Barotrauma

Barotrauma

BaroDrama V5
Showing 11-20 of 37 entries
< 1  2  3  4 >
Update: Mar 17, 2023 @ 12:53am

-Removed minimum difficulty restrictions on SUIT drives (again...)
-Renegade suit now has boost to CPR power
-Built in sonar range to Whale and Sidewinder have been increased

Update: Mar 8, 2023 @ 4:58pm

Update: Mar 8, 2023 @ 4:55pm

Director Suit Added
-New Captain diving suit added, SUIT drive can be found on wrecks like the other captain suit drives.
-Director Suit can remotely interface with navigation terminal locally
-Director Suit can also interface with any machine (e.g Nav Terminal) if it is tagged with 'ddcs' in the submarine editor. Using the DDCS tag means the Director can interface with the machine even from outside the sub, as long as it is within range.
-Director Suit comes with its own built in sonar beacon

Suit Drive Adjustments:
-Minimum difficulty restrictions have been removed
-Suit drives now require a minimum skill level in the related field to unlock the blueprint
-Suit drives can fail ten times before breaking entirely

Additional changes:
-Additional language files for polish and russian have now been re-included
-Descriptions in Simplified Chinese now available
-Lowered volume on Beluga footsteps
-Fixed Moray not being able to refill empty extinguishers
-Lamprey suit now has additional headlamp
-Lamprey and Cobra suit now have longer battery lives
-Slightly increased size of built-in sonar for Whale and Sidewinder

Update: Dec 10, 2022 @ 5:42pm

Update: Dec 10, 2022 @ 5:37pm

Update: Dec 10, 2022 @ 5:28pm

Update: Dec 10, 2022 @ 4:53pm

Update: Dec 10, 2022 @ 4:19pm

Changelog
-Fixes for suits that used hull oxygen:
--Powered suits would play warning siren when batteries drained.
--Suits now support use of EK oxygen cells (like all the other suits)
-Fixed WASP suit unnecessarily injecting calyxanide

Update: Dec 10, 2022 @ 4:18pm

Update: Nov 23, 2022 @ 6:36pm

GENERAL CHANGES:
-Barodrama now has multi-language support. Included in this patch are language files for Polish and Russian (Contact us if you want to expand this).
-Introducing SUIT Drives, a one-time use blueprint that can be purchased at relevant outposts or found out at sea. Once spent, the item unlocks the recipe to build the listed diving suit.
-All Fabrication recipes have been redone; Any suit that requires a SUIT drive to unlock no longer requires a talent item.
-New Diving Suit Locker artwork for all diving suits
ENGINEERING SUITS

EEL DIVING SUIT: (Suit drive can be purchased at engineering stations, difficulty level 30+)
-EEL Suit now comes with an analog overcharger, allowing the user to tinker with and power items. This ability requires a battery.
-Overcharge Ability is not as strong as a mechanics, and will damage items with intrusive voltage. No Tinkering Exhaustion included.
-Welding fuel can now be placed in the pockets without being treated as an oxygen tank

MORAY HAZARD DIVING SUIT: (Suit drive available at engineering merchants, difficulty level 50+)
-Moray Suit can carry and refill fire extinguishers with Sodium. Moray Suit is water proof, preventing its contained sodium from exploding.
-Unlike the PUCS, the Moray has full radiation immunity, at the cost of being unable to breathe hull oxygen
-Moray Suit features auto injector

LAMPREY COMBAT DIVING SUIT: (Suit drive available at engineering merchants, difficulty level 40+)
-Lamprey Suit has more physical protections compared to other engineering suits.
-Lamprey Suit can be powered on to grant the user enhanced mobility and stability (requires a battery).
-Lamprey Suit can breathe hull oxygen at the cost of reduced O2 efficiency.
MECHANIC SUITS

WHALE HEAVY DIVING SUIT (SUIT Drive available at mining merchants, difficulty level 50+)
-Whale Suit now comes with 4 additional compartments for mined resources, and heavier footstep sounds.
-Sonar boosted to 2/3 the range of a handheld sonar scanner, and now requires a battery to function.
-built in hydro jets are now a powered ability that automatically activate when in water (even comes with bubble particles!).
-Stun resistance retuned to have smaller probability of being stunned, with a penalty to stun recovery.

BELUGA CHEMICAL DIVING SUIT (SUIT Drive available at mining merchants, difficulty level 30+)
-The Beluga suit enhances structure repair/damage abilities, and comes with a built in status monitor for monitoring hull breaches.
-The portable refinery on its back can refill welding tanks with inserted ethanol.
-Suit is not fireproof, oxygen tanks and welding tanks in the suit will rupture if exposed to heat for too long.
-Suit can breathe hull oxygen at the cost of reduced O2 Efficiency.

ORCA TECHNICIAN DIVING SUIT (SUIT Drive available at mining merchants, difficulty level 40+)
-The Orca suit is a smaller version of the whale suit, trading in protection for mobility.
-The Built in Battery pack can be activated to enhance the performance of various machines, including underwater scooters, turrets, and other devices.
-If the user can tinker with devices, the battery pack will enhance the user's tinkering abilities.
MEDIC SUITS

WASP MEDIC DIVING SUIT (SUIT Drive available at research merchants, difficulty level 40+)
-Suit now comes with two auto-injector slots, both will inject into you when vitality falls below 50%.
-Suit now comes with an Active Prevention system. If a known poison or infection is detected in the user by the built-in medical scanner, the auto-injectors will auto-apply a matching cure or antidote if available (suit's natural posion resistances have been dialed back as a result).

BEETLE DIVING SUIT (SUIT Drive available at research merchants, difficulty level 30+)
-Beetle comes with a gas sprayer interlaced with its oxygen tank; when activated, will spray its gas in a surrounding area.
-If a genetic material is inserted into the suit, creatures of the matching genetic type will slowly become immobilized when the sprayer is active.
-Oxygen tank and genetic material are drained rapidly when sprayer is active.

MANTIS DIVING SUIT (SUIT Drive available at research merchants, difficulty level 50+)
-Mantis can contain an alien artifact and its adverse effects, similar to a transport case.
-If suit is powered by an alien power cell, the Mantis can harness the artifacts abilities, meaning different buffs depending on the artifact.
-When powered by an artifact, suit power can only run under safe load levels; letting it run for too long will result in different adverse effects depending on the artifact.
SECURITY SUITS

COBRA ARMORED DIVING SUIT (SUIT Drive available at military merchants, difficulty level 50+)
-Cobra suit is heavier with unique footsteps and slower underwater, can now be powered with a battery.
-When powered, Cobra suit is faster, hits harder with melee damage, and much more resilient to being stunned.
-Thermal vision replaced with the ability to breathe hull oxygen.

VIPER COMBAT DIVING SUIT (SUIT Drive available at military merchants, difficulty level 30+)
-Viper suit has built in inventory space, including 4 slots for magazines (or any small items) and a built in pistol holster.
-suit increases fire rate and accurace while worn (similar to a bandolier).
-Has better protections than the combat diving suit without sacrificing mobility.

SIDEWINDER DEEP DIVING SUIT (SUIT Drive available at military merchants, difficulty level 40+)
-Sidewinder suit features intergrated sonar and a built in beacon, all of which require a battery to function.
-Suit trades in a flashlight for built in thermal cameras (Does not require power).
-Suit swims faster in water than a slipsuit, comes at the cost of being incredibly lightweight and fragile.
CAPTAIN SUITS

RENEGADE ARMORED DIVING SUIT (SUIT Drive has 10% chance to be found in wrecks)
-Renegade suit now grants a melee attack buff when worn.
-Worms.

THE TYRANT (SUIT Drive has 10% chance to be found in wrecks)
-The Tyrant is not a diving suit; It has no pressure protection and can breathe hull oxygen.
-The Tyrant requires unlocking its SUIT drive and an inserted alien power cell to perform its function.
-When powered, the Tyrant can choose to psychically bestow either great power or great pain on its last ordered character.
-Choosing to amplify the effect will drain the power cell faster.
ASSISTANT SUITS

ROUTINE DIVING SUIT(Suit can be purchased at any habitation outpost or colony)
-Basic diving suit with minor buff to skills and skill gain.
-Suit is a little less protective for a little more mobility.
-Suit can only be taken to 4000 meters.

FOOL'S DIVING SUIT (Suit still requires a clown diving mask to craft)
-Fool can now breathe hull oxygen, although it still doesn't have a slot for a tank.
-The user can go mad with clown power.