Stellaris

Stellaris

DarkSpace
3,061 Comments
Lelouch VI Britannia Nov 21 @ 10:26am 
to those saying add more recorces to nomads its been stated that its not possible due to limitations
giimer Nov 20 @ 11:39pm 
Only 1 Skycatcher?
Inerael Nov 20 @ 3:13pm 
I love nomad personnaly <3
Quickdraw6 Nov 20 @ 3:05pm 
Yeah, Nomad is a really cool idea in theory but this implementation simply does not play nice with most of the base game, let alone other mods. Tbh I'd really hoped PDX would have made their own by now to build off of....
KittyFox Nov 18 @ 6:34pm 
Why is even non genocidal nomads auto aggroing enclave's on proactive non aggro first contact stances?, can nomads please get a bug fix/balance pass because i've been trying to find a way to make this origin work and it simply just does not compare to any other origin in the game right now, 80% of the civics in the game simply don't interact with it, same situation with traits. Between the bugs, the extremely weak balance compared to even vanilla empires, there's really just almost no reason to play this origin until it gets looked at again.
KittyFox Nov 13 @ 4:53pm 
Mobile Assembly Lines in the Dynamic Industry Nomad tradition tree is no longer unlocking mobile shipyard on acquisition.
替你炒作业 Nov 12 @ 1:56am 
有汉化吗
majorYT Nov 11 @ 5:49pm 
I am crashing whenever I load up Requiem
TrKMeRLiN Nov 11 @ 7:50am 
Nomad leader traits for resources don't seem to be working
TrKMeRLiN Nov 11 @ 7:07am 
Any plans on adding more resource types for nomads?
perl Nov 10 @ 5:38am 
Cool mod
Erik Ier Nov 8 @ 7:14am 
It's possible to add a setting to remove the fog of war in the center of the galaxy ? Because when you play with a mods that allow you to play in the core.. it's dificult to see your own empire :tgrin:
giimer Nov 5 @ 2:04pm 
Please tell me about Arcane Origin.

Arcane Ringworld has 200 workers per district. A regular Ringworld has 1,000 workers. Shattered Ring Origin and Alderson Disk Gigastructures Origin allow segments to be repaired later. Will there be a way to repair Arcane Ringworld?

1.1 If the answer is "no," is it permissible to leave the original ring? Or will that break the event?

How does "Ancient Relay" work? Like a relay? Like a gate? I've built several in neighboring systems, but my ships don't want to use them.
Fenrisúlfr Nov 5 @ 6:45am 
Exakan does want any content to be dlc locked
Exan_Flo Nov 5 @ 5:10am 
organic shipset still uses alloys so shouldnt work with galactic plague needing bio shipset but does
giimer Nov 4 @ 9:47am 
I realized my mistake. I didn't build a building to transform the population.
Exakan  [author] Nov 4 @ 7:34am 
giimer Nov 3 @ 7:01am 
2Exakan Thank you. But at what stage of the crisis does the trait appear?
Exakan  [author] Nov 3 @ 3:46am 
@Exan_Flo Fixed in the newest version, coming next week.
@victoriousdread07 (private) Yes, perhaps until the end of the year (needs a rework).
@Inerael Yes!
@commissar viktor For modding questions please join my Discord.
@King Doge Thanks!
Exakan  [author] Nov 3 @ 3:45am 
@giimer The events, crisis UI and situation tell you this far earlier :P
giimer Nov 2 @ 2:38pm 
I tried the "Rift Crisis". The entire population on all the colonies died. I needed the "mirror trait", but I missed it.
At what stage does it appear? Where did I go wrong?
King Doge Nov 2 @ 10:53am 
one of the best mods and the creator is insanely active and responsive to feedback
Inerael Nov 2 @ 8:16am 
Hope we get back synthetic god one day :)
commissar viktor Nov 1 @ 7:36pm 
Yeah i just checked what you said, it dose in fact have its own Tradition tree.
Anyway thanks for that info
Fenrisúlfr Nov 1 @ 6:40pm 
it can be done, in fact certus/certast has its own tradition tree last i checked
commissar viktor Nov 1 @ 6:34pm 
I got a modding question for you Exakan.
So i am looking to stellaris modding because i wanna create a mod that gives Each civic (Permanent ones) there own Tradition tree's, i wanna know if this is something that can be done before i go in and try to learn Stellaris modding.
Do you intend to bring back the synthetic gods origin? pairing that with the Mass Effect Reapers shipset was something i wanted to do. thanks for making this mod.
Exan_Flo Nov 1 @ 7:22am 
portraits dont have the food upkeep trait
Exakan  [author] Nov 1 @ 6:52am 
DarkSpace v2.97g is live!
This update includes the crisis path "Phantom Reality"!
Full Changelog: https://steamcommunity.com/sharedfiles/filedetails/changelog/2719075597
Exakan  [author] Nov 1 @ 5:48am 
@Jill @InvIzIble I cant replicate this issue. Some told me it is a planet designation issue caused by Vanilla, try changing it and report me what happens. Will try add a workaround though.
What empire build and mods do you use aside of DS?

@Nameless When does it crash?
Exakan  [author] Nov 1 @ 5:43am 
@Akashugo It isnt deactivated by me, it is casued by Stellaris itself. Digsites spawn only for normal countries, and Nomads dont count as a normal one.
Akashugo Nov 1 @ 3:32am 
hi, i wanna know where is in the mod folders/configuration is the part where nomads are unallowed to dig archaeological sites. im using your mod and nomads origin with some mods that add interesting archaeological sites. and i wanna disable only that part of nomads to be able to dig them. if you coudl help me with this. jsut need to know where is on the entire mod folder hah
Noobosaur Oct 31 @ 5:19pm 
@Exakan Hi! There seems to be a problem with galactic plague origin, it sometimes crashes and when i get the civic that unlocks the hive krakens and hivemoons, i can't find them anywhere in the ship design after i research the technologies.
Nameless Oct 30 @ 6:46pm 
found a bug in the galactic palge oragin, it crashes reguraly and idk why. and the pathonon ship is clasifyed as a inorganic ship as seen in how you build it with aloy
InvIzIble Oct 29 @ 10:40am 
Same as Jill(

Yep, plenty of other mods are presented. Should we just move DS lower in the playset?
Jill Oct 29 @ 10:39am 
it appears its only when colonizing but its enough to bankrupt the empire early game
Jill Oct 29 @ 10:30am 
new colonies of arcane ringworld are still consuming crystals
Caruxis Oct 28 @ 3:20pm 
Ah, that makes sense. Oh well, the other origins I've tried so far work just fine so it's no biggie :)
Yotsen Oct 28 @ 2:23pm 
Exakan! Remove the blockers from Vero's immortals, and my life is yours!!!
Exakan  [author] Oct 28 @ 11:08am 
@Caruxis Thanks! Yes, the origin has been removed because 4.0 broke it.
Exakan  [author] Oct 28 @ 11:07am 
@InvIzIble Do you use other mods? For me that doesnt happen.
commissar viktor Oct 28 @ 6:30am 
4.0.0 broke alot and Xeelee Holosphere was one of them
Fenrisúlfr Oct 28 @ 6:19am 
i believe it was broken by 4.0 as such it is disabled
Caruxis Oct 28 @ 5:11am 
Hey, just wanna say that so far I love the mod! The addition of clear tooltips is very much appreciated as some mods I've looked at are a bit unclear on certain mechanics and things.

One question though, you mention something called a "Xeelee Holosphere" origin (in the one-planet challenge), but I don't see that as an option? Unless that was some kind of joke/reference I didn't get in which case nvm :P
Roland Oct 26 @ 2:23pm 
If we could please (anyone) get a Battlestar Galactica Themed Ship Set to go with the Nomad Origin/Playstyle content that would be superb!
KillerMan96 Oct 26 @ 10:39am 
question does the xenomorph virus strain work?
Jill Oct 26 @ 9:52am 
i just colonized a planet as the nomads origin and the planet also was consuming crystals with virtual trade shard/complex
TrKMeRLiN Oct 26 @ 8:24am 
any ETA on the ascension perks? I miss Arcane Ascension.
InvIzIble Oct 26 @ 7:54am 
Arcane Ring origin UPD:
(playthrough as hive)
At last i've colonized it. The reason for consuming crystals is, it's default specialization is "virtual trade complex". I guess it should be just simple "city/nexus" specialization, so it would not consume rare resource. It also doesnt allow to change that specialization, other variants stop being built every month.

My graphics is ok with arcane ring btw
Jill Oct 26 @ 7:09am 
im not sure if its on my side but arcane ringworld has flickering graphics