Arma 3
Chemical Warfare Redux
目前顯示第 1-10 項,共 21 項
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更新:2022 年 12 月 7 日 @ 上午 4:15

Added option to customize antidotes (see description)

更新:2022 年 12 月 7 日 @ 上午 3:57

hopefully removed a bug that made respawning not remove the current exposure if you died by gas

更新:2022 年 6 月 28 日 @ 上午 6:10

Changed "add CRBN gear" module, using it multiple times on the same unit will switch between protective equipment.
Added "add gas mask" module for zeus, works in the same way as the CBRN gear

更新:2022 年 6 月 24 日 @ 下午 11:28

added more areas for zeus
tweaked logic to prevent log spam

更新:2022 年 6 月 2 日 @ 上午 11:19

Added server key

更新:2022 年 5 月 28 日 @ 上午 4:25

If you have ACE you can use Adenosine to limit the effects of Sarin and VX, later I plan to add specific antidotes for each gas.

更新:2022 年 5 月 27 日 @ 上午 12:25

fixed ace spam
hopefully fixed gas mask overlay conflict

更新:2022 年 5 月 26 日 @ 上午 10:26

Initial ACE integration, damage and injuries will use ACE medical system if it's installed, for now it's just a couple of effects but I will expand them later when I'll add more gas types.
Note, there are no requisites meaning that in order for the ACE integration to work you need all the ACE requisite mods.
Fixed a bug that made shell artillery not work.

更新:2022 年 5 月 22 日 @ 上午 7:12

It's now possible to disable AI skill effects using either the zeus menu or the internal variables:
CBRN_allowUnconcious = true;
CBRN_allowSkillChange = true;

It's possible to drag zeus placed sarin gas and the effects based on distance will change.
Changed naming to some commands.

更新:2022 年 5 月 15 日 @ 上午 2:00

Added more checks to prevent errors
Added multiplier for make gas area