Project Zomboid

Project Zomboid

[B42/B41] The Motorious Zone Vehicle Pack
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Update: Apr 12, 2023 @ 2:11am

The 1 year anniversary of the mod!

Additions
  • Added Ford GT40 Mk. II, with race car variant. New ID: fhqGT40MkII, fhqGT40MkIIRace
  • Added M715 skin with decals

Changes
  • Changed trunk and engine areas for B10M
  • Increased trunk capacity of B10M
  • Reduced spawn chance of some classic exotics in trafficjam definition
  • Changed color of military M715 variants
  • Reduced spawn chance of B10M in parkingstall definition
  • Updated the rest of the Race Cars to have a 2nd seat slot. They won't spawn with one, but you can install one
  • Reduced spawn chance of GT40 in Barn Find definition
  • Changed LM002 rear tow point
  • Reduced spawn chance of classic exotics in Junkyard definition
  • Reduced spawn chance of GT40 Race Cars in specialtydealer (VSZE)

Fixes
  • Fixed some inconsistencies between the main spawn list and the Rares and Exotics spawn list
  • Fixed some issues with Impreza textures

Update: Mar 9, 2023 @ 5:28am

Additions
  • Added Volkswagen Karmann Ghia. New ID: fhq61KarmannGhia
  • Added Volvo B10M Bus. New ID: fhqB10M

Changes
  • Tweaked handling for LeCar and the police variant
  • Reduced spawn rate of VW Bus trucks and panel vans a bit

Fixes
  • Fixed GT40 LM door/seat side
  • Fixed HQ Panel Van/HQ Ute mechanics overlays

Update: Feb 16, 2023 @ 2:22am

Additions
  • Added Acura NSX. New ID: fhqNSX
  • Added Holden Utes (HQ). New ID: fhqHQUte, fhqHQSandmanUte

Changes
  • Small updates to Celica model and texture
  • Reduced spawn chance of several vehicles in parkingstall spawn definition (most sports and classic cars in US Motors, and the new Celica)
  • Reduced spawn chance of several vehicles in trafficjam spawn definition (mainly sports, exotics, and imports, but some classics too. This def is used in a lot of spawn zones on some modded maps, Raven Creek for example, but not common in the vanilla map)
  • Reduced spawn chance of Impreza Coupe in all definitions. A bit of a mistake on my part, but the coupe wasn't introduced until '95. For now, it's going to be extremely rare.
  • Increased trunk space of HQ Vans
  • Increased speed of Delta Rally Car
  • Hatchbacks now require the rear windshield uninstalled to remove the trunk lid, and require the trunk lid installed to install the rear windshield

Fixes
  • Fixed M715 windshield masks (rear and front were switched)
  • Fixed comment error in translation files

Update: Jan 26, 2023 @ 1:29am

Additions
  • Added Toyota Celica GT-FOUR RC. New ID: fhqCelicaGT4RC
  • Added Ginetta G4. New ID: fhqG4Coupe
  • Added Mustang SSP Hatchback, with lightbar and slicktop variants. They have general police liveries instead of the KSP ones, with blue and red lighting. New IDs: fhqFBMustangHatchSSP, fhqFBMustangHatchSSPLightbar
  • Added Korean translation, courtesy of KimLeon

Changes
  • Updated E36 textures, the headlight base is darker, and the light texture now only illuminates the lights themselves.
  • Updated Delta and LS400 texture, made the base taillight texture a bit brighter
  • Backend adjustments to the scale in the Fox Body scripts
  • Adjusted Delta shadow extents

Fixes
  • Fixed track of the Stratos, the wheels are now closer to their real-world track width
  • Fixed M715 Civilian Paint Your Ride support
  • Fixed discrepencies in Import spawn list
  • Fixed Cresta's high parkingstall spawn rate
  • Removed unused parts of some light textures (fixes some issues when using lower resolution vehicle textures)

Update: Dec 29, 2022 @ 4:18am

Additions
  • Added M715, with civilian variants. New IDs: fhqM715MZ, fhqM715hardtopMZ, fhqM715CivMZ, fhqM715hardtopCivMZ

Changes
  • Some race cars can now have a passenger seat added. Note that this unfortunately means that they can no longer be entered from both sides unless a passenger seat is installed. Currently affects GT40 Race Cars, might add more depending on feedback. (Undocumented change from last version)

Update: Dec 14, 2022 @ 11:26pm

Additions
  • Added Lancia Delta HF Integrale Evoluzione, with rally variant. New ID's: fhqDeltaEvo, fhqDeltaEvoRally

Changes
  • Reduced spawn chance of SVT Cobra in parkingstall def slightly
  • Reduced spawn chance of MX5 Offroad in farm def slightly

Fixes
  • Fixed wing mirror and exhaust 2nd UV map for Lexus SC and the cars that came after (fixes rust, damage, and blood for these parts)

Update: Nov 16, 2022 @ 6:00am

Bit of a longer wait for this one, between other projects and wanting to wait for 41.78 to go stable for the spawn list changes. There's a lot of changes regarding the spawn list that I'll probably need feedback on, so feel free to drop some feedback on the new changes.

Additions
  • Added 2 Holden HQ's: the Sandman and Panel Van. New ID's fhqHQSandman, fhqHQPanelVan
  • Added Challenger with shaker hood and optional parts (basically a civilian version of Tanner's Challenger). New ID: fhq70ChallengerShaker

Changes
  • Major changes to the spawnlist, mostly to use the game's new ability to have float values for spawn chances. There's a lot of changes, but in general:

    -Some cars are slightly more rare, mainly luxury cars like the BMW 3 Series and LS400 (the LS400 is more common than the 3 Series), sporty cars like the 240SX and Fox Body, and "common" classics like the VW Bus and Slant-Six Challenger. The pickup variants of the VW Bus are also more rare than the panel van and passenger variants

    -Many USDM sports cars (Mustang GT/Cobra, SC3/400, 300ZX etc.) and classics are now in the parkingstall spawn definition (the one used in most places) with a low spawn chance. They should still be pretty rare, but can be found in more places (originally they could only be found in very specific places and vehicle stories)

    -Some more common Imports are in the parkingstall def, with a very low spawn chance. Like with the sports cars, they should still be very rare, but can be found in more places.

    -Some Imports were made a bit more rare in their old spawn lists, since they can be found in more areas

  • Changed all my early (pre-300ZX) models to properly use the multi-uv system. This should net a bit of a boost in performance and lower RAM usage when these cars are loaded in. All models from the 300ZX onward already used this system properly.
  • Changed rims for the Bomber BFS to match the original artwork.
  • Changed a ton of cars' window sounds to be electric. For some cars that had both electric and manual windows as options, higher-end variants will have electric windows.
  • Rescaled Lexus models a bit

Fixes
  • Fixed F1 error related to attacking out of driver's window.

Update: Oct 6, 2022 @ 2:07am

Additions
  • Added the Lexus LS400. New ID: fhqLexusLS400

Changes
  • Tweaks to SC400/300 textures
  • Tweaks to SC400 light and mask textures
  • Added electric window sounds to a few cars, will add to more in coming updates: McLaren F1, Countach, Lexus SC.

Fixes
  • Fixed rear window not being replacable for the Type 2 Bus and Countach

Update: Sep 29, 2022 @ 2:25am

Additions
  • Added the Z30 Lexus SCs: the SC300 and SC400. New IDs: fhqLexusSC300, fhqLexusSC400

Changes
  • Removed VW Bus Trucks from parkingstall spawn def temporarily. It will be re-added, along with several other spawn chance changes, when spawn chances are updated to allow float values in an upcoming B41 update.
  • Tweaks to 'Cuda lights texture and mask

Fixes
  • Fixed rear window not being replacable for the R32 Pace Car
  • Fixed tow points for vehicles that had their scale tweaked the last couple updates: Mk.IV Supra, Stratos, GT40

Update: Sep 15, 2022 @ 12:50am

Additions
  • Added the SAAC Mustang Mk. II. New ID: fhqFBMustangSAACMkII

Changes
  • Model update and script tweaks to all Supra Mk. IV variants
  • Tweaked scripts for McLaren F1 (enables slight model update)
  • Changed spawn rates for several vehicles. Lowered some modern Exotic's and Import's spawn rates in Collector's def, and lowered some imports in trafficjam.
  • Tweaked scripts for all GT40 variants (enables slight model update)