Stellaris

Stellaris

DarkSpace (Stellaris 3.14)
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Update: Apr 18 @ 4:20am

DARKSPACE v2.96i
Hotfix 1 - Resolved a bug for the Skyborn Society/Collective civic (Hyperflora origin)

Update: Apr 5 @ 9:16am

DARKSPACE v2.96i
Adjusts several parts of the mod & adds a new ascension perk.

DARKSPACE v2.96i MISC CHANGES:
- Requiem origin - changed starting systems
- Arcane origin - adjusted starting economy & habitability trait
- Nerfed Doomsday Onset bombardment damage
- Fixed an issue with combat computers for DS bio ships
- Fixed/added some background code to add buildings of specific civics or empire types (origins)
- Removed the civics "Warlord Paragons" & "Hearts of Iron"

Nomad Origin:
- Adjusted planetary decision & Ark naval cap limit
- Gain intel in a passively now when science ships are located in other empires
=> scales with the relative Codebreaking level
- Have now a "Stability" system
=> decreases if recruiting too many pops at once
=> decreases when losing an Ark or Alarai
=> nerfs job output and strength
=> rises monthly by +0.75
- Naval Cap jobs with Manpower have now energy upkeep
- Fixed localisation errors
- Fixed Nomad leaders not receiving additional levels from modifiers

New Ascension Perk: Dawn of War
- Unlocks 2 new technologies to gain access to the "Shepard Titan" and "Avatar Carrier"
- Unlocks new edict to boost strike craft
- The 2 new ships cost alloys and influence

Update: Mar 30 @ 8:35am

DARKSPACE v2.96h
Reworks the entire Hyperflora origin!

DARKSPACE v2.96h MISC CHANGES:
- Nomad tradition "Voidborn" now needs 5 ascension perks picked, not traditions
- Improved some tooltips of the Plague origin effects (Virus Strains)
- Cyberpunk civic councilor received engineering research speed as 2nd bonus
- Changed system initializer of the Ark of Constructors -origin
- Changed system initializer of the Zroni -origin
- Adjusted the tooltip of the Xenomorph traits (they are unlocked after gamestart)
- Adjusted the Brethren Entities modifier (monthly limit is now 150)
- Adjusted localisation of all Zroni events
- Infecting an empire with the Galactic Plague origin now adds an opinion malus
- The "Exterminatus" bombardment is now called "Doomsday Onset"
- Nomad edict to spawn armies now also works with pops
- Nomad leader traits are now unlocked by traditions (Reavers, Voyagers, Industry)
- Nomad buttons are now in another place in the UI due to changes of UI overhaul mods

New Planet Classes
The following planets can be found in new "Exodus" galaxies (Nomad crisis path) or in solar systems of DarkSpace origins.
- Retinal World
- Metallic World
- Lumincesent World
- Aurora World
- Fungal World
- Ethereal World

ORIGIN UPDATE: GALACTIC PLAGUE:
New Civic: Biome Architects/Coordinators
- This empire sees the galaxy as vast garden
- Can transform planets into unique classes
- Unique classes add new orbital deposits dependent on their (random) class
- Unique classes add 1 pop to a nearby non-artificial colony once created
- Gain unity when finishing a new biome

New Civic: Skyborn Society/Collective
- A species of "flying plants"
- adds bonuses and exotic gases production
- Can build the "Ethereal Spire" building in the sky for amenities, housing, unity jobs
- Can build the "Ethereal Citadel" building on colonies with a Gas Giant in the system, adding exotic gas production to researchers
- Can construct "Verdantus" ships with food & exotic gases
- Verdantus ships have a healing aura and can equip "Sprout Crafts"

Misc Changes
- Can now take Catalytic civics
- Rewrote origin description
- Reworked the decisions - adjusted costs and limit of using them
- Reworked origin initializer
- Reworked terraforming links
- Reworked the Hyperthrophic trait
- Removed the unique job & technology

Update: Mar 13 @ 8:16am

DARKSPACE v2.96g
Reworks the entire Galactic Plague origin!

DARKSPACE v2.96g MISC CHANGES:
- Added new localisation Concepts for origin-specific civics (origin selection)
- Deactivated the Stellar Engine AP
- Fixed the Crusaders civic modifier having a broken bonus

Nomads:
- Added "Storm Worlds" to exodus galaxies & origin systems
- Fixed "localisation\ds_l_english.yml, line 3090: Should be tech_rare_crystals instead of tech_volatile_motes"
- Fixed pop growth traits not working for individual machines
- Fixed the Recruitment Decision going over Crew Capacity
- Fixed the Recruitment Decision checking for wrong amounts of available Housing
- Fixed Nomad agendas not having a description
- Fixed and adjusted starting income for all Nomad empires
- Fixed the UI layout for several things
- Fixed some fleets being unintentionally deleted when jumping to a new galaxy (Exodus)
- Fixed Colossus ships being deleted

ORIGIN UPDATE: GALACTIC PLAGUE
- Does not require the "Devouring Swarm" civic anymore!
- Imported the files of the organic Cellaris shipset to update the DS shipset

New Civic: Brethren Entities
- Can create Hive Krakens and Hive Moons (biological ships)
- Have a new weapon component
- Gain additional food & society research dependent on the amount of owned mining stations

New Civic: Clustermind
- Is a civic for "tall-gameplay", can grow additional bonuses on all non-artificial worlds
- Increases the amount of districts, unity production, amenities & housing
- Has terraforming bonuses
- Scales up over the first decades
- Scientist gain passive experience

New Civic: Gene-Seekers
- Can use "Xenomorph" traits
- Will always automatically convert xeno pops to the own species!
- Unlocks resource "Genetic Markers" for a skill tree
- Turn converted, eaten or purged pops into Genetic Markers
- Can level up/use different effects as they wish by spending Genetic Markers

Misc Changes
- Reworked origin description
- Reworked origin homesystem
- Reworked all event descriptions, effects and code
- Reworked traits
- Fixed Xenomorph fleets from infections spawning debris

Update: Mar 2 @ 11:38am

DARKSPACE v2.96f
- Added the info that Nomad capital ships cant create capital ships. except the Mobile Shipyard
- Adjusted Nomad tooltips
- Nomad "Mobile Shipyards" can now produce other shipyards
- Fixed a variable bug in the Nomad UI

Update: Mar 2 @ 3:09am

Hotfix 1: Deleted unused images

Update: Mar 2 @ 1:07am

DARKSPACE v2.96e
This large update reworks the Nomad origin and adds many bugfixes, improvements and changes to the entire mod.

DARKSPACE v2.96e MISC CHANGES:
- Added new planet types that can appear in the new Exodus galaxies
- Added a scripted value to check for mod compatibility
- Origin Hyperflora & Ark of Constructors = Changed civic requirements
- Certast & Certus cost only 1 point now, but adjusted the bonuses & requirements
- Rewrote origin descriptions
- Rewrote civic descriptions
- Rewrote Destiny Ascension texts/events
- Fixed Phoenix origin requiring Megacorp (doesnt need it anymore)
- Fixed errors in the localisation and missing tooltips
- Merged all localisation files into one
- Removed the Utopia origin from the empire creation

Spectrals Changes:
- Adjusted modifier effects of their Skillpoint UI
- Civic now costs only 1 point
- Fixed "Nier" ships being stronger than anticipated

ORIGIN UPDATE: NOMADS
Misc Changes
- Added counter for available specialist slots
- Added a way for Nomads to gain CAM for superweapons
- Added an amenity building for planets
- Added a new Ascension Perk for passive Manpower Growth.
- Added a new starbase research module to Cosmic Voyagers tradition
- Added a new 3d design for Arks and the Alarai
- Added new starting system initializer
- Added new traits for the common leader classes.
- Reworked Manpower upkeep
- Reworked the entire localisation
- Reworked multiple traditions
- Reworked all ascension perks & icons
- Reworked all monthly economy events
- Removed the Planet-Disintegrator kilostructure
- Removed the Nomad-Gateway kilostructure
- Removed the Void Armor components
- Removed "Diplomats" playstyle, because it isnt a true Nomad empire
- Removed Pop Nodes.
- Nomad technologies are now their own tech category ("Nomadic")

Reworked Civics
- Added councilor positions to all normal civics
- Added gestalt variants for several civics
- Added new civic for orbital station bonuses
- "Space Cult" can now build "Orbital Sanctuary" kilostructures

Reworked UI
- Added new background
- Added many new icons and tooltips
- Reworked entire UI layout & code
- Reworked entire event & script effect code
- Removed blue/cyan "Nomads" title in front of many names and replaced it with a new icon

Reworked Manpower
- Own icon
- Changed growth parameters and scaling, using species trait and empire modifiers alike
- Can now automatically be assigned to certain resources after growing
- Can now die when losing too many ships
=> Scales for ALL ships by [5:(0.01*ship size)]
=> When losing Arks/Alarai = Nomads lose 5 MP at once!
- Production scales now with certain Vanilla techs
- Growth scales now with certain Vanilla techs
- Grow always slower when being at war

Reworked Crisis Path
- Is now called Exodus
- Aim to leave the galaxy to find a better home
- Create a machine that fractures the fabric of time and space, causing damage in the entire galaxy
- Rewrote all events, scripts, effects, structures, techs and added many new events & elements
- Uses now a new resource
- Lets you know "reset" the galaxy as different "galaxy type", over and over again
- Takes only fleets with an Alarai, Ark and Shipyard to the new galaxy
- New empires will have a small defense fleet

Update: Dec 7, 2024 @ 2:32pm

DARKSPACE v2.96b
- Fixed a trigger bug for the Halo & Darkmatter Ripper ascension perks.

Update: Dec 7, 2024 @ 4:46am

DARKSPACE v2.96a
A huge content and QoL update. All updates in the v2.96 series will follow that line with the highlight of a full Nomad origin rework & expansion

ASCENSION PERK UPDATES:
Arcane Ascension
- Adds FE techs
- Adds new expensive techs for the buildings & ships.
- Removed all its edicts
- Buildings are now more limited, but boost now certain jobs.
- Buildings cost now also Dark Matter.
- Changed the "Signifier" component.
- Changed a lot of the internal code, this may break savegames!
- The technologies are now an own category - Arcanism

Gods Vengeance
- Changed entire description
- Changed stats of Voidangels
- Changed costs of jobs and weapon component (titanic size)
- Added new sections for Voidangels

Replicators
- Removed

CIVIC UPDATES:
NEW: Replicators
- Removed the ascension perk "Replicators" & Nanitar ship type
- Replica entirely reworked
--- got a new model and many new sections for each type (bow, mid, stern)
--- replicate themselves when a special edict is on - scaling with naval capacity & nanite economy
--- automatic replication adds a random existing design
--- happens every 2 months, if edict is active
- Added new civic bonuses
- Added a new technology and 2 edicts

Shadow Tactics
- Changed all bonuses - its now the best cloaking & espionage civic in the game.
- Added a new cloaking tech & component.
- Added building for FTL bonuses scaling on Encryption/Decryption
- Added the "Preventive Strike" casus belli.

Certus
- Innovator Megastructure is now more expensive and takes longer to finish.
- The planets have now a cooldown of 4 years (prev 3).
- The planets are now shown in the outliner.
- Construction site can now be dismantled.

Vero
- Added new building "Ministry of Yen" to gain additional Untiy and Alloys from researchers.
- Building "Ministry of Vi" now also adds +2 researchers.
- Changed civic bonuses.

Warlord Paragons
- Soldiers now give additional stability.

ORIGIN UPDATES:
Zroni
- Improved the edicts.
- Now only visible if the Ancient Relics DLC is owned.
- Using the decision now only uses every 5h pop.
- Should now only get Zroni as precursor.
- Have now an edict for better Jumpdrive range and lower cooldown.

Phoenix Empire
- Replaced the Ecumonpolis with a large Stahl World & adjusted all deposits.
- Has now a unique strong faction.
- Councilor is now also for the Commander available.
- Changed all requirements for the origin and civic.
- Changed origin system initializer.
- Changed civic bonuses.
- Removed the ruined megastructure.

Arcane
- Added new origin icon.
- Added Arcane research speed (new tech category).
- Nerfed the colony ship debuff and reduced its duration.
- Changed all blockers - progress is now easier over time, represent now construction sites.
- Changed system visuals and all blockers.
- Changed all districts - provide now more housing for all & amenities for gestalts.
- Finishing all blockers enables a way to unlock "Arcanism" (Arcane technologies).

Ark of Constructors
- Added megastructure build speed due the background story.
- Start now with 4 fewer pops due being only remnants.
- Changed origin initializer.
- Changed costs & stats of the research districts.
- Can not be any bio civic anymore.

Utopia
- Nerfed the colony ship debuff and reduced its duration.

Xeelee
- Added more amenities to the planet, scaling with local pops.
- Added 1 guaranteed habitable world back for a better early game.
- Starts now with Dark Matter tech & has +1 as guaranteed production.

DARKSPACE v2.96a MISC CHANGES:
- The civics Crusaders + Vero can not be Gestalt anymore.
- The civic Devouring Phantoms can now be Gestalt.
- The civic "Regulated Consumption" has been blocked for Lithoids & Machines.
- Blocked many origins and civics from each other from the newest DLCs.
- Certast & Certus got blocked from certain origins, because their backstory doenst fit.
- Fragment Worlds now hopefully have City Districts in the AI specialization included.
- Reformatted the entire DarkSpace localisation.

- Added missing guaranteed habitable worlds to some origins.
- Added Hive versions for certain civics to support Councilor / Node exp modifiers
- Added icons for all DS megastructures in the new megastructure construction menu.
- Added new tooltips to all megastructure constructions (menu.
- Added extra districts to the Fragment Ecumonpolis of the Eldritch origin & improved tooltips.
- Added unified trigger for crisis perks in DarkSpace, Cellaris, Electroids and other mods
- Added unified trigger for the galcom in DarkSpace, Cellaris, Electroids and other mods

- Adjusted descriptions / tooltips of some civics and origins.
- Adjusted stats of some origins and civics.
- Adjusted stats of Spectral ships.

- Fixed the "Timerift" planet in the Spectrals origin zooming out to far when locking the camera.
- Fixed Gray Tempest origin "HQ-Core" + "Jager" stern component slot issues.
- Fixed many (harmless) lines in the error log.
- Fixed behavior of the Assimilator building jobs & updated all tooltips.
- Fixed the Darkmatter Ripper and Halo not having the same technology requirements.

- Removed the civic Peacekeepers.
- Removed the ascension perk Replicators.
- Removed the Spectralic shipset.
- Disabled the Exterminator ship ascension perk

Update: Oct 29, 2024 @ 11:04am

DARKSPACE v2.95d
- Minor fixes.
- Updated mod for Stellaris DLC "Grand Archive"