Arma 3
Misery
Showing 51-60 of 95 entries
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Update: Oct 12, 2022 @ 8:37am

-Fixed:
-Ghost face / head rpt log error when in Dedicated environment should now be fixed (hopefully with some goofy behaviors too)
-Base class for the iBuild Workbench, made it's baseclass a crate, it will NOW SAVE items
-Refixed building material requirments for doors and various buildings
-Fixed GUI interface "% progress" when building, made it orange and changed the formatting around
-Moved activation for Deconstruction to the workbench instead of the player (hopeful fix for attempting to deconstruct after death)

Update: Oct 12, 2022 @ 12:18am

-Added:
-Added more models from iBuild framework to iBuild
-Added Deconstruction action at Workbenches (with check for workbench distance)

-Fixed:
-Fixed rain coming through roofing for iBuild (players need a Roof instead of Floor) -Tested with help from SlayNoMore

Update: Oct 9, 2022 @ 7:28am

-Fixed placement holders for dropped crafts upon completion of crafting... Items would spawn 10 - 15m away from player (crafted items now spawn at players feet as they should)

-Fixed bad syntax for fish object creation when a successful catch happens

-Updated Versions

Update: Oct 6, 2022 @ 8:17am

-Fixed iBuild showing debugger on locked doors displaying the pin for the door (edited hint format)

Update: Oct 5, 2022 @ 6:09am

-Fixed both newer Wood plank crafting actions -Params mismatched + sounds

Update: Oct 5, 2022 @ 1:54am

-Removed:
TCRP-basecraft - superceded by iBuild modules / mod
TCRP-mobilelumber - reworked into crafting benches
my wood items 2x4's, 2x8's, woodpanels, - no longer needed due to implementation of iBuild mod framework
Ace actions for old wood items, woodenlogs now only produce woodplanks when cut

-Added:
iBuild mod - with a very special thanks to NerdMod for releasing the source code under APL-SA
added combination locks as added requirment to iBuild for locked doors / garages

-Reworked:
reworked action structure for crafting | woodworking | blueprints for crafting benches
reworked sizing of nail box, bolt box, Poly panels (now all weight zero) - iBuild gave me the idea to make crafting items weight nothing - players can hold more -

Update: Sep 28, 2022 @ 3:28am

-Added rearming of "StaticWeapon" type for Rearming trader

Update: Sep 27, 2022 @ 4:47pm

-Moved some script systems to mod file structure (some code is now built into mod)

Update: Sep 20, 2022 @ 3:21am

-Added 3 new types of Fuel canisters (JetFuel, Diesel, and Petrol)

Update: Sep 7, 2022 @ 2:08am

-Title picture updated