Project Zomboid

Project Zomboid

Kayli's Evolution Mod [EXPERIMENTAL]
目前顯示第 1-10 項,共 12 項
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更新:2022 年 1 月 30 日 @ 上午 3:43

Evolution number now updates more frequently. This used to be every hour on the in-game clock, but it's now every minute. This is another change that's necessary now other evolution functions have been introduced, since quicker evolution can make sense for the cyclic function.

更新:2022 年 1 月 29 日 @ 下午 2:28

- Delay and starting progression can now take non-whole numbers.

更新:2022 年 1 月 29 日 @ 上午 6:00

- Branding update

更新:2022 年 1 月 29 日 @ 上午 3:14

- More accurate transmission evolution
- Fixed an issue that kept the mod from being multiplayer-compatible

更新:2022 年 1 月 27 日 @ 下午 7:49

- Introduce new evolution functions
- Introduce attribute lower bounds

更新:2022 年 1 月 27 日 @ 上午 1:09

Fixed an issue where individual attribute factors don't apply correctly.

更新:2022 年 1 月 26 日 @ 下午 2:25

- Support for individual zombie deviation.

更新:2022 年 1 月 26 日 @ 上午 5:22

Add version support for ZedEvolution moddata & sandbox vars so that it's automatically updated on load if an old format is detected.

更新:2022 年 1 月 24 日 @ 上午 7:24

- Undo auto constraints, since I forgot to take into account the global evolution factor, which can also be negative. This feature will come back, but right now it breaks stuff so I removed it again.

更新:2022 年 1 月 24 日 @ 上午 7:18

- Added attribute caps. They work for limiting both how strong and how weak zombies can get from evolution.
- Multipliers and attribute caps will now always try to retain a sane value when editing them in the sandbox settings (e.g. a negative multiplier only makes sense when the cap is lower than the zombie lore, so your multiplier will be made positive if the cap is changed to be higher.)