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Stellaris

Star Wars: Legacy of the Old Republic
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Update: Nov 9, 2024 @ 11:59am

Legacy of the Old Republic - Version 1.3.7
Stellaris Version: 3.14.15 (not savegame compatible)

Additions:
- Added Tapani Empire - Shey Tapani has fought a brutal civil war to unite the noble houses of the Tapani Sector under one banner. The Southern Core has a new power to be reckoned with.
- Added Tibrin Shoal - The Ishi Tib have long clung to their ocean home, but as a new era dawns they seek to expand their influence and bring peace and stability to the Western Reaches. (Requires Aquatics DLC)
- Added Crosier - Frigate
- Added Boarding Shuttles aux components
- Added a dozen exotic substances (fruits, gases, ...)
- Added unique deposits to the capitals of:
-- Kinyen (Tayan League)
-- Giju (Herglic Trade Empire)
-- Scipio (Muun Banking Clan)
-- Riflor (Advosze Hegemony)
-- Pantora
-- Duro
- Added new cerean portrait variants
- Added Tapani Manta Starfighters & Bombers
- Added 40 Speciments

Changes:
- Larger Map changes around the Tapani, Coruscnat and east of Sullust area
- Reworked exotic gems, they no longer produce trade value for free, instead miners produce it
- Reworked Exonium to be mor ein line with Betharium (vanilla)
- Reworked Jedi Order, they are now no longer a planet state, instead they make contact with Coruscant during the early game and after establishment use the Coruscant Temple as their "Home", also removed their station over Korriban for now
- Updated Axehead - frigate model
- Renamed Paladin Heavy Cruiser -> Stalwart Heavy Cruiser
- Reworked all Start Screen & Origin Texts
- Rebalanced Herglic Trade Empire Civic
- Rebalanced Arkanian Civic and Councilor
- Reworked the unique depostis on Mon Calamari, added a new one
- Reworked the Mon Calamari & Quarren species, they now have the aquatic trait & require the dlc
- Reworked the description for strike craft components
- Added manpower capacity to relevant branch offices
- reworked weapon type icons
- replaced lotor Habitat limits with vanilla ones

Other Changes:
- new room for the Exchange Organisation
- Updated the majority of all clothing to look better, if you find any really bad looking clothes make a bug report

Fixes:
- fixed some missing ship icons
- fixed southern core spawn
- fixed multiple primitives having wrong pop amount
- fixed adz frigate not being in the blueprint system
- fixed some strike craft components being to large
- fixed sith getting contact with zygerrians and tion when they shouldnt
- fixed republic core worlds integration not working with clusters

Beyond this, we reworked the spawning system of all empires in this patch for easier maintenance and compatibility.
Thus, it is likely that we overlooked some bugs in the system, please write a bug report if you spot something odd.
In Addition, there is currently a issue where vanilla empires spawn if you do not have all the dlcs required for Lotor Empires.
Which means if you lack: Megacorp (11), Aquatics (2), Plantoids (1) or Humanoids (1) you will have vanilla have possible vanilla empires.
Lastly the non-dlc variants of these empires are no longer pickable in the main menu.

Update: Sep 24, 2024 @ 3:20pm

Legacy of the Old Republic - Version 1.3.6b "A Brewing Storm"
Stellaris Version: 3.13.1 (savegame compatible)

Additions:
- 3.13.1 Compatibility
- Added variants of Trayan League and Neimoidian Purse Worlds for players without the Megacorp DLC
- Added Missile Autoloader, Energized Shells auxiliar components
- Added various traits related to lotor resources (Expertise: Droids, production traits for Medical Supplies, Fuel, Spice)

Changes:
- reworked the Beating Heart of an Empire decision (make one ecumenopolis not have special resource upkeep), instead it now always removes the special resource upkeep on your Capital (you can choose a new planet as a capital if you wanna switch it and this prevents enemies from conquering "perfect" ecumenopolis without the tradition)
- Rebalanced Gas Energizer, Ion Power Condenser auxiliar components
- buffed Sith Alchemy species trait to reduce medical supply upkeep

Fixes:
- fixed the occational chance of Jedi Leader rechosing their traits through wrong event targeting
- fixed minor issues with some building icons
- fixed extended features tooltip not displaying in galaxy setup
- fixed Kuat's non-Megacorp DLC variant being locked

Update: Sep 21, 2024 @ 12:39pm

Legacy of the Old Republic - Version 1.3.6a "A Brewing Storm"
Stellaris Version: 3.13.0 (savegame compatible)

Fixes:
- fixed crash related to storm prediction map mode
- fixed unique deposits being overwritten on game start (requires a new game)

Update: Sep 21, 2024 @ 12:10am

Legacy of the Old Republic - Version 1.3.6 "A Brewing Storm"
Stellaris Version: 3.13.0 (non-savegame compatible)

Major Changes:
* Gene Tailoring Adjustments:
- Genetic modification restricted to player empires, Arkanians, and Killiks based on community feedback

* Larger Map Rework: Extensive updates to several areas:
- Onderon, Roche, Atrisia, Dorin, Iridonia, Hapes, and Trandosha. Significant changes made to the northern and southern regions of the galaxy

* Animal Deposit Rework:
- Introduced Tier I-IV classification for animal deposits
- Standardized costs, removal times, and effects
- Rebalanced various animal deposits (e.g., Sith animals are no longer always Tier III)
- Added new hostile and beneficial animal deposits

* New Ship System V2.0:
- Complete overhaul of ship sections and balance
- Ships reclassified into light, normal, and heavy tonnages, affecting hull, build time, cost, speed, and evasion
- New keywords for ships (e.g., armored, strike, assault, swift), granting various bonuses
- All ships now start with two sections (except dreadnoughts) and unlock a third loadout via modernization tech

* Galaxy Spawn Rework Planet Tiers and Habitability Slider:
- All planets assigned tiers based on importance, location, and habitability for nearby empire spawns
- The habitability slider starts at 1x with around 275 habitable planets
- Higher slider values (up to 5x) will increase the number of habitable planets by adding more from higher tiers
- Values between sliders will add a random percentage of the next tier planets (e.g., 1.5x includes all Tier 1 planets and a random 50% of Tier 2 planets)
- Recommended setting is between 1x and 2x, comparable to the previous system's 0.5x (50%) planet spawn rate
- Added dozens of new planets to fill empty space and balance starting locations for empires
- Changed: Habitable planets spawn as a random size 12-20 (up from 10-15 or 12-17)
- Changed: Habitable moons spawn as a random size 10-15 (up from 7-10)

Additions:
* New Playable & AI Empire:
- Added the Pantoran Assembly

* New Pre-FTL Species:
- Abyssin, Acrona, Kaminoan, Kubaz, Sluissi, Talz, and Rattataki

* Custom Government Descriptions:
-Added descriptions for Czerka, Ahto, Zygerria, and more

* Deposits & Components:
- Added two new deposits to Nickel One (Verpine Homeworld)
- Added Fuel Processing Aux Components and related techs
- added Gas Energizer (Laser Damage), Power Condensator, Medbay auxiliary modules for ships along with associated technologies
- New icons for Gravity Wells, Sensor Jammers, Navi Computers, Afterburners
- Introduced new flavor edicts related to medical supplies, fuel, and more
- Added various new substance deposits

* New Ships:
- Lictor (Pocket Battleship, Tier II Mandalorian ship)
- Crescent-X9 Light Corvette, Citadel Light Corvette, Adz Assault Frigate, Rhinodon Cruiser

Changes:
* Component Changes:
- Navi Computers moved from internal to auxiliary components, added another level and new icons
- Rebalanced Gravity Wells with a new Tier IV variant

* Gameplay Tweaks:
- Civilian ship construction method adjusted
- Disabled certain non-available vanilla wargoals to improve performance
- Minor tweaks to tech and starbase values
- Racer Jobs nerfed: Unity reduced from 4 to 3, Ammenities remain at 8
- Starting command limit restored to 20
- Pop factions reworked, with unachievable goals removed
- Refactored Coruscantii Resilience (Unique Tradition) into the Centralisation Tradition

* Ship and Station Adjustments:
- Strike Craft resized (25% smaller) and movement tweaked
- Some space stations resized

* Species Tweaks:
- Verpine species can now colonize arid worlds

* Resource and Deposit Changes:
- Improved localization for galactic wonders and exotic deposits
- Tweaked values on various deposits
- Habitats can now obtain Fuel, Medical Supply, and Spice deposits when built above planets with those resources (similar to vanilla resources)

* Ship Unlock Timelines:
- Tier 2 ships require 100 in-game years and modernization tech to unlock
- Tier 3 ships require 200 in-game years and the relevant tech

* Alien Name Lists:
- Expanded alien name lists to include Abyssin, Acrona, Kubaz, Talz, and Rattataki names

* Healthcare Policy Rework:
- Streamlined the policy, providing direct buffs to doctors
- Pops now require a small amount of medical supplies

* Fixes:
- Fixed 3 broken astromech portraits
- Fixed certain councilors not being locked to specific leader types
- Minor bug fix in the Ritual of Nathema event chain
- Corrected zoom values in the ship designer
- Fixed Resource Consolidation origin for custom empires starting with the wrong capital planet class
- Addressed issues with other custom empire origins, all should now work correctly
- Fixed the Temple of Prosperity being locked
- Fixed an issue where some starbases and orbital rings were missing their combat role, adding crew components to both
- Fixed AI exclusively picking Afterburners as AUX components
- Tweaked event text to no longer reference wormholes
- Resolved a bug preventing Hyperspace Mastery from being obtainable without the Federations DLC
- Fixed the Zabrak species from being enslaved
- Fixed issues with Sith starting pops (would sometimes have no Humans, have Humans set as main species, or have duplicate Sith species)
- Fixed Human habitability preferences
...

Update: Jul 2, 2024 @ 1:26am

Steam Update
Legacy of the Old Republic - 1.3.5d A Lingering Shadow
Stellaris 3.12.5 (savegame compatible)

Changes:
- Genetic Modification:
-- Genetic Modification for non-player, non-arkanian or killik empires has been disabled
-- if you play with extended features enabled, any empire can research it but the overall weight has been reduced
- Tweaked Zygerrian Species from Thrifty, Decadent, Deviant --> Thrifty, Strong, Decadent
- Tweaked Iridonian Sector from Oligarchic -> Dictatorial and Citizen Service -> Police State
- Arkanian Dominion can now use the features from the Overtuned Origin
- Bulkheads got new Tech + Component Icons as well as a fourth level
- disabled a bunch of performance heavy opinion modifiers
- nerfed Republic Member Worlds Naval Capacity by 10/20/30 % based on theintegration level
- Refactored Kilostructure limits to be way more performance friendly

Fixes:
- Fixed a broken modifier in the Sentient Property Tradition
- Tweaked a event text to not mention wormholes anymore
- Fixed Invincible + Neutron Bulk Cruiser broken Texticon
- Fixed broken visually Outer Rim Crew Type
- Fixed Temple of Prosperity being locked away
- Fixed AI only picking Afterburners as AUX
- Fixed Shield Hardener Icons being offsett to the bottom
- Fixed a bug where Hyperspace Mastery wasnt obtainable for people without the Federations DLC
- Fixed Starbases & Orbital Rings sometimes missing their Combat Role, added Crew Components to both
- Escape Pods now also work on Starbases, Orbital Shipyards
- Fixed Zabrak Species being enslaved (this time for real)
- Fixed typos on Swoop Crash event

Update: Jun 23, 2024 @ 2:33am

Legacy of the Old Republic - 1.3.5c A Lingering Shadow
Stellaris 3.12.5 (savegame compatible)

Changes:
- slightly rebalanced Slave Rigging & Skywalker Crew Types

Fixes:
- Fixed Deep Space Hyperlanes spawning a bit to far outside the system (this would require a new game, but they arent really broken beffore so not needed for everyone)
- Fixed issue with Skywalkwer & Slave Rigging Crew Types

Update: Jun 21, 2024 @ 10:51am

Steam Update
Legacy of the Old Republic - 1.3.5b A Lingering Shadow
Stellaris 3.12.5 (non-savegame compatible)

Changes:
- Reworked Escape Pods to follow STNCs approach they are once again a component
(they went full circle now from component -> event -> component)
- Slave Rigging: The AI can now pick the Ascension Perk, the Ascension Perk now immedietly gives the Crew Components
- Refactored Deep Space Hyperlanes, they will no longer have any performance impact, massively reduced and optimized their code, essentially 200 less modifiers, 160 less megastructures and 80 less bypasses, they stay functionally the same but all triggers, code and types have been massively rewritten
- Added Unique Effect to Galaxy and Nebula Deep Space Hyperlanes
- Improved the Galactic Republic Election Button in the Situation interface
- Buffed AP Cloaking Devices a bit + improved the AI selection weight
- Improved some Sith Events in minor ways
- Improved tooltip readability for ship blueprint options that require relations with a manufacturer
- Rebalanced HoloNet Relay - Kilostructures
- Added new model for HoloNet Relay lvl 2
- Rebalanced Orbital Refuel Depot - Kilostructures
- Added new model for Orbital Refuel Depot lvl 2
- Added new model for Observation Stations
- Refactored Super-hyperroutes (Major Hyperlanes) to be less performance impactful
- Slightly reworked Hyperspace beacons

Additions:
- Added Amaxine Dreadnought, Wraith, Terror from Beyond, Scree Asteroid Hive, Scaraphyte Devourer, Silentium Scavenger, Purrgil Matriarch and Space Grazer to the dynamic galaxy spawning system. (Essentially the Vanilla Guardians with different Names etc.)
- Added a new Kilostructure: Orbital Mining Station
- Added a system tooltip for Super-hyperroutes
- Added 3 more unique substances

Fixes:
- Fixed Slave Rigging & Sky-Walker Technology showing to many components
- Fixed Advosze Head disapearing
- Fixed Hyperrelay dismantling

Update: May 31, 2024 @ 11:03am

Steam Update
Legacy of the Old Republic - 1.3.5a A Lingering Shadow
Stellaris 3.12.4 (non-savegame compatible)

3.12.4 Compatibility, normally those updates are savegame compatible, but many things changed in vanilla + lotor, a new game is strongly recommended.

Reworks & Additons:
- Completely Reworked Enclave Stations, they can now spawn Dynamially over the entire Galaxy and got replaced by lore accurate Companies/Groups
- Completely Reworked:
- Sith Ziost Event Chain
- Pacification of Dromund Kaas Event Chain
- Wastelands of Kalsunor Event Chain
- Reworked Sith Armies to be more lore friendly (new icons)
- Added a new number of events to the Sith reveal to the Galaxy
- Slightly reworked the Dromund Kalakar Shipyards Event
- Slightly reworked two more early Sith Events
- Reworked Parts of the Map (North Part of the Galaxy)
- Switched all HoloNet technologies from Physics to Society

Changes:
- Added tooltips to all Manufacturer Tradition Perks & Starbase Buildings
- Added and changed many Event Pictures
- Removed Unknown Regions Minor Powers from Start Screen
- Improved some Deposit Descriptions
- Added dismantle options to lotor megastructures
- created a new holonet communication technology which is accessible to sith & unknown regions to allow them to get communication relays

Fixes:
- added a missing effect to the Starship Engineering Tradition
- fixed a bug with force sensitivity, where Grand Moff Vaiken could get it
- fixed a bug with force sensitivity where it was pickable
- fixed some issues with sith hyperlanes upon reveal
- fixed a bug where the Sith Empire couldnt lose the Devastated Shipyards modifier
- fixed a bug with Korribans Planet background
- fixed a issue causing countries to lose access to market resources
- disabled main menu machine age background noise
- disabled colony portal events
- disabled the Prince Anomaly
- added a failsafe incase the republic situation gets stuck
- fixed kilik tradition having a wrong effect

Update: May 17, 2024 @ 11:02am

Steam Update
Legacy of the Old Republic - 1.3.5 A Lingering Shadow
Stellaris 3.12.2 (non-savegame compatible)

- 3.12.2 Compatibility Update

Major System Changes:
- Removed Resources Heavy Alloys, Isotope-5; both never really worked out, instead they are now folded into the new special resource system which includes several metals, gemstones, medical substances and more (roughly 40)
- Reworked all unique alloy deposits as well as multiple other deposits into the new special resources system
- Rebalanced Ship build time and cost

Major Map Changes:
- Created a dynamic spawning system for pirates, space animals and more
- Layout reworks around the Outer Rim, Hutt Region and more, includes new ancient and nebulous hyperlanes as well as a new background to decrease the viewability on the galactic map
- randomized more less lore relevant worlds for better replayability
- created a random spawning system for Space Critters
- hid unsurveyd solar systems

New Ascension Perks:
- Base Delta Zero Protocol (Unlocks Armageddon Bombardment)
- Hyperspace Mastery (Increased Hyperspace speed, an early unlock for next technology)
- Droidsmith Specialization (Increased Droid research speed, increased droid assembly speed & decreased cost)
- Imperial Resilience (Empire Area Defensive Buffs, +2 loyalty from subjects)
- Pioneering Warship Construction (Increased Ship research speed, early unlock for next shipsize)

New Tradition:
- Ship Engineering, about manufacturing starships, manufacturers like Kuat and orbital shipyard megastructures, a dozen empires have unique perks in it like Kuat having one about Kuat Drive Yards & their special warships...
- Reworked all Manufacturer Starbase Modules, locked them behind the Ship Engineering tradition
- Reworked Supremacy Tradition Master Shipwrights & subtitution perks

Major Reworks:
- Reworked large part of Droid Technologies from Physics -> Engineering
- Added a new unique Research Category for Droid technologies

Empire Changes:
- Core Worlds:
-- Added Unique Governments & Ruler Titles to the Republic Founding Empires
- Guardians of the Whills:
-- Changed Government Megacorp -> Oligarchic Holy Tribunal
-- Changed Civic Effects & Civic
-- Reworked Homeworld Deposits
- Bothan:
-- Changed Species: + Talented + Communal + Quarrelsome
- Zabrak:
-- Changed Species: + Strong + Resilient
- Rodia:
-- Added Homeworld Deposits
-- Changed Species: + Nomadic
-- Changed Civic Effects
- Pyke:
-- Changed Species: + Quick learners - Decadent
- Falleen:
-- Changed Species: + Venerable + Solitary + Wasteful
- Killik:
-- Changed Species: + Rapid Breeders + Fleeting
- Hutt Empire:
-- Changed Hutt Species: Deviant --> Repugnant
-- Tweaked Hutt Civic
- Trandosha:
-- Reworked Homeworld Deposits
- Alskaan:
-- Reworked Homeworld Deposits
- Mandalore:
-- Reworked Homeworld Deposits
- Dorin:
-- Changed Civic Efficient Burreaucracy -> Ascensionists
-- Changed Kel Dor Species: Completely changed traits and added a unique Antiox Breathing Mask trait
-- Changed Homeworld location based around the lore
- Ahto Council:
-- Reworked Ahto Councilor Effect
-- Reworked Homeworld Deposits
- Malastare:
-- Reworked Malastare Councilor Effect
- Muun:
-- Changed Species: + Intelligent + Enduring + Slow Breeders - Sedentary
-- New Muun Portraits with adjusted Clothing
- Ithorian Herds:
-- Changed Ithor Species: Remade
-- Reworked Homeworld Deposits
- Guardians of the Whills:
-- Reworked Homeworld Deposits
- Chiss:
-- Changed Chiss Species: + Talented
-- Reworked Homeworld Deposits
- Ryloth:
-- Added Homeworld Deposit

Other Changes:
- Shrimp AI Mod Compatibility
- reworked Droid Modding Technology Desciptions + Icons
- reworked some Criminal Industries Tradition Perks
- reworked Killik Hivemind Tradition completely now offers early start to Ascension Perk - Genetic Assembly
- reworked The Legend of the Mythosaur Tradition Perk
- reworked Values for multiple Armor Components
- reworked Emnity & Aptitude tradition icons
- reworked Quantum-crystalline Armor
- Heavy & Oridium Armor are now dependant on having one of the deposits in your empire
- Droid technologies reworked to match canon droid class designations
- Torpedos, Missiles, and Shield Types all have a weaker version on game start
- improved multiple lotor custom edicts with better effects and descriptions
- Republic Member Worlds no longer suffer from divided loyalty modifiers
- updated multiple technology icons
- removed some rather useless technologies for less bloat
- nerfed all animal deposit ranger job bonuses
- changed some effects on the Sith Espionage Tradition
- improved Missile Component & Technology Icons
- improved some lotor paragon event screens
- improved Drengir and Pirate ship loadouts
- added multiple new Droid Portraits
- added line combat role to Corvettes
- added starbase combat role to all stations
- added new descriptions to various auxiliary components
- added dynamically spawning starwars pirate fleets to the galaxy

Fixes:
- adjusted certain hat sizes for human like species
- various localisation fixes
- fixed defensive stations not having access to shield type and crew
- Fuel and Enforcer technology's research tier progression adjusted to be in line with other job improvement technologies
- fixed Zabrak being set to slaves for Iridonian Sector players
- fixed Torpedo slots for all cruiser and larger ship sizes can now equip long range torpedo tubes
- fixed missing districts on the Space City habitat world
As usual these are only the most importnat additions and fixes!

Update: Apr 11, 2024 @ 11:44am