Stellaris

Stellaris

Star Wars: Legacy of the Old Republic
Showing 21-30 of 82 entries
< 1  2  3  4  5 ... 9 >
Update: Mar 21, 2024 @ 12:56pm

Steam Update
Legacy of the Old Republic - 1.3.4a
Stellaris 3.11.3 (savegame compatible)

- 3.11.3 Compatibility

Update: Mar 21, 2024 @ 12:46pm

Steam Update
Legacy of the Old Republic - 1.3.4
Stellaris 3.11.2 (non-savegame compatible)

Changes:
- 3.11.2 Compatibility Update
- Completely Reworked HoloNet Technologies (effects, icons, desc) & added several new ones (10ish)
- Reworked almost all Swoop Racing Events with new omages, effects, localisation
- Reworked all Droid Brain Technologies (effects, icons, desc) & added several new subtechnologies (5ish)
- Reworked Czerka Tradition Tree to be a Mercantile swap, buffed Czerka Civic
- Reworked Verpine Hive Civic from Verpine Technologies -> Cutting-Edge Engineers with new desc & effects
- Reworked Manaan Homeworld Deposits & Origin Effect
- Rebalanced Communciation Relays (Megastructure)

Additions:
- Added new playable Empire: Neimoidian Purse Worlds, a fanatic materialistic and authoritarian empire inside the core worlds
- Tweaked Galactic Layout for Neimodian Worlds Cluster
- Added multiple new Animal Deposits & Neimoidian Homeworld Deposits
- Improved the Echani Command with: A new Civic - Combat Driven Society, and new Homeworld Deposits
- Added a new "Quesh Venom" anomaly
- Created a new Flavor tie in Event for the HoloNet
- Added new Primitives: Nautolan Elder Council on Glee Anselm
- Added Honoghr to Small & Medium Map
- Klatooinian portraits from New Dawn
- Reworked Togruta portraits - thanks to Walshicus for permission to use the new mesh for both Togruta and Nautolans
- Prarie world subclass for certain worlds

Fixes:
- various localisation fixes
- fixed weird layout of Glorious Hutt Empire - Tradition
- fixed human military service for Sith Empire
- fixed subterranean & lithoid origins
- fixed Republic first contact events no longer use Sith related music
- fixed another way of Coruscant staying a vassal

Update: Mar 3, 2024 @ 12:21am

Steam Hotfix
Legacy of the Old Republic - 1.3.3a
Stellaris 3.11.1 (savegame compatible)

Fixes:
- minor local issue in Anomaly Event
- fixed Deep Space Hyperlanes not working

Update: Mar 2, 2024 @ 7:37am

Steam Update
Legacy of the Old Republic - 1.3.3
Stellaris 3.11.1 (non-savegame compatible)

Major Changes:
- Reworked all combat behavior with help from ACG & STNC, battles are now alot more Star Wars like than before
- Added additional combat roles to Dreadnoughts, Battlecruisers, Battleships
- Completely Reworked the Namelists for Mandalorians, Sith, the Republic
- Reworked the Sentient Property Tradition with new effects
- Reworked the Galactic Market into the Galactic Trading Network, which is open to all Empires (except the Unknown Regions Empires + the Sith as long as they are hiding), you can now freely trade goods and slaves galaxy wide after it is established roughly 20 years into the game!

- The Sith Remnant now start with 24 Sith Pops & 8 Human Pops
- Changed the Sith Species Traits: Unique - Sith Pureblood, Unique - Sith Alchemy
- Changed the Wookie Species Traits: Unique - Kashyyyk Resiliance
- Aligned numerous Technologies & Buffs/Upkeep Stuff with Vanilla, e.g. removed alot of less Ship production cost modifiers
- Reworked some Techs with new Effects, Weights, and Cost
- Kuat now starts with the Ruthless Competition Civic isntead of Private Prospectors
- Czerka now starts with the Indentured Assets Civic instead of Ruthless Competition
- Large Spektrum laser damage buffed to be in-line with Turbolasers
- Toxic Waste Dispensers shield and armor penetration reduced to 50 %
- Changed Hutt Glorius Empire Tradition around, reworked localisations

Additions:
- Added Event Chain: Crime Lords of Nal Hutta (by Kaimur)
- Added 2 new animal deposits to the galaxy
- Rebalanced various Deposits
- Improved the localisation of almost all deposits
- Added Carida System Initializer

Fixes:
- Fixed Sentient Property Tradition always giving Rodian Slaves
- science ships can now cloak again (if you have the dlc + ascension perk)
- Alsakan can now get their Hyperlane with Utrost (Alsakan - Coruscant connection)
- Korriban's planet view fixed
- Fixed several minor tradition problems
- Fixed weapon tags to work with admiral traits, techs, and edicts

Update: Feb 11, 2024 @ 8:03am

Steam Hotfix
Legacy of the Old Republic - 1.3.2a
Stellaris 3.10.4 (savegame compatible)

Fixes:
- disabled dark hair for Echani
- fix for two edge cases where Sith player could get stuck in the Conspiracy chain
- fixes broken deep space hyperlanes
- fixes potential issue with ai weight bug in certain traditions

Update: Feb 7, 2024 @ 1:10pm

Steam Update
Legacy of the Old Republic - 1.3.2
Stellaris 3.10.4 (savegame compatible)

Changes:
- Rebalanced almost all Event Rewards, Please give us feedback on this, since its a rather dramatic rework. Hence if you feel like any events have to little or to much reward make a suggestion post.
- Reworked 5 old lotor Anomalies with new rewards, options, and texts
- Now removes the Guided by the Dark/Light Side of the Force trait once a leader becomes a proper Jedi/Sith
- Removed effects from Sub-Planet Types; we couldnt figure out a way for them to make snese and be fun atm.
- Torpedo tube power costs reduced
- Slightly reworked various technologies & improved their effects as well as ai weights
- Deep Space Hyperlanes now require a initial exploration after the technology was researched

Additions:
- Added the Argo - Class Heavy Cruiser, a dedicated carrier for the open market
- Added two new Force Classes: Jedi Liaison & Sith Advisor (similar classes if you want your Jedi/Sith to support your empire from the Council)
- Rebalanced other Jedi & Sith Traits
- Emperor Vitiate's Sith Sorcerer trait replaced with new unique Sith Lord trait that buffs Rulers. (New game required)
- Added some new Deposits & related Events
- Galactic Community Members now have access to the Republic Ships

Fixes:
- Fixed conflicting planet modifiers from galaxy generation
- Fixed Advozse Hegemony and Tayan League capitals having the wrong name if played by AI
- Fixed Escape Pods technology not working
- Fixed the Ai not using Lotor unique councilors
- Fixed Hutt Ground Commander Trait not existing
- Fixed an Issue where the AI could get stuck on building certain armies
- Fixed wrong component costs for several larger shipclasses (Astromechs, Tractorbeams, ...)
- Fixed AI ship weapon loadouts to stop them from spamming ion cannons and beam lasers
- Fixed Republic member worlds anexing other empires

Update: Jan 19, 2024 @ 8:25am

Steam Update
Legacy of the Old Republic - 1.3.1b
Stellaris 3.10.4 (savegame compatible)

Changes:
- Changed the Iridonian Empire to be Militarist, Spiritualist, Xenophobe
- Tweaked their Civic to be more about their Territory Defense, updated effect
- Changed the Twilek Enclave to be Egalitarian, Xenophile, Pacifist
- Tweaked their Civic to be more about their Adaptivity to Nature, updated effect
- Changed the Rodian Realm to be Authoritarian, Militarist, Xenophobe
- Tweaked their Civic to be more about Planetary Defense & Stability
- Changed the SoroSuub Corporation to be Fanatic Materialists, Xenophile
- Tweaked their Councelor to be the Chief Cosmetologist
- Changed the Chiss Ascendancy to be Authoritarian, Xenophobe, Militarist

- Rebalanced most weapon cost: especially for strategic resources (Volatile Materials, Exotic Gases, Rare Crystals)
- Reworked Beam Cannons: Very strong against armor and hull but very weak against shields; added Large Variant
- Reworked Rapid Fire Laser Cannons: Very fast fire rate, slightly strong against shields and hull, very weak against armor

Fixes:
- fixed issue with Radiation missiles
- fixed Vanilla Great Herald Digsite appearing
- fixed almost all weapons having wrong upkeep values

Update: Jan 16, 2024 @ 2:55am

Steam Update
Legacy of the Old Republic - 1.3.1a
Stellaris 3.10.4 (savegame compatible)

Fixes:
- fixed issue with Humans in Sith Empire

Update: Jan 15, 2024 @ 11:39am

Steam Update
Legacy of the Old Republic - 1.3.1
Stellaris 3.10.4 (maybe savegame compatible)

Changes:
- Larger rework to the Galactic Republic Tradition & some fixes
- Tweaked Empire Megastructure Capacities
- Added Leader Species Weights to Elections (It is now harder for non main species leaders to be elected as the ruler)
- Tweaked Several Designs & Loadouts for Hutt ships:
Terrada Cruiser, Kadijic Heavy Cruiser, Kopraja Battlship, Po'runga Battlecruiser, Dor'bulla Dreadnought
- Humans are now always Full Citizens inside the Sith Empire
- New model for the Dor'bulla Dreadnought
- New generic ruler uniform for new_human and humanoid_01 portraits
- Complete Rework of Animal Deposits
- New Wildlife Control Policy
- Rebalanced all Animal Deposit Values
- Refactored all planetary modifiers to be more in line with each other
- Background structure tweaking for easier updates
- Sith Deriphan Cruiser Model Update
- Refactored Crew resource generation
- Refactored Army file structure, updated & aligned costs, build time, Ai weights
- Rebalanced all army costs, build time
- Weapon cost tweaks:
- Mass drivers are cheaper
- Turbolasers are slightly more expensive
- Torpedoes cost scaling normalized (higher tiers will be noticeably cheaper)
- X slot weapons are more expensive
- Army stats tweaked to be consistent with costs and design goals
- Reworked the Tradition Legacy of Xim for the Tion Hegemony into:
- The Hegemony (Domination Tradition Swap)
- Legacy of Xim (Unyielding Tradition Swap)

Fixes:
- Sith ship designer fix
- Several typos fixed
- Fixed Corellia AI choosing Republic ships instead of their new shipset
- Fixed numerous discrepancies with ship descriptions and loadout templates
- Fixed fleet composition text icons displayed as "?"
- Added Elections button back to Government UI
- Fixed long range torpedo tubes missing on many ship classes
- Fixed a serious AI issue which led them to produce thousands of tons of fuel while disregarding everything else
- Added numerous missing localisations & improved planetary modifier ones
- Size Damage Multiplier removed from XL weapons - no more one shot kills on dreadnoughts
- Fixed some Tradition effects not working for the Duro

Update: Dec 21, 2023 @ 11:14am

Steam Update

Legacy of the Old Republic - 1.3.0
Stellaris 3.10.4 (NOT savegame compatible)

Sith Rework:
- New Situation for the Sith Empire
- Starts on year 2 and has 4 Stages:
- Stage 1: Rebuilding an Empire
- Stage 2: Consolidate our Realm
- Stage 3: Preparations
- Stage 4: Territory Conquest
- The Sith start fully boxed in, without any access to outside areas.
Each time the situation advances to a new stage, one or more hyperlanes will open up.
- All Sith story events are now part of the situation, making it advance faster in early stages.
Most existing events will happen in Stages 1 and 2, with only a few sometimes happening in Stage 3.
- The Sith tradition tree Rebuilding has been removed, with effects added by existing events.
- New 'Conspiracy' event chain by Bosmer added in Stage 3.
- Once reaching stage 3, aggressive actions will help advance the situation, making the Crisis start sooner.
Aggressive actions are the same as used in the Mandalorian crisis, plus destroying enemy ships.
- Large stability boost to Sith AI during the 3 initial stages, to prevent early to mid-game uprisings.
- The Sith will only have access to Navigation technologies in Stage 4.
- During Stage 4, the player (not AI) will have the option to reveal themselves via special project, starting the Crisis sooner.
- The Situation will end around 2335, starting the crisis automatically, unless the player started it earlier via special project.
- Nothing has been changed related to the crisis itself (for now).

New feature: Blueprint Selector
- New button in Ship Designer menu opens the blueprint selector menu.
- Ship designs can be replaced for an energy credit cost. Can still only use one design per ship size at a time.
- One year cooldown between replacing ship designs.

Changes:
- Refugees will now always arrive on Dromund Kaas, instead of a random colony.
- Vitiate's shuttle has been removed. The quest chain remains unchanged, but works on a timer.
- Sith now have access to Armageddon orbital bombardment upon reaching Stage 3 of the situation.
- The Sith tradition tree Rebuilding has been removed, with effects added by existing events.
- Reinstated system Orbital Ring capacity limit.
- Improved some Tradition descriptions and effects.
- Updated various Civics with new effects & texts.
- Legion Corvette, Raider Frigate, and Terminus Cruiser have been slightly buffed and are now modern designs unlocked via research and special project.
- Updated Hutt Terrada Cruiser & Kadijic Heavy Cruiser.
- Updated and aligned all message icons.
- Various improvements to event texts & localisation.

New:
- Added Kaleesh, Yamrii, Nagai and Squib pre-ftls.
- New unique deposits added to Korriban.
- New Klatooinian portraits.
- New generic ships added: Admonish Cruiser, Despot Cruiser, and Usurper Heavy Cruiser.
- Added Advozse Hegemony: a xenophobic, militarist and materialist empire in the southern parts of the galaxy. Inhabited by the territorial Advozec.
- Added Tayan League: a pacifist, fanatic equalitarian empire in the southern parts of the galaxy. Inhabited by the peaceful and socialist Gran.
- Updated Hammerhead Cruiser with a new model, new loadouts and a potential carrier refit.
- Added Corellian Shipset: Civilian ships, fighters, and 11 new warship classes.
Kuat ships and the new Corellian ships require good relations with the owner of Kuat or Corellia to obtain.
- Added 3 new Sith ships: Chrysalide Corvette, Devourer Frigate, and Derriphan Cruiser.
- Three tracks from the "Music of the Old Republic Era" mod.

Fixes:
- Massassi pops will no longer become livestock on being enslaved by event.
- Fixed multiple issues with Origins not showing their effect.
- Fixed Pathovian Cluster - Florn Deepspace Hyperlane.
- Resolution for Member Worlds no longer applies to Subsidiaries.
- Fixed multiple rooms not showing up.
- Changed duplicate icon for "Destabilize" tradition perk.