Project Zomboid

Project Zomboid

Kayli's Evolution Mod [EXPERIMENTAL]
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Opdatering: 30. jan. 2022 kl. 3:43

Evolution number now updates more frequently. This used to be every hour on the in-game clock, but it's now every minute. This is another change that's necessary now other evolution functions have been introduced, since quicker evolution can make sense for the cyclic function.

Opdatering: 29. jan. 2022 kl. 14:28

- Delay and starting progression can now take non-whole numbers.

Opdatering: 29. jan. 2022 kl. 6:00

- Branding update

Opdatering: 29. jan. 2022 kl. 3:14

- More accurate transmission evolution
- Fixed an issue that kept the mod from being multiplayer-compatible

Opdatering: 27. jan. 2022 kl. 19:49

- Introduce new evolution functions
- Introduce attribute lower bounds

Opdatering: 27. jan. 2022 kl. 1:09

Fixed an issue where individual attribute factors don't apply correctly.

Opdatering: 26. jan. 2022 kl. 14:25

- Support for individual zombie deviation.

Opdatering: 26. jan. 2022 kl. 5:22

Add version support for ZedEvolution moddata & sandbox vars so that it's automatically updated on load if an old format is detected.

Opdatering: 24. jan. 2022 kl. 7:24

- Undo auto constraints, since I forgot to take into account the global evolution factor, which can also be negative. This feature will come back, but right now it breaks stuff so I removed it again.

Opdatering: 24. jan. 2022 kl. 7:18

- Added attribute caps. They work for limiting both how strong and how weak zombies can get from evolution.
- Multipliers and attribute caps will now always try to retain a sane value when editing them in the sandbox settings (e.g. a negative multiplier only makes sense when the cap is lower than the zombie lore, so your multiplier will be made positive if the cap is changed to be higher.)