Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
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Update: Feb 24, 2024 @ 7:11am

Hotfix version v.07j2 beta

- Added HK416A7 by xpcymb, used by Bundeswehr T4-T5 infantry
- Minor updates to Russian and German campaign missions

Update: Feb 23, 2024 @ 5:25pm

Hotfix version v.07j beta

- Added M2A4 Bradley for US Army. Better acceleration and speed.
- Added T-72B3M Obr. 2023, T-72B3M UBH Obr. 2023, and T-90M Obr. 2023 for RGF. These tanks are produced post-Special Military Operation in Ukraine and has downgraded FCS, ammunition, gun, and autoloader, but come at a cheaper price and available early in Conquest.
- Renamed SPz Puma to SPz Puma S1
- Added red glow to PSO scopes, making FPV aiming with PSO scopes much easier

Update: Feb 23, 2024 @ 6:08am

Update: Feb 23, 2024 @ 5:36am

Hotfix version v.07i5 beta

- Added empty bullet traces without tracers to cartridges with no tracer ammunition (you can see non-tracer bullets whizzing through the air now, albeit difficult to see. More noticable on SMGs and pistols)
- Added MK46 Mod 1 LMG and issued it to US Army Rangers and Special Forces (improved reliability and precision compared to M249, more lightweight)
- MP7A1 Magazines and magazine capacity are now 40-rounders (the magazine model is a 40-round magazine)
- Reduced GRM MG and AT teams to two-men teams
- Firearms designation fixes in localization:

+ MP7 renamed to MP7A1
+ M45C renamed to HK45C
+ MP5SD6 renamed to MP5K-PDW
+ Bizon renamed to PP-19 Bizon-2
+ Vityaz-SN renamed to PP-19-01 Vityaz-SN
+ MAG renamed to MAG 58
+ MK17 renamed to MK17 Mod 0
+ Skorpion renamed to vz. 61 Skorpion
+ Mini renamed to Mini Uzi
+ AR-70 renamed to SC-70/90
+ FAL renamed to FAL 50.63

(I hope you enjoy the firearms porn this mod has, hehe)

Update: Feb 21, 2024 @ 4:08am

Hotfix version v.07i4 beta

- MAJOR Update: Added optional addon for Reduced Direct Control Accuracy in WarFighter mod's directory, for those who think direct control in this mod gives too much accuracy to your units that it trivializes the game. Refer to this Discussion thread on how to implement it: Click here

- Minor breed and localization updates
- Added M60E6 GPMG with three different versions into the mod (Special thanks to fw_lebron for commissioning Husky to add the M60E6 and giving me permission to use the weapon model!)
- UAF T4 and T5 MG operators are now equipped with modified M60E6 GPMGs over M240Bs
- UAF T4 and T5 squads are now manned with M60E6 machine gunner and a MGL grenadier

Update: Feb 15, 2024 @ 1:40am

Update: Feb 15, 2024 @ 1:32am

Hotfix version v.07i3 beta

- Vanilla single player/coop campaign missions updates: Updated personnel loadouts to the latest version for US, German, GRM, and Russian campaign missions
- Fixed penetration values of 5.56x45mm MK318 cartridges not having the proper values
- Made bigger foxholes to be able to be constructed by all personnel/breeds
- Added incendiary effects to thermobaric ammunition
- Smoke grenade rounds fired from grenade launchers now work properly as intended
- Slightly increased enemy accuracy in easy, normal, and hard difficulty for SP/COOP missions

Update: Feb 13, 2024 @ 4:41pm

Hotfix version v.07i2 beta

- Fixed T-72 and T-90 tank turret rings not being properly modeled. They now have hitboxes and are part of the turret now (no more autocannons going straight through the turret ring and setting the engine on fire)
- Fixed AI ammo priority in HMG ammunition. They will now focus on using their selected and closest available ammo in the inventory over prioritizing use of incendiary ammunition.
- Minor localization updates

Update: Feb 11, 2024 @ 5:07am

Hotfix version v.07i beta

- Changed designation of "M1A2 SEPv2/SEPv3 [TUSK]" into "M1A2 SEPv2/SEPv3 [TUSK I]"
- Added usable coaxial/main gun-mounted M2HB with 200 rounds 12.7x99mm SLAP/SLAP-T belt on the M1A2 SEPv2/SEPv3 Abrams [TUSK I]

Update: Feb 8, 2024 @ 8:07am

Hotfix version v.07h5 beta

- Added chemlights (Special thanks to Husky for the models and fx)
- Chemlights are issued to squad leaders, team leaders/second in command, combat lifesavers, pilots, snipers, and engineers/sappers. Each of them has 2 chemlights with light color depending on their factions:
= USA/Germany: Green
= Russia/Rebels: Red
= UAF: Blue
= GRM: Yellow
- Chemlights can also be found inside ammo trucks
- Chemlights are purely cosmetic and do not serve any gameplay purpose, but you may use chemlights by either dropping them or throwing them, and they'll provide a light glow at night. They can be used for marking and signaling purposes, or for roleplaying purposes
- All heavier GPMGs (M240s, MG3s) are now able to be fired while on the move by the AI (they are largely inaccurate when used this way though, but better to shoot at someone than not doing it in the face of the enemy at closer ranges)
- Increased amount of smoke grenades carried by personnel that have them to 2 smoke grenades instead of 1