Barotrauma

Barotrauma

Enhanced Armaments
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Opdatering: 18. juni kl. 12:51

Fixed:

- Recipe for Coalition Battle Rifle required a removed item.

- NPCs no longer walk around with tools held out.


Removed:

- DU Harpoon

Opdatering: 17. juni kl. 17:05

Fixed:

- Some parts of the previous update not activating due to bad modversion (core reason of this update)

- Clerical errors

- Experimental Assault Rifle now has a scope & flashlight slot.

- Coalition Precision Assault Rifle has a Flashlight Slot.

- Coalition Shotguns have their flashlight slot properly marked.

Opdatering: 17. juni kl. 14:04

Well boyos, I'm going to start with the bad news.
We are removing quite a lot of things to clean up before the DLC, to the point I'll make both EHA and FFE updates the same list.


Removed:

- Caseless Weapons - Not unique enough in their category. They weren't bad, just bloat to keep.

- Signalis Weapons - The Vintage 12.7x55mm DB and Rhino.

- Ribeyerolles - Unique Rifle, outclassed by the more achievable Semi-Auto Rifle in FFE.

- Plainstrider - Unique Battle Rifle, too many in your corner little guy.

- Svoloch - Really not good enough, sorry bud.

- Franchi - Domique has it beat in it's category as a better reference.

- Compact GL - Pocket GLs goes bye-bye.

- Renegade Combact GL - All the same reasons as above.

- Ren. Shotgun - So unspecial it's unfunny.

- Coalition Oppressor Shotgun - Not worth it just to be so close to prototype it's unnecessary.

- Coalition Anti-Sub/ Renegade AMR - Specializing into the other's (now defined) anti-armor territory.

- Prototype Big Bore Shotgun - Always been there when someone needed to meet god, but all by yourself in your own corner. Sorry it had to end this way, chum.

- Prototype SBR - Rifle Caliber, Pistol Usefulness, in a prototype slot? Nuh-uh.

- Prototype Rifle - Does the AMRs job for a fraction of the collateral damage.

- Prototype Repeater - Magnus existed before you, and did all you did.

- Wanderer - It's little brother gets all the attention for good reason.

- Pistong - While a beaut, it's brother is liked a little more.

- Durasteel Wrench - Why did I add this again?



Changes:

- Marksman Rifles don't have a built-in optic anymore, but are uniquely able to be mounted with one and gain benefits. All other weapons that don't have optics are unable to be mounted, and ones with built-in optics have the zoom.

- Lootboxes - Adjusted the spawns of some weapons, now the heaviest of Vintages only show up in these. Use Acid to melt the lock.

- Oppressor Grenade Launcher - Swapped out with the Aftermarket one, since 6 in a single weapon was too much. Also, the Aftermarket was technically removed, it's just the new Oppressor GL.

- Renegade have inherent access to Anti-Sub, and the same for Coalition with Anti-Materiel. They no longer have the option for the other passively, needing the other's weapon.

- Anti-Materiel rounds - Non-standard munitions will be semi-explosive. AP-I has a thermal blast on every hit, Durasteel causes spawling on structure hit.

- Covert Assault Rifles - Conversion to Renegade Assault Rifle instead of their own independant caliber.

- Renegade Precision Rifle and Suppressor Assault Rifle - Conversion them to Renegade Assault Rifle instead of Coalition Assault Rifle, as to follow a faction standard ammunition type.

- Resprites - Ammunition, Armor, and Weapon resprites.

Opdatering: 8. juni kl. 7:47

Fixed:

- Assault Rifle and HMG required their specific tag for their magazine instead of their type, making specialty ammunition mods have issues.

- Renegade Pistol sprite has it's sights back.

Opdatering: 1. juni kl. 8:41

Changed:

- Renegade Soft Armor resprite

- Other stuff I forgot, I left this alone for a little too long, sorry.

I should probably keep better notes.

Opdatering: 10. maj kl. 14:46

Changed:

- Shotgun Shells Damage Buffed (Basic, Basic Slug, Magnum, Magazine variants.)

- Renegade Captain and Ammo Storage Boxes Resprite

- Prototype USB rarity adjusted. No longer tosses a coin to not/spawn, but is now a little more rarer at 1/50.

Opdatering: 28. apr. kl. 12:43

Changed:

- Diamorphine is now Analgesic Reagent, and behaves differently, being a quicker source of Painkiller, and doing much milder healing.

- Sources of Painkiller now give Chem Addiction, and can solve withdrawals.

- Misc. Fixes

Opdatering: 20. apr. kl. 9:48

Fixed:

- Some sprite misalignments

Opdatering: 20. apr. kl. 7:08

Fixed:

- Oppressor Heavy Pistol Contained Indicator now only watches the magazine.

Opdatering: 19. apr. kl. 18:30

Changed:

- Oppressor Heavy Pistol now can sport a weapon light, and is now mountable.

- Mag-Fed Shotshells now match their standard counterparts.

- Renegade Combat Shotgun firing speed increased.

- Renegade Heavy / Submachine Gun Resprited
(Uzi may come back at a later date as a Vintage, and maybe a little more micro.)