Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
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Update: May 18, 2022 @ 9:05am

Update: May 15, 2022 @ 9:06am

Hotfix version v.0.4k

- Minor bug fixes
- Added BM-21 Grad to all OPFOR factions
- Added M2HB commander gunner on Stryker MGS
- Added M-ATV turret and transport variants for US
- Added Leopard 2A7+ for Germany and UAF

Update: May 13, 2022 @ 9:22am

Hotfix version v.0.4j 2

- Conquest fix

Update: May 13, 2022 @ 7:23am

Hotfix version v.0.4j

- MAJOR: Large amount of AK-12 with 30 round magazines (magazine texture fix WIP) and AKS-74 with RIS have been distributed among Russian breeds, especially T3 and above
- More suppressed sniper rifles/DMRs, more variants of AK-12, AKS-74 with rail interface, RPK-16
- Russian T3 default squad now comes with a PKP with Rakurs instead of RPK-16
- German T3 and T4 had their weapon accessories upgraded
- Increased RTS camera FOV and zoom limits
- Increased speed of Javelin projectile to 50 (thanks Hikip for suggestion)
- Removed blue/purple tint in the atmosphere/environment (thanks kyokko for the addon)
- Added T1 Rear Echelon squad for US Army, suggested by the existence of particular commenter who claimed to be a US Army "veteran"... with cringe and skill issue
- Increased turret rotation speed of T-90
- Increased accuracy of self propelled artillery
- A few campaign mission fixes
- Bug fixes

Update: May 6, 2022 @ 11:57pm

Hotfix version v.0.4i

- Updated the Javelin's properties (thanks Hikip)
- Fixed a few missions
- Redone vehicle weapon skill

Update: May 5, 2022 @ 5:55am

Hotfix version v.0.4h

- Added GPMG/LMG in APCs and IFVs
- Added Technical and Humvee with BMP-1 turret for GRM
- US/EPR variants of the M240B and M240L are now equipped with AN/PEQ-15 illuminators (no functions whatsoever in-game whereas it has a purpose irl for night vision fighting, but it helps to make you feel more operator)
- Fixed a few campaign missions
- Increased accuracy of T-90M, 2000 round belt into the coax
- Slightly increase side armor values of M1A2 TUSK, T-72B3M
- Increased portability of M240L handling properties (AI can now shoot on the move with it, not recommended to do however -- still a heavy bitch)
- Slightly tweaked target.inc

Update: May 1, 2022 @ 12:55pm

Hotfix version v.0.4g

- Minor bug fixes
- Reduced minrecognizetime and recognizetime
- Added Arabic armor crew voices for UAF and GRM (voice from text-to-speech Arabic from Notevibes, edited to sound like radio transmissions with Audacity)
- Tweaked a few campaign missions
- Added new MG skill/handling property for LMGs in intermediate cartridge (M249, MG4)
- Added Technical HMG for UAF Police

Update: Apr 30, 2022 @ 1:20am

Hotfix version v.0.4f

- MAJOR: New accuracy and weapon handling property, "mgun_light". Machine guns under the weight of 10 kilograms may be fired from the shoulder and have better handling. This would be very noticeable in the case of PKM vs M240. Whereas the M240 has more firepower and less spreading, the PKM is more maneuverable, easier to handle and more accurate when shot from standing or crouch position.
- Added Technical with S8 rocket pod for GRM
- Added LPO-50 flamethrower team for GRM
- Reduced reload time of Technical Grad-P
- Changed skins for German T4 and T5

Update: Apr 29, 2022 @ 4:19am

Hotfix version v.0.4e

- Technicals and tanks' passengers on the back can now use their individual weapons
- Adjusted direct control accuracy slightly (nothing major really)
- Added more voices

Update: Apr 28, 2022 @ 12:13pm

Hotfix version v.0.4d

- Minor bug fixes
- Improved AI reaction through human_fsm