Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
Viser 321-330 af 338 forekomster
< 1 ... 31  32  33  34 >
Opdatering: 27. apr. 2022 kl. 9:56

Hotfix version v.0.4c

- Added option for GoH-style 3rd person direct control zoom aiming for infantry. Part of advanced DC.
- Fixed US mission 5 with lack of GRM units.
- MAJOR: Machine gun diplomacy... vehicle and mounted MGs are more stable and have tighter spread. Gas regulator setting or rate of fire differs on the MG depending on its role or variant. Infantry bipod-deployed MGs are set on low setting (lower RPM). Mounted MGs are set on medium setting (Medium RPM). Coaxial MGs on vehicles are set to the highest setting (high RPM). Mounted and coaxial MGs have increased range to be the same as HMGs. Machine guns ARE deadly, alright, if we've learned anything since WW1...

Opdatering: 24. apr. 2022 kl. 9:53

Hotfix version v.0.4b

- MAJOR: New small arms properties, penetration, presets, handling, and overhaul have been added. Special thanks to HangEmHigh for informational references. In the future, a Discussion will be made in regards to this.
- Doubled the price of Javelin unit
- Renamed the "FGM-148 Javelin" to "FGM-148 Saint Javelin" given its mystical and magical properties in the current mod
- Added new T1 Russian squad mostly armed with Mosin M1891/30s
- Minor bug fixes

Opdatering: 20. apr. 2022 kl. 11:57

Hotfix version v.0.4a

- Minor bug fixes
- EXPERIMENTAL: Weapon jamming codes implemented. Different weapons have different jam rates depending on the weapons.
- Changed US Army Ranger body skins to use US SEAL bodies

Opdatering: 19. apr. 2022 kl. 9:16

Hotfix version v.0.4

- MAJOR: UAF and GRM new skins added
- Fixed crashes related to the Technical SPG-9
- Added UAF T1 Militarized Police

Opdatering: 18. apr. 2022 kl. 8:00

Hotfix version v.0.3i

- MAJOR: All vanilla campaign missions including DLC missions have been updated with WarFighter loadouts, units, vehicles, and random new assortment for enhanced experiences. Play them and check them out!
- Added AMX Leclerc EAU for UAF (CW mod models)
- Added PF-98 Queen Bee for GRM
- Added M1151 HMMWVs for GRM
- Added BMP-1 for GRM
- Changed US Army T2 Combat Lifesaver to use M4A1 with ACOG and grip
- Added voicelines for all units and factions
- Fixed Russian armor values (they were 1.15x of supposed value due to miscalculation)
- Slightly increased damage of small arms
- Other things I forgot to mention

Opdatering: 9. apr. 2022 kl. 11:41

Hotfix version v.0.3h

- Added some vehicle retextures (done by Ruemc and Pricey)
- Changed loading theme
- Added weapon skill level and veterancy for vehicle weapons (tank guns, ATGMs, autocannons, etc), different personnel have different vehicle weapon proficiency, be sure to use armor or support crew to crew vehicles for better effectiveness
- Added medic perk for pilots
- Added new models of T-72B3M and T-72B3M with 4S24 Soft Case ERA
- Added a few new vehicles for Russia's roster
- Tuned down ammo count of infantry small arms to reasonable amount
- Reduced Russian T2 weapon skills except for squad leaders and combat lifesavers
- US Airborne Rifle squads are now issued with M249 instead of M240L. Fireteam buys now possess an M240L gunner instead.

Opdatering: 4. apr. 2022 kl. 15:14

A really damn quick hotfix

- Reverted AI spawn delay from 3 to 1 minute in Conquest to avoid automatic win while defending

Opdatering: 4. apr. 2022 kl. 9:17

Hotfix version v.0.3g

- Replaced berets of Rebel skins with helmets and given more balaclavas and masks
- Bandaging while prone is now possible
- Redone helicopter damage model, no more helicopters absorbing tank gun rounds (credits to Diesel for idea)
- Made ACV-15s amphibious
- New crawling animations (thanks Billnye for providing)
- BRDM Konkurs now have proper advanced DC camera
- M2A3 Bradley crew member reduced from 4 to 3 (proper crew amount)
- Increased amount of Conquest player starting CP and CP generation
- Extended time for enemies to begin spawning units from 1 to 3 minutes in Conquest

Opdatering: 24. mar. 2022 kl. 0:50

Hotfix version v.0.3h

- Fixed M32 MGL missing entity (curse you failed extracts)
- Tram/Train wagons are now crewable

Opdatering: 23. mar. 2022 kl. 11:24

Hotfix version 0.3g

- Bug fixes
- Added new vehicle sounds and vehicle weapon reload sounds, courtesy of Ruemc
- Slightly increased protection level of Strykers to proper values (protected against 14.5mm at medium-long range distance)
- Reduced reload time of M1128 Stryker MGS's 105mm M68A1E4 gun from 7s to 6s (its autoloader can reload that fast)
- Civilian vehicles are now crewable and drivable
- Civilian ambulance and fuel truck can ressuply fuel and bandages
- Added +3 extra passenger capacity to all IFVs and APCs (yes it's possible to cramp more guys inside, just that it's gonna be very uncomfortable)
- Technicals with mounted weapons are now able to contain more passengers
- Technical pickup trucks are now designated as "Toyota T100"
- Ural ZU-23-2 technicals can now mount more passengers
- Added Zetros trucks with FLW remote control weapon stations for Bundeswehr (requested by HARLY66)
- Overhauled Conquest enemy wave spawns and settings (credits to Slugga17 for the tips)
- Increased supply radius for IFVs
- FX update
- Added M32 MGL (Editor only)
- Bandage amount tweaks for Russian T2 and UAF T3-T5
- UAF breed weapon levels for T3+ squad leaders and medics increased
- 2S3 Akatsiya pintle mounted MG is now remotely controlled (just as in real life)
- 2S19 Msta crew size increased from 4 to 5
- Reloading rate tweaks for SPGs based on each of their technical data.