Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
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Update: Oct 30, 2022 @ 7:41pm

Hotfix version v.0.5a beta3

- Fixed infantry not being able to resupply in zones

Update: Oct 30, 2022 @ 4:06pm

Hotfix version v.0.5a beta2

- Minor bug fixes
- Added sight for dismounted SPG-9 FPS view
- Updated US and GRM missions to be compatible with latest major update

Russian and German campaign updates pending

Update: Oct 30, 2022 @ 10:51am

Hotfix version v.0.5a beta

- Bug fixes
- Fixed missing resupply for all weapons
- All GPMGs mounted on pintle mounts of vehicles can now be taken off for dismounted use
- Vehicles with detachable mounted MGs can now accept a wide variety of weapons, not just limited to GPMGs
- Reduced infantry movement speed and animation speed to more reasonable levels
- Vehicle MG ammunition overhaul
- Fixed RPK-74 animation
- Added various types of ammunition for HMGs (AP, API, HEI, APHEI, SLAP, etc)
- Added T-55A for GRM (Yes, it finally officially arrived)
- Increased delay between bursts
- Increased spreading of Type 56 AKs
- Added RNG chance of bullets dealing extra damage depending on caliber
- Slightly reduced classic and advanced DC accuracy multiplier

Campaign mission updates are pending.

Update: Oct 28, 2022 @ 3:29pm

New version v.0.5 beta MAJOR UPDATE

- Personal/inventory revamps
- Weapons and ammunition are now separated from one another -- magazines, belts, clips are separate inventory items now and need to be in the inventory in order to have ammo for the weapons
- Loadout revamps for all factions
- New weapons: PSL, PF-69 RPG, RPK-74, AK-47s, AKS-47s
- Added Magpul Pmags to USMC-issue M16A4s
- Slightly increased sway of weapons in advanced DC mode
- Heavily reduced infantry advanced DC accuracy bonus, as to avoid going full auto laser beam while standing and hitting targets perfectly at 200-300m
- Increased spreading of rifles past the 3rd shot in bursts/automatic fire, inclining the shooter to control their bursts/shots further at range and more emphasis on machine guns for longer bursts of automatic fire
- Redone recoil pattern of machine guns in advanced DC
- New localization/ammo varieties for all small arms
- Ammunition available in breeds/troops are based off each faction's Table of Equipment or unit organization, what are available to them, unit quality, loadout/roles. 5-7 magazines of ammunition tend to be the case.
- Made AI detection radius to be more consistent
- Renamed the difficulty levels to "Recruit, Regular, Veteran, Warfighter"
- Slightly reduced infantry movement speed
- If an individual HP is low, they will move at 50% speed. Heal up to recover their default speed.

Update: Oct 12, 2022 @ 8:53pm

Hotfix version v.0.4r

- Reduced recoil of all GPMGs and LMGs in Advanced Direct Control mode
- Slightly increased rate of fire of all M240 variants
- More M11s (actually supposed to be M17s or M18s) replacing M9 Berettas in U.S. Army arsenal

Update: Oct 9, 2022 @ 4:23pm

Minor Patch v1

- Added missing GRM headgears on certain breeds
- Renamed the TOW Humvee to "M1167 HMMWV TOW"

Update: Sep 21, 2022 @ 5:06am

Update: Sep 15, 2022 @ 4:00am

Update: Sep 13, 2022 @ 5:27pm

Hotfix version v.0.4q10

- Added varieties of Bekas-12 shotguns
- Fixed human.mdl
- Added dual optic zoom settings for G36A2 FPS view
- Added new USSOCOM skins, replaced U.S. Navy SEALs with U.S. Army Special Forces (Green Berets)

Update: Sep 10, 2022 @ 8:23am

Hotfix version v.0.4q9

- New shooting from cover animation by Warrior250 (original source: America's Army Proving Grounds)