
  • AI: If item in hand is powered and can be switched, will switch it on/off when entering/leaving combat.
  • AI: Added a passive faction that will not fight other AI or players unless attacked by them and won't pick up weapons (will still fight animals and aggroed Infected).
  • BaseBuilding: Added a new setting "TerritoryAuthenticationRadius". Players need to be inside said radius to be able to accept (not receive!) a territory invite. If using (e.g.) Expansion Spawn Selection, this can be used to prevent flag respawn scumming via territory member juggling.
  • Core: Loadouts: Added support for named sets (if several sets have the same class name, only one of them will be selected).

Changed:
  • AI: Renamed waypoint behavior "REVERSE" to "ALTERNATE" (former name will still work but its use is deprecated).
  • AI: Changed all default patrols with waypoint behavior "LOOP" to "ALTERNATE" (i.e. backtrack after reaching final waypoint, then repeat) and made "PATROL" synonymous to "ALTERNATE".
  • AI: When running out of ammo and there is enough space in inventory or a free shoulder slot, AI will put their weapon away instead of dropping it.
  • Animations: Updated animations for DayZ 1.18.
  • BaseBuilding: Removed tolerance for inside check from floors to prevent interacting from below when crouched.
  • Core: Loadouts: Gave all armed loadouts at least one spare mag/ammo in inventory.
  • Main: Load Expansion mapping (if enabled in general settings) on mission start instead of after delay.
  • Missions: Increased airdrop container health and armor.

Fixed:
  • Core: Loadouts: Fixed cargo of sets not being able to spawn on the hierarchy root (i.e. the player entity) if any set does not also contain a suitable cargo container (e.g. clothing).
  • Main: Fixed player list tooltip not using translated text.
  • Main: Gave chicken rabbit blood.
  • MapAssets: Restored open/close sound for bldr firebarrel.
  • Navigation: Fixed wrong use of StringLocaliser for player marker arrow.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jun 2, 2022 @ 2:57pm

Update 1.6.73
Added:
  • AI: Added movement speed "STATIC" to patrol settings.

Changed:
  • AI: Updated default DeerIsle patrols.
  • AI: Prevent firing while climbing/falling.

Fixed:
  • AI: Removed check for folder existing preventing default loadouts from being generated at server start.
  • BaseBuilding: Fixed changing flag using flag menu if no territory.
  • Core: Fixed client CTD when loading character data from previous DayZ version.
  • Navigation: Fixed some wrong string IDs.
  • PlayerList: Fixed some wrong string IDs.
  • SpawnSelection: Removed check for folder existing preventing default loadouts from being generated at server start.
  • SpawnSelection: Fixed cooldown time shown in menu not including punishment.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 25, 2022 @ 3:32pm

Update 1.6.72
Added:
  • Core: Added support for sets to loadouts (to make chance apply to whole set).

Changed:
  • AI: Don't send patrol settings to client (unnecessary).
  • AI: Improved debug menu AI spawn position (it's now possible to spawn enemy AI on building tops using the debug menu).
  • AI: Try and prevent AI falling to their death (e.g. from building tops). Note that this is not 100% reliable.
  • AI/Spawn Selection: Default loadouts will now always be created if they don't exist (no need to delete whole folder for missing loadouts to regenerate anymore).

Fixed:
  • AI: Fixed patrols not related to events (wrecks) not spawning.
  • AI: Make sure weapon unjamming only happens in dedicated unjamming state (fixes AI becoming unresponsive in unjamming state if Weapon Manager bugs out).
  • AI: Moved crash patrol init to EEOnCECreate/AfterStoreLoad (prevents AI spawning on static map objects that are not related to events).
  • BaseBuilding: It was possible to dismantle Expansion walls from the outside at certain angles depending on terrain when not in a territory.
  • Core: Re-enabled fix for parameters that shouldn't be localized.
  • Core: Added missing default NBC loadout.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 23, 2022 @ 2:03pm

Update 1.6.70
Added:
  • AI: Added a new file "AIPatrolSettings.json" (inside your mpmissions/your mission/expansion/settings) which replaces "init_eAI.c". If you want to keep using the old file, you will have to download the updated init_eAI.c we have shared on our Discord (we won't support it officialy, it will be up to the community to maintain it).
  • AI: [AIPatrolSettings] Added Crash Patrols. They can spawn at heli and police wrecks as well as contaminated zones.
  • AI: [AIPatrolSettings] Added "Chance" setting. It can go from 0.0 to 1.0 (0% to 100%).
  • AI: [AIPatrolSettings] Added "CanBeLooted" setting. 0 for false (can't) and 1 for true (can).
  • AI: [AIPatrolSettings] Added "UnderThreatSpeed" setting. Similar to "Speed" but this will apply only during fights.
  • AI: [AIPatrolSettings] Added "WaypointsSpreadRadius" setting. Allows waypoints to be placed randomly around spawn point. Any value below 0 will generate random waypoints. Any value above 0 will use this radius for each waypoint. Set to 0 to disable this system.
  • AI: Added support for swapping to firearm from inventory.
  • AI: Will pick up weapons from ground in vicinity if no item in hand and no weapon in inventory.
  • AI: Will bandage themselves when left alone and bandage/rag in inventory.
  • AI: Added Guards faction (will not attack other guards and will only attack everyone else if they raise their weapon).
  • AI: Added option for unlimited reload (still needs a spare mag or ammo in inventory, but it will automatically refill).
  • Spawn Selection: Added loadout system.
  • Spawn Selection: Cooldowns will now persist over server restarts.

Changed:
  • AI: [AIPatrolSettings] "Behaviour" setting can now accept "HOLD OR PATROL", "PATROL" (equivalent to LOOP) and "HOLD" (equivalent to HALT).
  • AI: [AIPatrolSettings] "Speed" setting can now accept "RANDOM".
  • AI: [AIPatrolSettings] "Faction" setting can now accept "RAIDERS" (equivalent to INSURGENT).
  • AI: Drop item in hands when falling unconscious, pick it back up after waking.
  • AI: Disabled vaulting over building edges and re-enabled climbing on low buildings (sheds etc) and wrecks.
  • AI: Disabled pistol melee (they will use their fists instead) to prevent messed up hand animation state.
  • AI: Projectile damage calculation is now done more accurately.
  • Core: Generate default Loadouts on startup and move to ExpansionMod/Loadouts.
  • Core: Safezones: Implemented a different way to prevent damage (no longer uses godmode, so status effects can kill you if you're careless).
  • Core w/ AI: Safezones: Factions are no longer temporarily reassigned in safezones.

Fixed:
  • AI: Fixed despawning AI group after being killed by the player while the player is still near one of the dead AI.
  • AI: Fixed patrols not despawning correctly and still spawning a new group.
  • AI: Fixed AI being teleported away from Contaminated Areas and prompting the message to players.
  • AI: Fixed weapon manager sometimes getting stuck in reloading and unjamming states by adding a timeout (AI will stagger momentarily, then continue on).
  • AI: Fixed swapping to melee from inventory causing hand desync.
  • AI: Fixed melee breaking after a few attacks with certain weapons (e.g. baseballbat).
  • AI: Fixed initial formation transform not being set.
  • AI: Fixed weapon sometimes not lowering when entering idle.
  • AI: Fixed projectile damage not transferring to attachments.
  • Spawn Selection: Fixed missing mouse pointer if toggling fullscreen in spawn selection menu.
  • Vehicles: Fixed engine state client desync when running out of fuel.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 10, 2022 @ 12:51pm

Update 1.6.69
Added:
  • AI: Added support for making AI groups unlootable (last parameter to eAIDynamicPatrol::Create, pass in false to make unlootable when dead/unconscious).
  • Core: Notification Scheduler: Added option for using mission runtime instead of server time.

Changed:
  • AI: If not in formation, AI will now hold position if no threats.
  • AI: Increased effective threat detection and firearm range to 1000 m.
  • AI: Moved settings to Expansion settings system. Old settings and loadout (HumanLoadout.json) will be copied automatically if in eAI folder.
  • AI: Adjusted threat calculation based on whether or not a potential target outside near range (30 m) is facing the AI.
  • AI: Adjusted threat calculation to take a gun's ammo into account.
  • AI: Improved pathfinding around/over climbable/vaultable obstacles.
  • Main: Killfeed: Messages for car accidents will now also show if Vehicles mod is not loaded.
  • Spawn Selection: Moved spawn and respawn event handling to module.
  • Vehicles: Tweaked camera position of the RHIB boat.
  • Vehicles: Minor visual tweaks done to the RHIB boat model.

Fixed:
  • AI: Fixed memory leak in pathfinding.
  • AI: Fixed vaulting over Infected and animals.
  • AI: Fixed facing wrong direction while falling.
  • Basebuilding: Fixed Expansion basebuilding kit crafting.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 5, 2022 @ 3:55pm

Update 1.6.68
Added:
  • AI: Added min/max accuracy settings. Set to 0.0 to mimic the previous accuracy (not very accurate, but they'll still hit sometimes), set to 1.0 for 100% accuracy (not recommended unless you are very frustration tolerant).
  • AI: Added bullet damage dropoff over distance (rough first implementation based on averages, will not take individual bullet parameters other than damage into account).
  • Core: Added workaround for vanilla respawnTime bug.
  • Main: Killfeed: Added optional killfeed messages for deaths from status ailments (severe illness/chemical poisoning/hemolytic reaction).
  • Navigation: Added cursor position to sidebar in map.

Changed:
  • AI: Improved targeting, will now target other AI and players up to 500 m depending on target's weapon (if any), raised state, and line of sight.
  • AI: Increased weapon raise time slightly to avoid firing while weapon is not fully raised.
  • AI: Improved vaulting.
  • AI: Will now backpedal and strafe during melee fights to avoid bunching up.
  • AI: Will now strafe during gunfights to have line of sight to the target, and no longer shoot if there is no line of sight.
  • AI: When a fight ends, will no longer run to the position of the last target.
  • Animations: Changed animation workspace.
  • BaseBuilding: Improved raid log consistency.
  • Book: Changed the way the book menu is instantiated.
  • Market: Changed the way the market menu is instantiated.
  • Spawn Selection: Is now a separate mod DayZ-Expansion-Spawn-Selection.
  • Spawn Selection: Made background image configurable.
  • Vehicles: Improved navmesh of bus, LHD and Merlin.

Fixed:
  • AI: Removed unintended dependency on Vehicles mod.
  • AI: Fixed melee animation going in the wrong direction if not facing north.
  • AI: Fixed crawl state of zombies getting reset and thus AI attempting to melee them again when they shouldn't.
  • AI: Fixed wrong scaling of health in default loadout.
  • Core: Fixed skin sync for items on a player.
  • Core: Safezones: Fixed dropped weapons not getting removed during item cleanup.
  • Main: Killfeed: Removed unintended dependency on Vehicles mod.
  • Main: Killfeed: Fixed missing messages for car accidents and sporadic wrong messages for suicides (no more "X killed themself with Y" if it's not an actual suicide).
  • Main: Spawn Selection: Fixed starting weapons spawning in temporary container even if shoulder slots are not taken.
  • Vehicles: You can now refill the radiator on the Vodnik.
  • Vehicles: LandRover engine parts can now be removed.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Apr 21, 2022 @ 11:46am

Update 1.6.66

Changed:
  • AI: Renamed eAIBase::OverridePosition to eAIBase::eAI_OverridePosition to work-around a conflict with GameLabs.
  • BaseBuilding: Adjusted energy consumption of raid tools so when full they are guaranteed to last for the configured amount of raid cycles.
  • Gravecross: Changed the method by which items are moved to the cross.
  • Groups: Hide the group HUD when a menu is opened.
  • Main: Removed dependency on BaseBuilding, Book, Vehicles and Weapons mods.
  • Main: Spawn Select: Disabled placing player at temporary safe position while spawn menu is open.

Fixed:
  • BaseBuilding: Fixed container raiding.
  • Chat: Fixed chat not always scrolling to new messages.
  • Chat: Fixed chat messages sometimes getting cut off (this fix may not be 100%).
  • Chat: Fixed chat getting cleared on respawn and not upadating until changing chat font size in client settings.
  • Chat: Fixed admin chat not being available when using VPP Admin Tools.
  • Core: Fixed some issues with player attachment.
  • MapAssets: Fixed missing scripts.
  • Vehicles: Fixed "Open" action showing when sitting in a boat.
  • Vehicles: Fixed autohover keybind not working.
  • Vehicles: Fixed missing check for fuel when starting helicopter or boat engine.
  • Vehicles: Fixed log spam (if vehicle logging enabled) when vehicle destroyed.
  • Vehicles: Fixed heli fuel consumption.
  • Vehicles: Fixed vanilla vehicle checks not running for cars.
  • Vehicles: Fixed helicopters jolting on ground.
  • Vehicles: Fixed helicopter and boat headlights.
  • Weapons: Moved internal skin folders configuration into Weapons mod.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Apr 21, 2022 @ 4:59am

Update 1.6.65

Changed:
  • AI: Renamed eAIBase::OverridePosition to eAIBase::eAI_OverridePosition to work-around a conflict with GameLabs.
  • BaseBuilding: Adjusted energy consumption of raid tools so when full they are guaranteed to last for the configured amount of raid cycles.
  • Gravecross: Changed the method by which items are moved to the cross.
  • Groups: Hide the group HUD when a menu is opened.
  • Main: Removed dependency on BaseBuilding, Book, Vehicles and Weapons mods.
  • Main: Spawn Select: Disabled placing player at temporary safe position while spawn menu is open.

Fixed:
  • BaseBuilding: Fixed container raiding.
  • Chat: Fixed chat not always scrolling to new messages.
  • Chat: Fixed chat messages sometimes getting cut off (this fix may not be 100%).
  • Chat: Fixed chat getting cleared on respawn and not upadating until changing chat font size in client settings.
  • Chat: Fixed admin chat not being available when using VPP Admin Tools.
  • Core: Fixed some issues with player attachment.
  • MapAssets: Fixed missing scripts.
  • Vehicles: Fixed "Open" action showing when sitting in a boat.
  • Vehicles: Fixed autohover keybind not working.
  • Vehicles: Fixed missing check for fuel when starting helicopter or boat engine.
  • Vehicles: Fixed log spam (if vehicle logging enabled) when vehicle destroyed.
  • Vehicles: Fixed heli fuel consumption.
  • Vehicles: Fixed vanilla vehicle checks not running for cars.
  • Vehicles: Fixed helicopters jolting on ground.
  • Vehicles: Fixed helicopter and boat headlights.
  • Weapons: Moved internal skin folders configuration into Weapons mod.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki