tModLoader

tModLoader

Storm's Additions Mod
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Opdatering: 16. dec. 2022 kl. 11:48

v2.2.9
Additions
  • Added The Bloody Tendon whip, crafted from Bloody Drops and and evil bars
    - Grants +4% summon crit tag, and creates damaging blood orbs that orbit around the targeted enemy when hit by summons that can damage nearby enemies.
  • Added the Asteroid Belt whip, crafted from Asteroid Bars
    - Grants +5 summon tag damage and +15% summon crit tag. Also makes asteroid fragments fall upon the targeted enemy when hit by summons.
  • Added the Biome Core accessory, tinker of the Granite Core, Enchanted Mushroom, and the Warrior’s Trophy. Also requires 3 Broken hearts to craft.
    - Combines the effects of all 3 accessories but does not stack with them.
  • Added the Core of the Jungle tinker, crafted from the Eye of the Derpling and the Eye of the Golem
    - Combines the effect of both accessories and also stacks with them.
Changes
  • Homing projectiles and sentries in the mod no longer target regular cultists or the Lunatic Cultist or its clones when in the ritual phase.
  • The Forbidden Whip now grants +6% summon crit instead of 5%
  • Increases the speed and range of the Soul Blade’s homing blades
  • The Asteroid Staff minion no longer creates asteroid fragments when hitting enemies, as that has been moved to the Asteroid belt.
    - Damage has been increased from 48 to 55, and the minion moves slightly faster.
  • The cooldown for the Granite core now starts once the buff has ran out
  • The Warrior’s Trophy no longer grants 2 defence
  • The Eye of the Derpling now drops at any time, and the crit damage has been reduced from 20% to 15%, and the luck buff has been reduced from 0.5 to 0.3
  • The mini cultist from the Lunatic Hood of command now deal 120 base damage which is affected by classless damage buffs instead of summoner buffs
  • Spooky Curse potions now require half the amount of spooky wood each.
  • Bloody Grenades are now green rarity instead of blue
  • Lowered the drop rate of the Storm Beacon during storms
  • The Dune Blaster can now drop down through platforms
  • Increased the flying animation speed of the Derpling minions and the Golden Derpie pet.

Opdatering: 9. dec. 2022 kl. 10:24

v2.2.8.2
Added a configuration to make drills benefit from mining speed buffs. Note it only works on vanilla drills and drill in this mod and is disabled by default.
Changes
  • Increased the pickaxe power on the Mini Drill from 45 to 50, allowing it to mine stone in 2 hits again
  • The Asteroid Charger now plays a sound effect every time it charges
  • The mini meteors from the Space Spear no longer deal any knockback, preventing enemies from being knocked into you

Opdatering: 6. dec. 2022 kl. 10:37

v2.2.8.1
Changes
  • The Lunatic Bow of Ice ice arrow projectile now summons unique projectiles that pass through tiles above the player instead of using Blizzard staff projectiles.
  • The Web Staff mana usage increased from 8 to 10
  • The Mini Drill pickaxe power has been reduced from 55 to 45, meaning it can no longer mine Obsidian or Meteorite
  • The Overloaded Scandrone Master mode health increased from 60K to 66K
  • The secondary arrows from the Shroomite Fury and Lunatic bow of Ice now have their speed affected by the Magic Quiver and Archery potion
  • The modded flamethrowers no longer have a vanity flame, now all projectiles will hit but the damage has been lowered to compensate
    - The Arid Sandblaster damage has been lowered from 22 to 14
    - The Cryofreezer damage has been lowered from 35 to 21, but armour penetration has been increased from 15 to 20
    - The Lihzarhd Flamer damage has been lowered from 60 to 35, but armour penetration has been increased from 15 to 20
Bug Fixes
  • Fixed an error in the Chlorophyte Dart Shotgun’s tooltip
TRAE compatibility
If the TRAE Project mod is enabled, several items in the mod are changed to be in line with the many vanilla changes that mod makes, note not everything is fully compatible yet
  • All spears now have a new stab animation, and can be thrown by holding and releasing right click.
  • All magic weapons have their mana usage increased by 50%
    - The Mysterious Cultist Hood drains mana twice as fast
  • The Beetle Gauntlet now grants 25% increased melee weapon size and 50% increased melee velocity
    - Note it currently does not have an impact on the modified vanilla spears
  • The Shroomite Launcher Scope no longer grants +10% ranged damage, but now increased ranged velocity and tightens gun spread
  • The Spectre Skull and its tinker now only reduced mana usage by 25% when under the effects of mana sickness
  • The Magnet Skull Flower no longer reduces mana usage and instead makes magic crits have a chance to drop mana stars
  • Bloody Treads now grant 50% increased running speed (20>30mph)
  • Soul Striders now grant 100% increased running speed (20>40mph)
  • The Set bonus of rain armour only grants +15% movement speed
  • Inferno Soul greaves now only grant +15% movement speed
  • Santank and Asteroid Greaves now only grant +20% movement speed
Flamethrowers are currently not changed and are not balanced around TRAE’s new gel at the moment.

Opdatering: 23. nov. 2022 kl. 14:43

v2.2.8
Additions
  • Added the Forbidden Whip crafted from Forbidden bars
    - Grants 5% summon critical tag, and causes forbidden sand to jump from the targeted enemy to a nearby enemy when hit with a summon.
    - The forbidden sand projectiles deals 10 damage and ignore 15 points of defence
Changes
  • The Soul Blade now only summons 1 spinning blade each swing that deals 80% the damage of the sword.
    - Homing speed and range of the projectile slightly reduced
  • Stone no longer has any stats and cannot be placed in the ammo slots, but is still used as ammo for the stone cannons which have had their damage increased to compensate.
    - Base Stone Cannon 16 > 32, Mega Stone Cannon 48 > 64, Flaming Stone Cannon 65 > 82, Mega Stone Cannon 120 > 140
  • Using the Celestial Globe now makes the pillars perform their correct shield breaking animation.
    - A projectile will appear from the item and will quickly travel towards the pillars.
  • The Chlorophyte Dart Shotgun no longer fires a single Crystal Dart that deals triple damage, it now fires 3-4 darts that have local immunity applied to them that deal regular damage.
    - Reduced accuracy for all darts
  • The Dust left behind from Forbidden bullets no longer deals any knockback

Opdatering: 8. nov. 2022 kl. 6:19

v2.2.7.2
Bug Fixes
  • Fixed a typo in the Shadowflare Greaves
  • Some npcs should no longer be stuck facing downwards

Opdatering: 6. nov. 2022 kl. 9:33

v2.2.7.1
Changes
  • The Stats of the Shadowflare Armour have been evenly distributed across all 3 pieces
  • Updated the Frostspike Staff sprite
Bug Fixes
  • The Cryogenic Armour now correctly makes the Lightning Aura Staff sentry inflict Cryoburn
  • Most armour glowmasks now faded when stealthed (chestplates still don’t due to the different method of using them)

Opdatering: 3. nov. 2022 kl. 9:00

v2.2.7
Additions
  • Added the Bloody Urchin Staff, dropped from Hemogoblin Sharks and Blood Eels with a 20/25% chance
    - Summons a Bloody Urchin Sentry that floats in the air and rapidly fires blood streams towards enemies.
    - Deals relatively low damage, but the projectiles ignore 6 points of enemy defence
  • Added the Frostspike Staff, crafted from Frost Bars
    - Summons a frost sentry that remains on the ground that slowly fires piercing spikes at enemies that deal high damage and travel very quickly.
Changes
  • Most armour and equipment timers now get correctly reset when the armour/equipment is unequipped
    - The timer also starts empty upon equipping the items, meaning you now have to wait until the timer is full for the ability to be used.
  • The Cryogenic Set has been converted into an armour set, granting universal damage and crit buffs, as well providing 2 additional sentry slots and 22 defence
    - The set bonus provides immunity to cold themed debuffs, and makes all sentries inflict Cryoburn for 5 seconds
    - It also allows the player to summon a cryo cloud at the cursor’s location that rains down icicles below for 10 seconds by pressing the armour special ability hot key
    - Has a 5 second cooldown between placements, and summoning a new one removes the old one
    - It requires more frost bars to craft, but fewer insulated fabrics
  • Inferno Soul armour set bonus has been completely revamped
    - Pressing the armour special hotkey after a 10 second charge time unleashes a powerful inferno storm that deals massive damage to up to 15 enemies within range. It also inflicts soulburn
    - It can hit enemies through tiles, but with a reduced range
    - One minion slot has been moved from the set bonus to the Crown
  • The Derpling Headgear has been renamed into the “Ancient Derpling Helmet” and is now crafted at a demon/Crimson alter
    - It also grants the same buffs as the mask
  • The Forbidden Staff sentry has been slightly reworked
    - The 12 sand projectiles no longer deal damage themselves, instead a rapidly expanding invisible projectile is summoned each time the sentry fires the sand.
    - The projectile can hit up to 3 times if an enemy is near the centre, and cannot hit enemies through walls
    - This means the sentry will no longer miss enemies in between the gaps, nor will it deal x12 damage to enemies at point blank.
    - its detection radius has been slightly increased
  • The Overloaded Staff Sentry fires the bolts slightly faster and with less spread.
  • The Heart attack now summons the blood trail more often, but it deals less damage and ignores 5 enemy defence
  • The Spiky launcher bombs can now pierce an infinite amount of times if detonated mid-air.
  • Gnomes no longer drop the wooden items, they are now dropped from green slimes with a 1 in 40 chance for any of the 3 to drop
  • The Blood rifle drop rate has been increased to 20/25%
  • Updated the blood trail effect of the Bloody blade
  • Lowered the voulme of the Cultist Lightning Sentry firing lightning
  • Asteroid Chargers now have a new animation and trail when charging at the player.
  • The Screenshake effect from certain items is slightly less severe
Bug Fixes
  • Increased the life time of all vanilla sentries to 10 minutes to fix an oversight were vanilla ones couldn’t be summoned if a modded sentry was placed.

Opdatering: 28. okt. 2022 kl. 10:05

v2.2.6.4
Changes
  • All stackable items in the mod now stack up to 9,999
  • The 3 flamethrower weapons in the mod flame hurtbox now matches the size of the projectile.
    - The tile collision box remains the same, meaning that the flames can slightly overlap tiles without stopping.
    - The Ancient Sandblaster damage has been increased from 18 to 22
    - The Cryofreezer damage has been increased from 27 to 35
    - The Lihzarhd Flamer damage has been increased from 50 to 60, and the flames now stop on the 3rd tile impact instead of being destroyed
  • Hemoglobin greaves now grant an additional 2% melee crit, and the 12% melee speed bonus has been moved to the breastplate
  • Star warrior armour now grants a total of 15% increased damage, with the mask having 7%, and the Breastplate and Leggings granting +4% each
  • Chaos arrows have been slightly reworked, they no longer bounce off enemies and can only hit once, but they gain damage each time they bounce off tiles.
  • Beetle Penetration Potion now only grants 20 melee armour penetration instead of 25
  • The Overloaded Scandrone now aims slightly ahead of the player when dashing in the 2nd and 3rd phase, giving it a pseudo predictive dash
    - It does not do this for the first dash in phase 2 to prevent unfairness
    - Some of its attacks have had their damage values tweaked
  • The Fallen Warrior, the Heartless Soul, and the Frigid Snowflake have a new gore effect where they become a puff of smoke, and no longer drop their old gore.
Bug Fixes
  • Shadowflare armour set bonus should now work with most modded whips, provided they have the correct Projectile ID set

Opdatering: 21. okt. 2022 kl. 7:12

v2.2.6.3
Changes
  • The Soul Staff usetime has been reduced from 10 to 8, and only requires 12 of each mech soul to craft
    - It now summons the colours souls in a set order, Might > Sight > Fright, instead of being random
  • The Obliterator now requires 10 Hallowed Bars in place of 2 unicorn horns in the recipe
  • The Seeker Blade has been renamed to the Hunter’s Blade, and now requires 10 Souls of Might and Sight instead of 8
  • The Solar Duck projectile from the Duck Quackture now uses the new explosion effect
Bug Fixes
  • Some explosive projectiles no longer have their sprite randomly appear for a split second to the left of the explosion

Opdatering: 17. okt. 2022 kl. 14:11

v2.2.6.2
Changes
  • The modded armours that use the hotkey now display what the hotkey is in the tooltip instead of just saying “Armor Special Ability Hotkey”
    - If no key is bound it will say “Not Bound, set in controls”
  • The Tidal wave’s small water projectiles now ignore 5 defence
  • The Whirlpool Emblem now summons the water bolt every second when using a channelling weapon
  • The meteor fragments from the space spear now use the new explosion effect
  • The Frozen polestar and Blazing Star now hit enemies slightly less often
  • The Vaporiser no longer creates spikes upon impacting an enemy, only while it is being swung
    - It now has a new chain sprite
  • The Seeker Blade sprite has been tweaked to include some blue
    - The projectile now has new dust effects
  • Forbidden Bullets dust cloud now only deals half the damage of the bullet, lasts half as long, and only pierces twice instead of thrice
    - It also hits less often and loses 20% damage each hit
  • The Lihzarhd Sawblades now hit enemies more slowly
  • Spiky Bombs from the Spiky Bomb Launcher now last longer than just 1 minute
  • The Asteroid Mask no longer grants 2% critical strike chance
  • The Asteroid Helmet now grants an additional 2 defence, for 14 total