Garry's Mod

Garry's Mod

[DrGBase] Monster Template (Joelías_N1 SNPCs Template)
Näytetään 11–20 / 36
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Päivitys: 30.5.2024 klo 6.38
tekijältä Joelías_N1

-Detection for other type of NPCs added
(it will be used so that the next NPCs are balanced between other NPCs in the workshop)

Päivitys: 22.5.2024 klo 23.41
tekijältä Joelías_N1

-overlays fixed

Päivitys: 22.5.2024 klo 23.29
tekijältä Joelías_N1

some overlays, and new particles added (and other improvements for v2 beta)

Päivitys: 20.4.2024 klo 14.44
tekijältä Joelías_N1

-Preparing stuff for Monster Base V2..

Päivitys: 4.4.2024 klo 15.05
tekijältä Joelías_N1

-Materials for some particles of this base

Päivitys: 4.4.2024 klo 10.09
tekijältä Joelías_N1

-Issue with the player in the executions FIXED

Päivitys: 2.4.2024 klo 12.34
tekijältä Joelías_N1

-Death Notice in execution is enabled again

Päivitys: 2.4.2024 klo 12.13
tekijältä Joelías_N1

-Issue with the Lambda Players in the executions FIXED

Päivitys: 8.3.2024 klo 17.33
tekijältä Joelías_N1

-Destroy doors function fixed

Päivitys: 28.2.2024 klo 19.21
tekijältä Joelías_N1

Added:
-Added the option to use "ENT.UsePackingForTableFunc" BOOLEAN for use the function ongrab_func(tbl) with a packed table due for some reason if this is not applied the function will return the varags (self, ent, exec) as an userdata value, so that means that if you are using this function you should write:

if istable(tbl) then
mynpc = tbl[1] //self (Entity value)
ent = tbl[2] //the entity that the npc is using for the execution (Entity value)
exec = tbl[3] //the execution (Table value)
end

to get the varags

This update was made to fix the issue with Freddy Freaker in the Return pack