Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
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Update: Mar 16, 2024 @ 10:17pm

Unnamed Hotfix:

- Issued the VDV more AK-12s with vertical grips
- M249 PIP used by US Army renamed to M249 PIP (Short)
- Changed the campaign_win OST to "Let's Do This" from GRAW
- VDV infantry now have 5 bandages instead of 4 bandages
- Increased weapon skill of Panzergrenadier Troop Commander, Deputy Troop Commander, MG Operator, Automatic Rifleman, and Marksman to level 6
- Reduced reload time of BMP-3's 100mm gun to 6 seconds
- [CLASSIFIED]

Update: Mar 15, 2024 @ 9:07am

Hotfix version v.07j9 beta

- Fixed certain breed bugs
- Added US Army T2b breeds, representing the better-trained and more high-readiness units of the US Army such as the 3rd Infantry Division
- Added new Tier 3.5 infantry, which include the T3b breeds of US Army, meant to reflect high-readiness top quality veteran soldiers of US Army units such as those from the 82nd, 101st Airborne, and 10th Mountain. They have improved stats and weapon skills of Level 6 and access to more CLS-trained infantrymen
- Marine Rifle Squad is now considered as T3.5 infantry with improved stats just like their Army counterparts
- VDV squads and teams are now composed of Level 6 Squad Commander, Senior Rifleman, and Designated Marksman while the rest are Level 5
- MG Operator and Assistant of US, German, and GRM factions are now able to construct sandbags

Update: Mar 13, 2024 @ 5:22am

Unnamed Hotfix:

- Fixed crash upon selecting shotgun slug shells
- New models for 12 Gauge Buckshot and Slug shells
- All mechanized/motorized infantry squads are now full sized squads instead of teams with more variety of vehicles
- Fixed missing icons on alternative loadout squads
- Fixed Rebel Rapid Response Group with RPK-74M not spawning with RPK-74M

Update: Mar 10, 2024 @ 9:18am

Hotfix version v.07j8 beta

- New alternative squad versions available for all factions (T2-T3 infantry)

So far the alternative loadouts intended for each faction is:

- Weapon Squad (US Army)
- Rifle Section/Squad (LMG or GPMG version) (UAF)
- Assault and Support Section (GRM)
- Schutzen or Panzergrenadiere (LMG and GPMG version) (Bundeswehr)
- Rebel Infantry and Rapid Response Squads (RPK-74 or PKM version) (Rebels)
- Russian Motostrelki and VDV (Anti-Tank or RPK-16) (RGF)

- Lowered reliability of US Army's M249 PIP
- Removed Mosin breeds from RGF faction

Update: Mar 5, 2024 @ 6:09am

Hotfix version v.07j7 beta

- New M249E2 PIP variant with 200-round boxes issued to UAF and GRM (special thanks to Husky for the model and Rob1n for commissioning it)
- US Army sticks to M249E3 PIP variant with 100-round cloth pouches, faster reload and better reliability compared to the M29E2 PIP with 200-round boxes
- All M249 variants renamed to "M249 PIP" in localization
- Fixed M1126 Stryker's CROWS M2HB having the wrong ammo capacity (it is supposed to be 200-round belt inside the can)

Update: Mar 4, 2024 @ 8:52pm

Hotfix version v.07j6 beta

- Significantly reduced accuracy of mounted and optic MGs
- Reduced range of mounted MGs to 120m (140m for optic MGs and HMGs)
- Increased horizontal view radius of breeds
- Increased field of view for elite units (T4-T5 breeds)
- Tweaked breed perks_generic.inc
- Reduced likelihood of enemy AI to spawn vehicles in Conquest to prevent late game vehicle nonstop spam
- Removed the Mi-35 Hind in USA Mission 9

Update: Mar 2, 2024 @ 10:12pm

Hotfix version v.07j5 beta

- Added new models of AK-74M with Zenitco and custom accessories (Special thanks to Diesel for the custom AK-74Ms)
- Issued new custom Zenitco AK-74Ms to Russian T4-T5 breeds
- Increased range of howitzers and rocket artillery
- Increased accuracy of Russian custom/Zenitco AK-74Ms
- Made OPFOR armored fighting vehicles have less research cost in Conquest

Update: Mar 2, 2024 @ 2:36am

Unnamed hotfix:

- Fixed direct control timers in Skirmish/Multiplayer

Update: Feb 29, 2024 @ 4:46am

Hotfix version v.07j4 beta

- MAJOR Update: AI usage on binoculars have been fixed and they will now only use their binoculars if the player selects them to use their binoculars, or if the binoculars are in their hands/equipped
- Re-issued binoculars to several personnel. Squad and team leaders are guaranteed to have binoculars, as well as marksmen, snipers, and combat lifesavers (For US Army and Bundeswehr, they have binoculars in their assistant gunners as well, catering to the NATO doctrine with the use of GPMGs and AT weapons being crew-served with different usage compared to Warsaw Pact doctrines)
- Updated all Vanilla and DLC campaign missions to have the latest breeds and loadouts
- Slightly increased MK17 Mod 0/SCAR-H's accuracy
- Added new binocular views in first person view
- Made research points on tanks cheaper for RGF in Conquest
- All Direct Control timer settings in Skirmish/Multiplayer game modes now practically have unlimited timers and usage no matter the setting

Update: Feb 28, 2024 @ 4:12am

Hotfix version v.07j3 beta

- Fixed battle rifle accuracy (they had the wrong values before, less accuracy than assault rifles when what was intended was the opposite)
- Slightly improved battle rifle accuracy (makes it more worth it to use battle rifles over assault rifles at extended distances. Get golf ball-sized holes on those enemies with your 7.62x51mm Full Metal Jacket!)
- Added empty traces for shotgun shells