Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Balanced Starts (BBS) 2.2.8
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Update: Feb 28, 2024 @ 8:21am

Update: Feb 28, 2024 @ 8:17am

Bug Fix:

- Maori now gets its spawns balanced, just like other civs

So far, Maori was hardcoded in many aspects and treated specially.
Now, BBS reads the ingame DB to see whether Maori is to be considered specifically or not.

If you play without BBG or if BBG reverts its maori change, Maori will spawn again in the ocean and be considered specifically.
But for now, it’s a normal coastal civ.

- Tundra civs now get their large spawns properly balanced

The script that checks that you have enough hills/2-2 in your outer rings (up to half of min distance) was not working on tundra tiles (as all other civs don't care to see tundra improved).
These now get upgraded, in case of a tundra civ (Russia or Canada).
This means that the land or Canada or Russia is going to be more consistent (like for the rest of the civs).

- Removed non fresh water possibility (thanks @Kiber).

When Firaxis' script adds volcanoes, it does not update the inner engine.
In some rare cases, a volcano added instead of a 1 tile lake would still be considered as fresh water by the scripts ... but not ingame.
BBS will make additional checks to ensure that there effectively is fresh water around !

- Small engine bugs

Feature change:

- Islands spawns

A very controversial issue.
You could (and still can) spawn on an island, simply as in some situations, the generated map is terrible.
Preventing island spawns would end up on a firaxis spawn.

Now, the minimum island you can spawn on will have a 55 tiles area.
This leaves room for six 9 pop cities.

In case you play a small island map (islands, ...) the minimum area is 30 tiles


New Feature:

- Forest Balancing

While looking at how the balance could be improved map wide, I realised that the center of the map (= equator) was much more loaded in terms of yield than the rest of the map.
After analysis, it appeared quickly on the logs:

Firaxis' engine only deploys rainforests on a very small portion of the map (~15% of the lines around the equator).
And it deploys a LOT of them: around 35-40% of the workable tiles in the equator area are covered with rainforest !

On the other hand, regular forests are evenly distributed: 15-20% of the map is covered in wood.
Please note that the equator lines do get the 35-40% of rainforest AND the 15-20% of regular forest (50-60% of the tiles of these lines are forests).

You therefore have the center of the map overloaded with yields (and hard to push land) where the rest of the map is rather open.

A new option is therefore available in the game setup:
"Forest Balancing" (default: disabled; for now).

That option will aim at a GLOBAL coverage of around 35% of the map with forest/rainforest.
It will ADD forest/rainforest where there is not enough and remove where there is too much (typically, the rest of the map).

This option is a huge step towards game balancing as it gives players much more balanced lands, whether they spawn in the equator or near the poles.
It is for now disabled by default, so that you have the opportunity to test it around with an informed group of players.

As always, all of these were tested, but the possibilities are so vast that bug can always occur.

If you see one, please report here:

https://discord.gg/Z98EdRkD

Update: Aug 22, 2023 @ 6:27am

Fix an issue with Vesuvious wonder spawing on non-mountain tile

Update: Aug 21, 2023 @ 1:35am

Fix interaction with "Resourceful 2" mod.

BBS is not meant to be compatible with all the other mods, but sometimes it only takes a few changes to make it happen. :-)

Update: Aug 19, 2023 @ 1:19am

Bug fix:

- Fix player minimum distance for Rich Highlands map

Update: Aug 18, 2023 @ 9:57am

** __BBS 2.2.4__** is u

** Translation **

Added German translation: thanks @bastik1981 !

** New Map **

A new map has been added to the pool:

**Rich Highlands**

Rich Highlands will behave like the standard Highlands, but will have the same percentage of resources and luxuries than standard maps (Pangea, ...).
Rich Highalnds will also feature coastal luxuries (whales, turtles, pearls, ...)

Highlands is indeed known to be rather sparse with luxuries

__Why a new map and not fix the standard highlands ?__

It was a specific (described in code) will of the map creator to have it with less resources than the rest of the maps.

__Lakes world age new or Rich Highlands world age standard ?__

These two maps will look the same and have indeed rather the same characterisks.

Three differences though:
- Highlands will have signifitacily less amount of rivers and fresh water (29% <> 50%)
- Highlands will have rather bigger seas, where lake will have more seas, but smaller.
- Highlands will have twice fewer floodplains than Lakes

It is my opinion than these two maps will bring the most stable civ gameplay.
Countrary to Pangea, you can always go "round the world", which means that you are less likely to be "cornered" or completely freesim.
Compared to seven seas, naval warfare is not a thing you draft for.

These two maps have a basis of 15 tiles between players, which tends to reduce early warfare.

For a more dinamic gameplay, you can reduce minimum distance or play on a reduced map size (small map for 8 players fe). Standard distance between players will be 13 in that case
In that situation, especially for highlands, you will need to watch for floodplains biased civs (egypt/sumeria) which may end up without option.

__What's up with these recent updates, I don't get what map is what ?__

You will find below a table that sumarizes the differences between the "standard maps"
The red highlited lines are the new ones.

Update: Aug 15, 2023 @ 12:54pm

Update: Aug 15, 2023 @ 12:30pm

Update: Aug 15, 2023 @ 12:15pm

Please read the following as the behavior of BBS on both **Lakes** and **Highlands** maps has now changed:

**Lakes**

We all know Lakes as a pretty flat map.
Until now, I thought that this was by design.

It was not.
There was a __bug__ in the firaxis map script for lakes.
Basically, the "world age" parameter was forced to "old".

I have fixed that, and you now can play Lakes as any other map with the "world age" parameter working !

**Highlands**

The Highlands map, on the other hand, is known as a pretty hilly map.
Super hilly even. To a point where players would complain about the map being so hilly as the game would be too slow.

The "world age" parameter did not exist for this map.

Now, it does !

While the parameter "new" will give you the "original" highlands, you can pick:
- standard: this will give you the same amount of hills as on a pangea with "new" as parameter
- old: this will give you the same amount of hills as on a pangea with the "standard" parameter

**I don't understand/ I don't want changes**

Lakes: play with world age set to "**old**"
Highlands: play with world age set to "**new**"


**Language**

Chinese language up to date, thanks @glayd_ and @sigmaliu
Spanish language up to date, thanks @albert_029

Update: Aug 9, 2023 @ 4:51am

Portuguese translation (thanks Rafael Pinheiro !)