Barotrauma

Barotrauma

Enhanced Armaments
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Update: Nov 14, 2024 @ 11:42am

Fixed:

- Pirate Captains now wear clothes.
It's frigid as hell, put something on, damn it!
It was due to a funky little identifier problem, where it was looking for it's alias instead of the actual.

Update: Nov 13, 2024 @ 4:30pm

More big overhauls, anyone?

Changes:

- Prototype Refactor, a brief overview is that they are each a Paragon of their category, being a shining example of what makes a weapon, but also it's flaws...

- Self Harm changes. Most weapons will not harm you beyond Weapons 50, but there are the few you'd think make the most sense.
Medium-high skill fails are stun-only, meaning you only got to watch out giving weapons to your low-skill compatriots.
Exosuits, Combat Hardsuits, and Coalition Exoskeletons (FFE) are now able to brace every weapon, letting anyone use a weapon, regardless of skill.

- PvP Balancing, Security is no longer the 'Raptor in the cage, meaning every class is viable, and each has its' place in the slaughter.

Update: Nov 5, 2024 @ 1:11pm

Fixed:

- For some reason, some part of a line in the C-GPMG were scrambled

Update: Nov 4, 2024 @ 3:13pm

Lots of changes, most are small, and too many to note.
Here's a few I remember

Changed:

- Particle Cannon projectiles behaviour changed, and cells showing more info about the behaviors.

- Portable Rail Cannon doesn't require more skill than possible to fire.

- Weapons will no longer show impact particles on characters.

Update: Oct 29, 2024 @ 2:21pm

Changed:

- Submission Baton now shocks people.

Update: Oct 27, 2024 @ 7:26pm

Fixed:

- Flammandegevär now spawns properly in PvP.

Update: Oct 27, 2024 @ 2:57pm

Sorry for the wait, but I hope it was worth it.

Changed:

- PvP loadouts are a little more balanced than they were before, with Medic and Captain being more fleshed out.
Mechanic got a little work, but Engineer and Assistant got none. Need more time to figure out what to do with them.

- Grenades now follow vanilla pin behaviors.

Added:

- 2 New Grenades, Thermobaric and Gravity.

Update: Oct 25, 2024 @ 10:01pm

Whoops, too quick on the draw

Fixed:

- Molotov using vanilla sounds, when it used modded ones. Missed it when making sure.

Update: Oct 25, 2024 @ 9:59pm

Changed:

- Removed redundant overrides from the Disembark Perks, only keeping what I actually changed.

- Incendium Grenades and Molotov Coctails now behave like they should in vanilla.

Update: Oct 25, 2024 @ 3:24pm

Iddy biddy micro fix

Fixed:

- Separatist Captain #1 now has the team-specific soft vest variant.