Garry's Mod

Garry's Mod

[DrGBase] Monster Template (Joelías_N1 SNPCs Template)
11-20 van 36 items weergegeven
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Update: 30 mei 2024 om 6:38

-Detection for other type of NPCs added
(it will be used so that the next NPCs are balanced between other NPCs in the workshop)

Update: 22 mei 2024 om 23:41

-overlays fixed

Update: 22 mei 2024 om 23:29

some overlays, and new particles added (and other improvements for v2 beta)

Update: 20 apr 2024 om 14:44

-Preparing stuff for Monster Base V2..

Update: 4 apr 2024 om 15:05

-Materials for some particles of this base

Update: 4 apr 2024 om 10:09

-Issue with the player in the executions FIXED

Update: 2 apr 2024 om 12:34

-Death Notice in execution is enabled again

Update: 2 apr 2024 om 12:13

-Issue with the Lambda Players in the executions FIXED

Update: 8 mrt 2024 om 17:33

-Destroy doors function fixed

Update: 28 feb 2024 om 19:21

Added:
-Added the option to use "ENT.UsePackingForTableFunc" BOOLEAN for use the function ongrab_func(tbl) with a packed table due for some reason if this is not applied the function will return the varags (self, ent, exec) as an userdata value, so that means that if you are using this function you should write:

if istable(tbl) then
mynpc = tbl[1] //self (Entity value)
ent = tbl[2] //the entity that the npc is using for the execution (Entity value)
exec = tbl[3] //the execution (Table value)
end

to get the varags

This update was made to fix the issue with Freddy Freaker in the Return pack