Arma 3
Chemical Warfare Redux
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Opdatering: 7. dec. 2022 kl. 4:15

Added option to customize antidotes (see description)

Opdatering: 7. dec. 2022 kl. 3:57

hopefully removed a bug that made respawning not remove the current exposure if you died by gas

Opdatering: 28. juni 2022 kl. 6:10

Changed "add CRBN gear" module, using it multiple times on the same unit will switch between protective equipment.
Added "add gas mask" module for zeus, works in the same way as the CBRN gear

Opdatering: 24. juni 2022 kl. 23:28

added more areas for zeus
tweaked logic to prevent log spam

Opdatering: 2. juni 2022 kl. 11:19

Added server key

Opdatering: 28. maj 2022 kl. 4:25

If you have ACE you can use Adenosine to limit the effects of Sarin and VX, later I plan to add specific antidotes for each gas.

Opdatering: 27. maj 2022 kl. 0:25

fixed ace spam
hopefully fixed gas mask overlay conflict

Opdatering: 26. maj 2022 kl. 10:26

Initial ACE integration, damage and injuries will use ACE medical system if it's installed, for now it's just a couple of effects but I will expand them later when I'll add more gas types.
Note, there are no requisites meaning that in order for the ACE integration to work you need all the ACE requisite mods.
Fixed a bug that made shell artillery not work.

Opdatering: 22. maj 2022 kl. 7:12

It's now possible to disable AI skill effects using either the zeus menu or the internal variables:
CBRN_allowUnconcious = true;
CBRN_allowSkillChange = true;

It's possible to drag zeus placed sarin gas and the effects based on distance will change.
Changed naming to some commands.

Opdatering: 15. maj 2022 kl. 2:00

Added more checks to prevent errors
Added multiplier for make gas area