Crusader Kings III

Crusader Kings III

LotK 2.0
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Update: Apr 19 @ 4:51am

UPDATE 2.2 - Units Update

- Added 136 new units for each culture
- Added 30 cultural innovations to work properly with new units
- Updated localization files for the Russian and English versions
- Fixed some logical errors that led to bugs in the mod

Update: Apr 12 @ 9:14am

UPDATE 2.1 - RE-Rebuild

- Fixed and added religions from v1.4.4
- Fixed and added solutions for summoning, uniting empires, etc. interactive
- Localization bugs fixed (~80%)
- Cultures fixed and added from v1.4.4
- Cultural innovations fixed and added
- Fixed and added units from v1.4.4
- Fixed and added buildings from v1.4.4
- Fixed many traits due to a change in the vanilla code
- Fixed the annual events script for more flexible compatibility with vanilla
- Fixed and added fantasy dynasties
- Fixed and added fantasy companies from v1.4.4
- Fixed issues with identifying new provinces from the vanilla game
- Fixed massive work with triggers for assigning racial traits
- Added a new script to clean up duplicate racial traits



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Before starting a new game, IT IS EXTREMELY IMPORTANT TO DISABLE:
- Hybrids of crops
- Department of Cultures
- Historical characters
- The Mongol invasion
- Seljuk invasion

Because many checks and scripts in fashion are tied to checking the culture of the characters.
If these parameters are enabled, no critical errors will occur, but the mod will not work as intended by the author ;)

Update: Mar 30 @ 6:54am

Update 2.0 - Rebuild

- The mod version has been updated to 1.15.0
- External racial features have been temporarily removed, and serious refinement of connections is required.
- Solutions for the unification of Elven empires and some other fantasy solutions have been temporarily removed. In the active process of updating the links in the old code.
- Unique innovations directly related to the mod have been temporarily cut out, additional refinement of the links is required. In active development.
- Added new types for cultures and heritage types to them.
- The translation has been partially updated, but needs to be finalized in connection with the update.
- Underwater regions have been removed, as they were in version 1.4.4

- Known problems:
1) A one-time problem with generating two traits for one character
2) The name of some kingdoms may differ from the previous version (Shadda'narr)
3) Playing for Felshallas is impossible, due to the theocratic system (in the process of correction)
4) A rare crash due to a vanilla intrigue task for a character who has already died (the problem is being analyzed)

Please let us know about any other problems you find.

- There are still some compatibility issues, the game was successfully tested several times before 1100.
Minor crashes of the game are possible :(

Update: May 18, 2022 @ 8:51am

- Localization
1) Corrected the name "Dragon Cult Brrimskart" for the Russian localization.


- Laws
1) Reworked the law "High Council". Reworked candidates for all levels (from county to empire). Reworked the principle of giving out votes, now VOTE SIGNIFICANCE is assigned at the expense of scholarship, some traits, and age. It may seem imbalanced at first, but after the death of the first ruler, things look pretty interesting.


THE MOD HAS GONE TO UPGRADE TO 1.5.1 !!!

Update: May 15, 2022 @ 7:36am

- Scripting
1) added a new selection for demons. Now the Imps are correctly registered.
2) Sha'kar are added to the selection, while under the guise of a human race. The horns are tied to the line!


- Innovation
1) Removed ogres from public hiring.


- Characters, races and traits
1) Corrected the features of the characters "Miratiel" and "Mirabella" from the Witchcraft Kingdom.
2) Added a new racial trait "Sha'kar". People with an hybrid of dragon blood.


- Kingdoms and de jure territories
1) The religion of the trolls from the kingdom of "Wolfwood" has been corrected.
2) Added a new kingdom "Great Ur". de jure Urrgarath.
3) Added a new kingdom "Great Zang". de jure Urrgarath.
4) Added a new kingdom "Great K'Haresh". de jure Urrgarath.
THE WORK ON THE MAP IS 100% COMPLETE!!!



- Titles
1) Added unique titles for the College of Wizards.
2) Added unique titles for the cultures "Kahetian", "Araphian" and "Tyrennian".
3) Added unique titles for the "Sha'kar" and "Draconian" cultures.
4) Added unique titles for "Valkin" cultures.


- Culture
1) A new culture "Sha'kar" has been added.


- Religion
1) Added a new religion "Dragon Cult of Aggazarr".
2) Added a new religion "Dragon Cult of Brrimscart".
3) Added a new religion "Dragon Cult of Vorrugal".
4) Changed the icon for Dragon Cults.
5) The doctrines and dogmas for the "Dragon Cult of Thorrdak" have been changed.


- Laws
1) A new law "High Council" has been added. For details, see the game for the College of Sorcerers.

Update: May 7, 2022 @ 11:00am

- Scripting
1) Fixed "clearing" for new racial traits.
2) Optimized selection configs.
3) Removed the old configs associated with "artifacts".
4) Deleted/rewritten old configs that worked incorrectly.
5) New racial traits have been added to the auto-issue for barons and commoners. All the same, once every 5 years.
6) Added a config for auto-removal of diseases in immortal characters that cannot be cured. Affected are Valkins, Undead, Lychees, Divine and Demonite Princes.
7) Fixed the issue of new nicknames for orcs.
8) Added a config for auto-issuing the "Demonite Lord" trait, in case one of the Lords dies.
9) Now, when breeding any dwarves and any greenskins, Dworks will be obtained. (TEMPORARILY!)


- Localization
1) The name Tor-Karadros has been corrected for the English localization.
2) Fixed some errors in religions.
3) The character "Nagash" was renamed to "Amon Toth", for English localization.
4) The names of some vanilla nicknames have been changed, for Russian localization.
5) The names of fantasy innovations have been changed.


- Kingdoms and de jure territories
1) The kingdom of "Tor-Karadros" now adheres to feudal rule.
2) A new Katkin kingdom "M'zarr" has been added. De jure the Great M'zarr.
3) A new Katkin kingdom "The Great Plain" has been added. De jure the Great M'zarr.
4) A new Katkin kingdom "Zakarr" has been added. De jure the Great Zakarr.
5) A new Katkin kingdom "The Great Jungle" has been added. De jure the Great Zakarr.
6) A new pirate kingdom "Golden Tortur" has been added. De jure the Great Zakarr.
7) Added a new valkin kingdom "Azatorr Outpost". De jure the Great M'zarr.
8) Added a new kingdom "Mistvale". The de jure Witchcraft Kingdom.
9) A new kingdom "Tirrasar" has been added. The de jure Witchcraft Kingdom.
10) Added a new kingdom "Enchanted Forest of Hiss". The de jure Witchcraft Kingdom.


- Characters, races and traits
1) Changed the "years of fertility" bonus for the "Demonite Lord" trait, from 666 to 10000.
2) Changed the icon for the trait "Troll".
3) The binding of clothes for the "Lord Shadda'narr" trait has been removed.
4) Previously created Valkin, issued the trait "Defender of Faith"


- Religions
1) Changed the icon for the religion "Spirits of Loa".
2) Fixed the priority of the title "Head of Religion" before the Imperial title.
3) Demonic cults have been renamed, in case one of the demon lords is replaced.
4) A new religion "College of Sorcerers" has been added.


- Innovation
1) As a test, the "time" conditions for the beginning of technological epochs are disabled. Now only 10% of the studied technologies from past eras are required. NEW MINIMUM THRESHOLD = 65% !!!
2) Fantasy innovations have been corrected. You will no longer see a whole set of innovations that don't even belong to your culture.
3) Some fantasy innovations, previously studied from the start, have been removed.
4) Partially redesigned fantasy innovations.


- Clothes
1) Issued clothes for katkins Tosh'Raka.

Update: May 1, 2022 @ 7:47am

- Scripting
1) Disabled the decrease in valor with age due to problems caused with very old characters from the start.
2) New races are registered in the selection. Kahetian and Fireborn.


- Localization
1) Corrected the names of the cultures "Estalian" and "Tilian" to the actual ones.
2) The old name of Nazsharad in the religions of the undead has been removed.
3) Corrected the name of the Queen of Tor-Watara for the English localization.
4) Fixed the titles of the Demon Lords Adramalikh and Beliar for Russian localization. Now they are Greed and Pride.
5) The names of Llesalfar, as well as forest, moon and sun elves are localized.


- Religions
1) Fixed demonic religions. Now you can correctly conquer other demonic lords. The title of the head of the cult follows the direct heir.
2) The sins and virtues of fantasy dogmas have been removed.
3) Sins and virtues for all religions are temporarily removed. In the near future there will be a global rework of religions.
4) Icons of demonic religions have been changed.
5) Added a new religion "Cult of Fire Lord"
6) Added a new religion "Cult of Ra"


- Events and decisions
1) Now, when receiving the title "Lord of Faella'narr", if you are a dark elf, you will be given the nickname "Usurper".


- Characters, traits and races
1) Changed relationship bonuses for all racial traits.
2) Changed relationship bonuses for the "Witchcraft" trait.
3) Updated the description of the Halflings for ALL localizations.
4) Added a new race "Fire Dwarves"
5) Changed the bonus of dark elves to intrigues. Now it works only for hostile intrigues (murder, kidnapping, etc.).
6) A new human race "Kahetian" has been added.
7) Rebalanced racial trait bonuses for all Dwarves.
8) Unnecessary characters from former fantasy races have been removed from the game.


- Culture
1) A new "Fire Dwarven" culture has been added.
2) A new culture "Kahetian" has been added.


- Kingdoms and de jure territories
1) The territories of the empire "An" have been reworked de jureKakhet".
2) Added a new kingdom "Mazzadar". De jure Empire "An'Kahet".
3) Added a new kingdom "Zamman". De jure Empire "An'Kahet".
4) New kingdoms of North and South Zandarr have been added. De jure Empire "Great Zandarr.
5) Fixed goblins from the kingdom of Gadzzetar. Now there is the right form of government.
6) Added 4 new Fireborn kingdoms. De jure empire "Black Peaks".


- Clothes
1) Issued clothes for Trolls.
2) Issued clothing for Fireborn.
3) Issued clothing for Kahetian.

Update: Apr 23, 2022 @ 6:56am

- Religions
1) The icon for the "Cult of the Scarlet Phoenix" has been updated.
2) Added 5 new religions for Demonites.


- Characters, races and traits
1) A new trait "Lord of the Daemonites" has been added. Issued only to Demonic Princes.
2) Removed vanilla parents from the orc "Glurrn".
3) A new trait "Lord of Elfinor" has been added.
4) Reduced the bonus to valor for the traits "Lord of Faella'narra" and "Lord of Shadda'narra" from 15 to 8.
5) Corrected the names of the traits "Lords". Now there are names for both men and women.
6) The character "Arsiniel" was assigned a father to match the new LORE.
7) The character "Felshallas", was assigned a mother corresponding to the new LORE.


- Editor of the ruler
1) Fixed crash when trying to create your character from the Orc race.


- Kingdoms and de jure territories
1) The White Moon has expanded its domain and now poses a danger to Faella'narr.
2) Added a new title "The Great Empire of Elfinor" for a new event to restore it.
3) Moving the de jure capital of Faella'narr to Warwickshire.
4) Moving the de jure capital of Antarr'ros to Marrakech.
5) Complete reworking of the Faella'narr Empire.
6) A new dwarven kingdom "Tor-Dannar" has been added. De jure of the Empire of the Iron Mountains.
7) Added a new undead kingdom "Coast of the Damned". The de jure empire of Nazsharad.
8) The Kingdom of Arabia has been redesigned. Now these are the lands of the Draconian tribes.
9) The Kingdom of Syria has been redesigned. These are now Merkin lands.



- Dynasties
1) The Dark Elf dynasties "Dark Heart" and "Song of Shadows" have been removed from public use. Now these are unique dynasties.
2) Added 16 new dynasties for dark elves. The old ones have been changed or removed from the list. Thanks for the help of Gabriel Thunderfuck!


- Events and decisions
1) Added a new event "Restoration of the Great Empire of Elfinor". The event will appear if:
-"You belong to one of the Elven cultures.
-- The requirements for each elven culture are different.

2) The "losetruedemon" solution is disabled for everyone, because it is no longer relevant.


- Localization
1) Updated title names for ALL localizations.
2) The names of the dynasties "Dark Heart" and "Song of Shadows" have been slightly changed.
3) Translated the names of the undead from Nazsharad to both localizations.
4) Completely changed the names for demons. Thanks for the help of Gabriel Thunderfuck!

- Bookmarks
1) Added a general description of the first bookmark.
2) Added a description to Arsiniel.


- General
1) The mod icon in the steam has been changed. Thank you Seokna!

Update: Apr 16, 2022 @ 11:30am

- Scripting
1) Added new selection options for demons among themselves.


- Clothes
1) Added temporary clothing for Ogres.
2) Added temporary clothing for Bjorlings.
3) Added temporary clothing for K'rraavi.


- Titles
1) Re-fix the priority of issuing titles. (What the characters display - Count, Duke, etc.).


- Localization
1) Fixed the title "baron" for Dark Elves in the ENGLISH localization.
2) Updated translation of traits for ENGLISH localization.
3) Fixed errors in dynasties for ENGLISH localization.
4) Fixed the description of some racial traits for ALL localization.
5) Added new names for all dwarves. Localized into both languages.
6) Corrected adjectives of the names of kingdoms and empires for ENGLISH localization.


- Characters, races and traits
1) Fixed the "Halfling" trait. Now she has a new set of bonuses, and now she removes all unnecessary racial traits.
2) Changed icons for Dwarves and Dark Dwarves.
3) "Lich King" renamed "Lord of Death"
4) Nagash was renamed "Amon Toth", after the Cult named in his honor.
5) Added a new race - Bjorlings.
6) Added a new race - K'rraavi.


- Events and decisions
1) Now, when a courtier turns into a lich or a higher lich, the former racial trait will be removed.


- Religions
1) A new religion "Bjorr Cult" has been added.
2) Added a new religion "Eternal Night".


- Culture
1) A new culture "Bjorling" has been added.
2) A new culture "K'rraavian" has been added.


- De jure kingdoms and territories
1) Estallia is renamed and Arafia.
2) Tilia is renamed Tyrennia
3) Nehekhara is renamed Nazsharad.
4) Added new empires "Orc Steppes", "Bjorlingard", "Lands of K'rraavi", "Great Khanate of Ogglok" and "Dark Lands".

Update: Apr 9, 2022 @ 8:00am

- Scripting.
1) Added new selection options:
- Adjusted selection of Elves between each other.
- Adjusted selection between Humans and Dwarves/Dwarves.
- Adjusted selection between Elves and Halflings.
- Tuned selection between Dwarves and Dwarves.
MORE INFORMATION in GOOGLE TABLE!


- Localization
1) Fixed localization errors in the ENGLISH translation.
2) It was decided to change the adjective declination of religions so that on the map they appear with their correct name. "dark elven" >>> "Cult of Vaeron". But also now, in other places where adjective declension is used, there will be a small linguistic error.
3) Added a prefix (LotK) for fantasy dogmatches.


- Closet
1) Added 3 new helmets for Undead.
2) Added 1 new armor for Undead.
3) Added 1 new pants for Undead.
4) Changed the appearance of the Merkin Battle Helmet.


- Religions
1) Completely redesigned shrines for ALL current religions.
2) Changed names and descriptions for some religions.
3) Changed icons for some religions.
5) Changed doctrines for some religions.
6) Added religion for future Dokkalfar.
7) Added new religion for Undead from Nehekhara.
8) Fixed vanilla doctrines. They are now available again when reorganizing a religion!


- Historical Bookmarks.
1) Removed old bookmarks and added, current, new bookmarks.
2) Added a new icon to the new bookmark.


- Characters, races and traits
1) Changed body of High Demonites.
2) New eyes for Undead.
3) Fixed rules for issuing clothes for commoners of Dark Elves culture.
4) Added new rules for granting clothes for Undead. They now use new armor for war.
5) Changed eyes for Sun Elves. Temporary test.
6) Halflings are now a half-race. They are born from alliances of human and dwarf, dwarf cultures.
7) Changed the conditions for obtaining the "true elf" race. It now looks like this:
Forest Elf + Lyosalfar // Dark Elf + Moon Elf // High Elf + Sun Elf
8) Changed icons for some races.
9) Added 14 new types of horns for demonic races. They are now divided into High, Middle, Low and Meat.


- Kingdoms and de-jure territories.
1) The Halflings of Green Earth have been remade into a new Dwarf Kingdom, in line with the future LOR of the mod.
2) Ironheartland is divided into 3 kingdoms. Tor-Angran, Tor-Vatar, and Tor-Gronnar.


- Titles.
1) Fixed the priority of titles for princes and princesses. Their priority is now lower than Dukes, but higher than Counts and Barons.


- Events and decisions
1) Changed requirements for the trait "Lord of Faella'narra" and other similar decisions. Now you don't need to conquer all de jure territories. It is enough only to be the owner of the title of the same name empires.
2) Changed art in some solutions.