Garry's Mod

Garry's Mod

[DrGBase] Monster Template (Joelías_N1 SNPCs Template)
Viser 11-20 af 36 forekomster
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Opdatering: 30. maj 2024 kl. 6:38

-Detection for other type of NPCs added
(it will be used so that the next NPCs are balanced between other NPCs in the workshop)

Opdatering: 22. maj 2024 kl. 23:41

-overlays fixed

Opdatering: 22. maj 2024 kl. 23:29

some overlays, and new particles added (and other improvements for v2 beta)

Opdatering: 20. apr. 2024 kl. 14:44

-Preparing stuff for Monster Base V2..

Opdatering: 4. apr. 2024 kl. 15:05

-Materials for some particles of this base

Opdatering: 4. apr. 2024 kl. 10:09

-Issue with the player in the executions FIXED

Opdatering: 2. apr. 2024 kl. 12:34

-Death Notice in execution is enabled again

Opdatering: 2. apr. 2024 kl. 12:13

-Issue with the Lambda Players in the executions FIXED

Opdatering: 8. mar. 2024 kl. 17:33

-Destroy doors function fixed

Opdatering: 28. feb. 2024 kl. 19:21

Added:
-Added the option to use "ENT.UsePackingForTableFunc" BOOLEAN for use the function ongrab_func(tbl) with a packed table due for some reason if this is not applied the function will return the varags (self, ent, exec) as an userdata value, so that means that if you are using this function you should write:

if istable(tbl) then
mynpc = tbl[1] //self (Entity value)
ent = tbl[2] //the entity that the npc is using for the execution (Entity value)
exec = tbl[3] //the execution (Table value)
end

to get the varags

This update was made to fix the issue with Freddy Freaker in the Return pack