Arma 3
Next Generation Armory - (NGSW + more) **LEGACY**
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Update: Mar 18, 2022 @ 3:23pm

Ver 1.2
"The Smart Scope update"
This one took longer than expected to push out, primarily because the development process for us has changed with new team-members and dividing work. As a result, it's less of a one-man-show and things are now in various stages of completion. There is a LOT that is partially done that isn't included in this update, but will be included soon.

Additions:
-Server key
-XM157 Smart Scope (basic version, no autozeroing) This version comes with rangefinding, thermal imaging, bearing indicator etc etc. But NO ballistics computing reticle. Not yet at least. It comes in Tan and Black currently, textures/RVMAT's are WIP. Will be adding future versions WITHOUT tha canted red-dot, without the rangefinder, etc etc.
-Tracer ammo for each of the NGSW guns

Improvements:
-Adjusted ballistics for each gun, they should each feel a bit more unique and different to one another now, having different benefits and drawbacks while being more realistic/effective overall.
-Sounds were slightly adjusted, may have caused issues at specific ranges (investigating)
-Textures and RVMAT's were adjusted in places, please let us know if there are still any glaring issues (be specific please!)
-SEVERAL bug-fixes
-Did some tidying up of files and filepaths, should reduce the file-size slightly (not accounting for the extra size added by the Scope's addition)

KNOWN issues
-Volume-curve popup error still happening for some guns, this seems to be being caused by some sorta inheritance issue but when the fix is applied it breaks the audio in some cases. Being investigated.
-handanim RTM's are still WIP, we're having an odd error that's making it very hard to incrementally improve the hand-holding animations for the guns, an alternate method is being explored.
-Sounds on the spear were having an issue that's hard to replicate, not sure if it's fixed or not. Please let us know if you find any and tell us how to recreate it.
-Texture static on some items is appearing only for some people, investigating cause.

Thanks again for all the of the continued support and feedback, please vote in the poll in the strawpoll discussion for which guns we should focus on adding next. Cheers all!

Update: Mar 7, 2022 @ 9:14pm

Additions/Improvements:

-Added improved detail (normals and speculars) for all guns, and an improve base texture (more FDE) for the MCX Spear's default coloring <----------- Still very experimental, but look at the actual prototypes for comparison

-Improved model clarity in some cases

-Removed bipod functionality for some guns as it was causing errors (will most likely be added back in soon)

-Fixed SEVERAL pop-up errors, including some that prevented some dedicated servers from running the mod (or running at all supposedly) This SHOULD fix that...SHOULD.

-Adjusted memory locations for some things, but some remain in odd places (ejection ports for example, which will be fixed with the handanims)

-Adjusted sounds for more detail (will be worked on more likely)

Adjusted ballistics data

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Known issues:

-Textron CT rifles are having an odd "static" effect on their lower-halves. This is being investigated and likely fixed shortly via hotfix.

-Attachment LOD's (where the lasers/scopes go) have been IMPROVED in some places but might be worse in others. This will be the next main focus for the mod's cleanup.

-Handanims (where the hands are placed on the weapons) are still borked in some places, this will also be a focus for the next update.

-7.62 mags still work with the 6.8 Rifles, I know what's CAUSING this, just not how to fix it without breaking some stuff. It's not a priority to fix it, but if it's figured out I'll put a hotfix out.

-With ACE ballistics the gun overheats impractically fast in some use cases. Use water bottles to counteract this for now.

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Thanks all for the amazing response and support. And thanks to those reporting bugs and making suggestions (the polite ones especially).

Update: Mar 3, 2022 @ 6:18pm

Update: Mar 3, 2022 @ 3:42pm

Update: Mar 3, 2022 @ 11:48am

Update: Mar 2, 2022 @ 7:20pm

Update: Mar 2, 2022 @ 7:05pm

Update: Mar 2, 2022 @ 2:40pm

Update: Mar 2, 2022 @ 2:34pm

Update: Mar 2, 2022 @ 2:28pm