Project Zomboid

Project Zomboid

[B42/B41] The Motorious Zone Vehicle Pack
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Update: Jun 29, 2022 @ 9:20pm

Additions
  • Added Toyota Previa, with All-Trac variant. New IDs: fhqPrevia, fhqPreviaAllTrac
  • Added new E36 variants: 318i Coupe, and M3 in Coupe and Sedan variants. New ID's: fhqE36318iCoupe, fhqE36M3Coupe, fhqE36M3Sed

Changes
  • Touched up E36 Sedan textures

Fixes
  • Fixed flipped windows for GT40s.

Update: Jun 22, 2022 @ 10:36pm

Additions
  • Added the BMW 318i Sedan (E36). ID: fhqE36318iSedan
  • Added new variants for the sports kei cars; the Mugen Beat, Beat Race Car, and Suzuki Cara. New ID's: fhqBeatMugen, fhqBeatRace, fhqCara
  • Added a new mechanics overlay for mid-engine kei sports cars

Changes
  • Increased loudness of sports kei cars a bit, future kei cars will have a lower engine loudness

Fixes
  • Moved tow point for a few cars, notably the AZ-1 and VW Bus

Update: Jun 15, 2022 @ 8:31pm

Additions
  • Added 3 kei sports cars; the Suzuki Cappuccino, Honda Beat, and Autozam AZ-1. They are also included in the Imports spawn list. New IDs: fhqCappuccino, fhqBeat, fhqAZ1

Changes
  • Major changes to vehicle loudness accross the board, mostly based on the vehicle's engine and size. Some examples; 6-cylinder sports cars are now slightly quieter than vanilla sports cars, race cars are a bit louder than vanilla sports cars, 4-cylinder coupes are slightly louder than vanilla compacts, etc.
  • Removed R32 Touring Car from junkyard spawnlist
  • Lowered spawn rate of R32 GTSs in the junkyard spawnlist
  • Darkened shading on R32 GTSs

Fixes
  • Fixed small model issue with the Bel Airs
  • Fixed normals on the Supra's exhaust

Update: Jun 8, 2022 @ 7:16pm

Additions
  • Added the 1980 Renault Le Car, with 2 variants: A police model, and the Chili from Flatout 2 New IDs: fhqLeCar, fhqLeCarPolice, fhqChili

Changes
  • Increased trunk capacity on the Bel Airs
  • Touched up Bel Air textures
  • Rescaled a few vehicles: the MX-5, Bronco, and Robin

Fixes
  • Fixed tow points for several vehicles
  • Fixed some texture issues with the KSP and Police Bel Airs
  • Fixed Bomber BFS spawns

Update: Jun 2, 2022 @ 7:39pm

Hotfix Update
  • Fixed an issue with the Police Bel Air's livery
  • Challenger T/A now has 2 exhaust pipes

Update: Jun 1, 2022 @ 10:13pm

Additions
  • Added a 1957 Chevrolet Bel Air, with 3 Variants: Standard Police, KSP, and the Bomber BFS from NFS II IDs: fhq57BelAir, fhq57BelAirPolice, fhq57BelAirKSP, fhqBomberBFS
  • New spawn point for the R32 Pace Car [Vehicle Spawn Zones Expanded]

Changes
  • Removed unused WIP templates

Update: May 25, 2022 @ 9:51pm

Additions
  • Added a 1971 Plymouth 'Cuda. ID: fhq71Cuda
  • Added new Challenger variants; T/A, and the base model with a Slant-6 engine. Note that the base model will replace existing R/T's on saves since it uses its old ID. New IDs: fhq70ChallengerTA, fhq70ChallengerRT

Changes
  • Updated models for the Driver SF Challenger and Challenger Race Car
  • Removed the sunroof from the Bus (it was from originally being based on the Samba Bus before I changed it to the 13-window, Samba Bus may return as a new variant)
  • Race cars all now have 1 seat and a lot of changes to their script to accomodate it. This will continue to upcoming race cars, but rally cars will still have 2 seats (bring a co-driver!)
  • Spawn chances for race cars in vanilla spawn lists were reduced a fair amount, exotics were also reduced a bit
  • Spawn chances for the VW Busses were reduced a bit
  • Rim size for the thin steelie (used by the stock Broncos) reduced a bit

Fixes
  • Driver SF Challenger now has a 2-way radio like other police cars (and like the one in the game)

Update: May 18, 2022 @ 2:28am

Additions
  • Added a 1970 Dodge Challenger. This comes with 3 variants: the Challenger R/T, Challenger Trans-Am Race Car, and Tanner's Challenger from Driver SF. There's more that I want to do with the E-Bodies, and this is the first release of them since these variants were functionally ready. (IDs: fhq70Challenger, fhq70ChallengerTARace, fhq70ChallengerSF)

  • Added the LM002 to the mod (They have the same IDs as the standalone version, so the standalone mod can be safely be disabled. IDs: fhqLM002, fhqLM002Estate)

  • First pass on alternate textures for the Real Names addon; the new vehicles will have real badges on the textures when enabled (Note that the Challenger Race Car's livery currently does not change)

  • Spawn lists for Safety/Pace cars were added. [Vehicle Spawn Zones Expanded]

Changes
  • Rebalanced a lot of vehicle stats. In general, they are more in-line with real performance relative to the vanilla vehicles. Most sports cars got a power increase, but a top speed decrease. Exotics remained mostly unchanged, and standard vehicles also weren't changed too much.

  • Changes to some vehicle trunk spaces. 300ZX for example now has a larger trunk, and the Mustangs had their trunk capacities more standardized (sports Mustang's trunks are still slightly lower than the common models)

  • Chaser's texture has been updated.

  • Spawn rates for several vehicles were tweaked. Some highlights: The Pace Car's spawn rate was lowered a lot in most VSZE (Vehicle Spawn Zones Expanded) spawn lists since it now has preset spawn locations in VSZE, and the Bronco/VW Bus had their spawn rates increase for the Barn Find.

  • Changed the wheels of the panel van Econolines, many more vehicles will recieve similar changes.

  • Added the OWR Supra to the racing spawn list [Vehicle Spawn Zones Expanded]

Update: May 4, 2022 @ 6:05pm

Additions
  • Added 3 Toyota JZX90s, a Cresta (fhqCrestaJZX90), a Chaser (fhqChaserJZX90), and a Mark II (fhqMarkIIJZX90). They are considered Imports, so they will be quite rare. They are also included in the Imports spawn selection.
  • Added a variant of the Econoline Type II Ambulance with a lightbar (fhq92EconolineAmbulanceLightbar)

Changes
  • Reduced spawn rate of the 2.3L Mustang in the parkingstall spawn list slightly
  • Updated the Econoline's textures
  • Increased the Engine Quality of the GT40 to prevent it from spawning too low
  • Reduced spawn rate of the Miatas in the farm spawn list slightly
  • The porscheservice spawn list (VW Bus with livery) is no longer tagged as a special car list (this means it will no longer have a chance to spawn in place of a normal vehicle)
  • Added the Drift 240SX to the medium vehicle spawn list, with an extremely low spawn chance
  • Reduced spawn rate of the VW busses in the commercial spawn lists [Vehicle Spawn Zones Expanded]
  • Reduced spawn rate of some race cars in collectors and exotics spawn lists [Vehicle Spawn Zones Expanded]

Fixes
  • Fixed some small inconsistencies with the US Motors spawn chances

Update: Apr 26, 2022 @ 11:56pm

Additions
  • Added a Type II (high-roof) Ambulance for the Econoline (ID: fhq92EconolineAmbulance)
  • Set up a new spawn list (heistvehicle) for Vehicle Spawn Zones Expanded. Currently, contains cargo Econolines and the PAYDAY van. Actual spawn zones will be added to Vehicle Spawn Zones Expanded soon

Changes
  • The PAYDAY van now uses a unique loot pool for its items (Surgical gloves, suits, masks, MEDIC BAGs and more)
  • Increased scale of the Econolines slightly

Fixes
  • Fixed small texture issue on the VW Bus Pickup Truck
  • Small fixes for Econoline textures
  • Fixed the inability to remove middle windows on some Econolines