Arma 3
Misery
Showing 41-50 of 95 entries
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Update: Dec 12, 2022 @ 1:52pm

-Reworked:
-Reworked some audio samples for Yaroslav forest (credits to ReasonUnknown)
-Jerrycan spilling for transferring to Canteens -Updated chances & code structure

-Tweaked:
-Made drinking from a Jerrycan replenish much more thirst

Update: Dec 5, 2022 @ 4:48pm

Fixed:
-Localization issue with 3D audio being executed multiple times (some sources move back to scenario files)

Update: Dec 5, 2022 @ 1:53pm

Added:
-Certain EH's / functions for audio loops + variable changes to players (added to mod structure for easier access for updates to code)

Update: Nov 29, 2022 @ 10:45am

-Reworked:
-Reworked pickupEH stuff into mod framework (will execute on every client no longer scenario scripted code)

Update: Nov 22, 2022 @ 5:34pm

Added:
-Added New ACE interaction for PDA - Players can now freely check the current market rates (under equipment you will see PDA action)

Update: Nov 15, 2022 @ 5:34pm

-Fixed:
-Refueling of planes + Helicopters not yeilding any results just emptying Jerrycan (fixed Completion code block)

Update: Nov 8, 2022 @ 8:17am

-Fixed:
-Edited all custom ACE interactions (if you exit the load bar code will terminate)

-Tweaked:
-Removed weight restrictions to ores, ingots, gems, etc...

-Reworked:
-Mining now directly adds items to the players inventory rather than create an object on the ground (performance friendly plus no hunting for spawned ore after mining)
-Well system hints reworked to formatted titletext much more clean appearence

Update: Nov 2, 2022 @ 12:27am

-Fixed:
-Tweaked refill code for Jet Fuel cans (Batteries should now last longer than 1 - 2 uses...)

Update: Nov 1, 2022 @ 3:33am

-Removed:
-TCRP_ghost Due to Input lag, and occasional memory leaks Ghosts have been removed. This brings a decent performance bump to each scenario
-Demon skull model

-Added:
-improved match + Lighter audio for smoking cigarettes and Cigars
-More Map Icons

-Fixed:
-Fixed rearming area / trader -Worked in ACE's rearm function + overwritten vehicles base spawn ammo limitations ('setvehicleammo 1' force to 100% capability vs 5%, etc... etc...)

Update: Oct 26, 2022 @ 10:00am

-Added:
-Some Sketchfab models that are CC : BY Licence (free use - with attribution) -Model author credits are in items pbo file + author credits will be added to the guide

-Reworked:
-Chainsaw model
-Vodka model
-Beer model
-Destruction action for iBuild

-Added: (new base items / systems)
-Forge (object) -Added LODs
-Anvil (object) -Added LODs
-Pickaxe (item)
-Ores (items)
-Ingots (items)
-Mining (system)
-Ore deposits (objects) -Added LODs

-Fixed:
-Addaction scroll wheel action for base item deconstruct action (replaced with ACE addaction on iBuild Workbench) -tested working-
-Fixed some models by replacing with better ones from Sketchfab ^ Much better resolution, shape, etc... (+downscaled some 4k model textures)
-Gap issues with iBuild pillars, reworked build models to not change pillars when placing (Forced to show hidden textures) -Garages no longer have gaps between doors- (this also fixes the "quick" deconstruction work around with placement rules)

-Code reworked / added:
-Reworked fishing function, a bit more random things can happen, more "balanced"
-Multiple iterations of Mining concepts
-Multiple iterations of Anvil functions

(scenarios)
-Database Fixes:
-Added OdraCam + Vestarr vehicles to Blacklist (headlamp lighting) -Would spawn an orb if a player left them on after logging off