Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
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Update: Sep 13, 2022 @ 5:27pm

Hotfix version v.0.4q10

- Added varieties of Bekas-12 shotguns
- Fixed human.mdl
- Added dual optic zoom settings for G36A2 FPS view
- Added new USSOCOM skins, replaced U.S. Navy SEALs with U.S. Army Special Forces (Green Berets)

Update: Sep 10, 2022 @ 8:23am

Hotfix version v.0.4q9

- New shooting from cover animation by Warrior250 (original source: America's Army Proving Grounds)

Update: Sep 8, 2022 @ 7:16pm

Hotfix version v.0.4q8

- Added several new weapons and changed some breed loadouts
M4A1 Block II, Type 56 series (China), M70 series (Yugoslavia), AK-47 Type 3 series (USSR)
- Added ACOG with RMR and EOTech with G33 magnifier as new optical attachments. Weapons equipped with variable or dual optics can be toggled between their zoom levels or which sight to use by scrolling using MMB
- US Army/USMC-issued M4A1 carbines and M27 IARs now come with Gen 3 Magpul Pmags. Marine M27s are equipped with ACOGs with RMR.

Update: Sep 6, 2022 @ 5:31pm

Hotfix version v.0.4q7

- More consistent detection radius of units

-Tweaked suppressor detection radius, so that they are not incredibly overpowered and making the enemies not hear or detect it as if they are whisper quiet

Previously, all suppressed weapons share the same detection radius of 0.25 of their effective range.

Suppressors are not as quiet as Hollywood and video games portray. They are actually still very loud. High-velocity supersonic rounds (5.56, 7.62, .338) will create an unsuppressed noise signature of around 150-160dB and suppressors will reduce this to a still extremely loud 120-130db.

But what makes a DIFFERENCE is that it becomes much more harder to pinpoint where a round fired from a suppressor comes from, along with mitigation of muzzle flash, so while you can hear it, it is still harder to pinpoint the location of the gunshot.

Subsonic rounds will also be taken into account, as they are far quieter. Thus, suppressed weapons will have VARYING amount of detection radius based on caliber and velocity. A handgun or SMG firing subsonic velocity will have far less detection radius than an assault rifle or SBR firing supersonic velocity, for example.

This will make certain weapons such as AS Val, VSS Vintorez, plus SMGs and handguns as quieter stealth weapons that are best used to remain more undetectable as compared to using suppressed assault rifles.

New Detection Radius for Suppressed Weapons:

Rifles - 0.7
Rifles (Slower Velocity, 7.62x39) - 0.6
SMGs - 0.35/0.4
Pistols - 0.25
Subsonic Stealth Weapons (AS VAL/VSS) - 0.15

Update: Aug 14, 2022 @ 8:22pm

Hotfix version v.0.4q6

- Added tan AN/PEQ-15s to US military-issued weapons
- Reverted many textures back to original configurations

Update: Aug 12, 2022 @ 8:45pm

Hotfix version v.0.4q5

- Fixed USA Mission 7 missing ammunition for Abrams
- Added new death animations (original assets belong to BWS - Gates of Hell)

Update: Aug 12, 2022 @ 8:43pm

Update: Aug 12, 2022 @ 6:09pm

Update: Aug 8, 2022 @ 8:35pm

Hotfix version v.0.4q4

- Skybox fixes by Bill Nye
- Fixed gun penetration drop off range for extended range addon
- Made extended range addon to have a bit more fool-proof instruction

Update: Aug 5, 2022 @ 7:23pm

Hotfix version v.0.4q3

- FX update
- Minor adjustments to detection radius
- Added extended range addon for WarFighter (Read Discussion thread for tutorial how to apply)