Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
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Update: 6 sep 2022 om 17:31

Hotfix version v.0.4q7

- More consistent detection radius of units

-Tweaked suppressor detection radius, so that they are not incredibly overpowered and making the enemies not hear or detect it as if they are whisper quiet

Previously, all suppressed weapons share the same detection radius of 0.25 of their effective range.

Suppressors are not as quiet as Hollywood and video games portray. They are actually still very loud. High-velocity supersonic rounds (5.56, 7.62, .338) will create an unsuppressed noise signature of around 150-160dB and suppressors will reduce this to a still extremely loud 120-130db.

But what makes a DIFFERENCE is that it becomes much more harder to pinpoint where a round fired from a suppressor comes from, along with mitigation of muzzle flash, so while you can hear it, it is still harder to pinpoint the location of the gunshot.

Subsonic rounds will also be taken into account, as they are far quieter. Thus, suppressed weapons will have VARYING amount of detection radius based on caliber and velocity. A handgun or SMG firing subsonic velocity will have far less detection radius than an assault rifle or SBR firing supersonic velocity, for example.

This will make certain weapons such as AS Val, VSS Vintorez, plus SMGs and handguns as quieter stealth weapons that are best used to remain more undetectable as compared to using suppressed assault rifles.

New Detection Radius for Suppressed Weapons:

Rifles - 0.7
Rifles (Slower Velocity, 7.62x39) - 0.6
SMGs - 0.35/0.4
Pistols - 0.25
Subsonic Stealth Weapons (AS VAL/VSS) - 0.15

Update: 14 aug 2022 om 20:22

Hotfix version v.0.4q6

- Added tan AN/PEQ-15s to US military-issued weapons
- Reverted many textures back to original configurations

Update: 12 aug 2022 om 20:45

Hotfix version v.0.4q5

- Fixed USA Mission 7 missing ammunition for Abrams
- Added new death animations (original assets belong to BWS - Gates of Hell)

Update: 12 aug 2022 om 20:43

Update: 12 aug 2022 om 18:09

Update: 8 aug 2022 om 20:35

Hotfix version v.0.4q4

- Skybox fixes by Bill Nye
- Fixed gun penetration drop off range for extended range addon
- Made extended range addon to have a bit more fool-proof instruction

Update: 5 aug 2022 om 19:23

Hotfix version v.0.4q3

- FX update
- Minor adjustments to detection radius
- Added extended range addon for WarFighter (Read Discussion thread for tutorial how to apply)

Update: 3 aug 2022 om 21:40

Hotfix version v.0.4q2

- Added Ural VBIED for GRM by Colonel Rooster
- Redone firearms ranges to feature both effective range and maximum range
- Added M32A1 MGL for US and GRM
- Removed picatinny rails on G3A3 with no attachments
- Slight accuracy buff for M249
- Minor fixes

Update: 30 jul 2022 om 8:16

Hotfix version v.0.4q

- Added more proper FGM-148 Javelin properties and functions by ASV team
- Inventory size tweaks on some launchers

Update: 30 jul 2022 om 0:18

Hotfix version v.0.4p5

- Minor QoL improvements
- Added K2 Black Panther and AMX30B2
- Removed throat gush death sounds
- Changed UAF T-80BV loadout to use Israeli-made 125mm ammunition
- Re-added accuracy circle for Classic Direct Control