Arma 3
Chemical Warfare Redux
Mostrando 1-10 de 21 aportaciones
< 1  2  3 >
Actualización: 7 DIC 2022 a las 4:15

Added option to customize antidotes (see description)

Actualización: 7 DIC 2022 a las 3:57

hopefully removed a bug that made respawning not remove the current exposure if you died by gas

Actualización: 28 JUN 2022 a las 6:10

Changed "add CRBN gear" module, using it multiple times on the same unit will switch between protective equipment.
Added "add gas mask" module for zeus, works in the same way as the CBRN gear

Actualización: 24 JUN 2022 a las 23:28

added more areas for zeus
tweaked logic to prevent log spam

Actualización: 2 JUN 2022 a las 11:19

Added server key

Actualización: 28 MAY 2022 a las 4:25

If you have ACE you can use Adenosine to limit the effects of Sarin and VX, later I plan to add specific antidotes for each gas.

Actualización: 27 MAY 2022 a las 0:25

fixed ace spam
hopefully fixed gas mask overlay conflict

Actualización: 26 MAY 2022 a las 10:26

Initial ACE integration, damage and injuries will use ACE medical system if it's installed, for now it's just a couple of effects but I will expand them later when I'll add more gas types.
Note, there are no requisites meaning that in order for the ACE integration to work you need all the ACE requisite mods.
Fixed a bug that made shell artillery not work.

Actualización: 22 MAY 2022 a las 7:12

It's now possible to disable AI skill effects using either the zeus menu or the internal variables:
CBRN_allowUnconcious = true;
CBRN_allowSkillChange = true;

It's possible to drag zeus placed sarin gas and the effects based on distance will change.
Changed naming to some commands.

Actualización: 15 MAY 2022 a las 2:00

Added more checks to prevent errors
Added multiplier for make gas area