Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
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Päivitys: 30.10.2022 klo 10.51

Hotfix version v.0.5a beta

- Bug fixes
- Fixed missing resupply for all weapons
- All GPMGs mounted on pintle mounts of vehicles can now be taken off for dismounted use
- Vehicles with detachable mounted MGs can now accept a wide variety of weapons, not just limited to GPMGs
- Reduced infantry movement speed and animation speed to more reasonable levels
- Vehicle MG ammunition overhaul
- Fixed RPK-74 animation
- Added various types of ammunition for HMGs (AP, API, HEI, APHEI, SLAP, etc)
- Added T-55A for GRM (Yes, it finally officially arrived)
- Increased delay between bursts
- Increased spreading of Type 56 AKs
- Added RNG chance of bullets dealing extra damage depending on caliber
- Slightly reduced classic and advanced DC accuracy multiplier

Campaign mission updates are pending.

Päivitys: 28.10.2022 klo 15.29

New version v.0.5 beta MAJOR UPDATE

- Personal/inventory revamps
- Weapons and ammunition are now separated from one another -- magazines, belts, clips are separate inventory items now and need to be in the inventory in order to have ammo for the weapons
- Loadout revamps for all factions
- New weapons: PSL, PF-69 RPG, RPK-74, AK-47s, AKS-47s
- Added Magpul Pmags to USMC-issue M16A4s
- Slightly increased sway of weapons in advanced DC mode
- Heavily reduced infantry advanced DC accuracy bonus, as to avoid going full auto laser beam while standing and hitting targets perfectly at 200-300m
- Increased spreading of rifles past the 3rd shot in bursts/automatic fire, inclining the shooter to control their bursts/shots further at range and more emphasis on machine guns for longer bursts of automatic fire
- Redone recoil pattern of machine guns in advanced DC
- New localization/ammo varieties for all small arms
- Ammunition available in breeds/troops are based off each faction's Table of Equipment or unit organization, what are available to them, unit quality, loadout/roles. 5-7 magazines of ammunition tend to be the case.
- Made AI detection radius to be more consistent
- Renamed the difficulty levels to "Recruit, Regular, Veteran, Warfighter"
- Slightly reduced infantry movement speed
- If an individual HP is low, they will move at 50% speed. Heal up to recover their default speed.

Päivitys: 12.10.2022 klo 20.53

Hotfix version v.0.4r

- Reduced recoil of all GPMGs and LMGs in Advanced Direct Control mode
- Slightly increased rate of fire of all M240 variants
- More M11s (actually supposed to be M17s or M18s) replacing M9 Berettas in U.S. Army arsenal

Päivitys: 9.10.2022 klo 16.23

Minor Patch v1

- Added missing GRM headgears on certain breeds
- Renamed the TOW Humvee to "M1167 HMMWV TOW"

Päivitys: 21.9.2022 klo 5.06

Päivitys: 15.9.2022 klo 4.00

Päivitys: 13.9.2022 klo 17.27

Hotfix version v.0.4q10

- Added varieties of Bekas-12 shotguns
- Fixed human.mdl
- Added dual optic zoom settings for G36A2 FPS view
- Added new USSOCOM skins, replaced U.S. Navy SEALs with U.S. Army Special Forces (Green Berets)

Päivitys: 10.9.2022 klo 8.23

Hotfix version v.0.4q9

- New shooting from cover animation by Warrior250 (original source: America's Army Proving Grounds)

Päivitys: 8.9.2022 klo 19.16

Hotfix version v.0.4q8

- Added several new weapons and changed some breed loadouts
M4A1 Block II, Type 56 series (China), M70 series (Yugoslavia), AK-47 Type 3 series (USSR)
- Added ACOG with RMR and EOTech with G33 magnifier as new optical attachments. Weapons equipped with variable or dual optics can be toggled between their zoom levels or which sight to use by scrolling using MMB
- US Army/USMC-issued M4A1 carbines and M27 IARs now come with Gen 3 Magpul Pmags. Marine M27s are equipped with ACOGs with RMR.

Päivitys: 6.9.2022 klo 17.31

Hotfix version v.0.4q7

- More consistent detection radius of units

-Tweaked suppressor detection radius, so that they are not incredibly overpowered and making the enemies not hear or detect it as if they are whisper quiet

Previously, all suppressed weapons share the same detection radius of 0.25 of their effective range.

Suppressors are not as quiet as Hollywood and video games portray. They are actually still very loud. High-velocity supersonic rounds (5.56, 7.62, .338) will create an unsuppressed noise signature of around 150-160dB and suppressors will reduce this to a still extremely loud 120-130db.

But what makes a DIFFERENCE is that it becomes much more harder to pinpoint where a round fired from a suppressor comes from, along with mitigation of muzzle flash, so while you can hear it, it is still harder to pinpoint the location of the gunshot.

Subsonic rounds will also be taken into account, as they are far quieter. Thus, suppressed weapons will have VARYING amount of detection radius based on caliber and velocity. A handgun or SMG firing subsonic velocity will have far less detection radius than an assault rifle or SBR firing supersonic velocity, for example.

This will make certain weapons such as AS Val, VSS Vintorez, plus SMGs and handguns as quieter stealth weapons that are best used to remain more undetectable as compared to using suppressed assault rifles.

New Detection Radius for Suppressed Weapons:

Rifles - 0.7
Rifles (Slower Velocity, 7.62x39) - 0.6
SMGs - 0.35/0.4
Pistols - 0.25
Subsonic Stealth Weapons (AS VAL/VSS) - 0.15