Stellaris
DarkSpace
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Aggiornamento: 29 nov, 11:41

DARKSPACE v2.98b

Origin Comeback: Synthetic Gods (beta)
- Are now a popless empire like Nomads
- Galaxy empires will now start far more advanced (spawn script can cause low fps the first few ingame days, but ignore it)
- Added a prescripted flag and room background
- Added the "Arrival" situation
- Added new components (+icons) to all ships
- Added a new starbase type (can also be constructed by their titan ship)
- Added action buttons/components to their titan ship
- Added an edict to "restart" the galaxy (visiting a new one, old wormholes are removed, adds "Arrival" situation back)
- Reworked & renamed all ships in stats, icons, components, abilities
- Reworked their entire UI
- Reworked all tooltips / events
- Reworked the entire script
- Reworked origin system initializers
- Removed the ascension perk and megastructures

Synthetic Gods Invasion
- Start the origin in the distant star cluster outside of the galaxy
- The "Arrival" situation will tick down, meanwhile prepare your fleets (you already spawn with a few, so check out what their components do!)
- After a few years the galaxy connects via wormholes with your homecluster
- All empires will have fleets and be hostile!
❗This origin has been reworked entirely, please report bugs on Discord :)

Misc Changes
- Nomads: Now have to pay a small energy cost when assigning any form of specialist or strategic resource
- Nomads: Growth of Manpower slightly increased (4 -> 5)
- Fixed loc and script issues of Eldritch civics (playable when picking the origin)

Aggiornamento: 25 nov, 6:14

DARKSPACE v2.98a

Misc Changes
- Updated the mod to Stellaris 4.2

Aggiornamento: 4 nov, 7:26

DARKSPACE v2.97h

Misc Changes
- Fixed Certast civic
- Fixed a starting district issue with DS's new ringworld set
- Fixed ascension perk Xeelee Engineers
- Fixed ascension perk Dawn of War
- Fixed organic DS portraits not having the "Organic" trait for food upkeep
- Added more Extradimensional variants to the DS portraits

Aggiornamento: 1 nov, 6:50

DARKSPACE v2.97g

New Crisis Path - "Phantom Reality"
- This path has been created for the MODJAM2025 and won the #2nd place!

Phantom Reality contains:
- 1 Ascension Perk with 16 Menace Perks & 9 objectives
- 3 ship types with unique components & weapons
- 1 army type
- 1 casus belli
- 1 bombardment stance
- 1 pop ascension (Unbidden/Eldritch themed)
- A crisis war with a unique situation mechanic, including a dynamically scaling progress
- Unique game mechanics to devour the galaxy with an aura of death & summoning eldritch horrors
- 2 endings, both enabling an entirely unique playstyle after the endgame

Aggiornamento: 28 ott, 11:04

DARKSPACE v2.97f - Hotfix1

Arcane Origin
- Fixed an issue where Hiveminds on Arcane Ringworlds had a too weak starting economy
- Fixed an issue where new colonies on Arcane Ringworlds would have a wrong starting city district

Aggiornamento: 28 ott, 11:01

Aggiornamento: 26 ott, 3:50

DARKSPACE v2.97f

I am back, with many changes and fixes :)

New Ascension Path: Neuronal Existence
- Only for Hive Minds
- organic virtual, but with a few more planets on average

Origin Comeback: Arcane
- Added a new district set with new zones
- Fixed the origin gamestart & trait habitabiltiy (only Arcane Ringworlds)

Origin Galactic Plague
- Renamed Living Hiveworld to Biomechanical World
- Has now +1 Decryption/Codebreaking for easier espionage operations (for Infection)
- The building for Organic Matter does not require exotic gases anymore
- Can now create more Biomechanical Worlds via decision
- Fixed Organic Matter gain from eating/purging pops
- Fixed the Gene-Seekers civic
- Fixed Strain locs still having the 3.14 loc values (1->100)

New Civic: Invasive Species
- turns into cluster gameplay
- has altered atmosphere mechanic + decision

New Civic: Eusocial Collective
- Only for ART portraits (because you play insect swarms)
- New army type & leader traits
- Can create underground nests for Nesting Queen jobs

Misc Changes
- Fixed councilors to all leftover civics
- Fixed district modifiers not working anymore
- Fixed buildings having a wrong resolution since 4.0
- Fixed several issues for the Galactic Plague origin's civics since the 4.0 update
- Fixed some loc issues
- Fixed Skycatcher naming bug
- Fixed Cyberpunk job/civic stats & situation speed
- Fixed Hyperflora decisions having too low numbers
- Fixed Eldritch Ancient Library deposit + tooltip
- Fixed Hivemoons and Hivekraken (Galactic Plague) not being available with Organic Shipsets
- Fixed Verdant ships (Hyperflora) not being available with Organic Shipsets
- Fixed planet backgrounds
- Fixed origin gamestart effects
- Fixed Ancient Library deposit jobs (Eldritch origin)
- Fixed Code Sentinel jobs (Eldritch origin)
- Renabled some portraits

Aggiornamento: 23 ago, 2:38

DARKSPACE v2.97e - Hotfix2

- Fixed district modifiers

Aggiornamento: 15 giu, 2:56

DARKSPACE v2.97e - Hotfix1

- Fixed origin Galactic Plague

Aggiornamento: 15 giu, 2:26

DARKSPACE v2.97e

- Fixed some DS ships not having a correct name
- Fixed origin Tempest
- Fixed origin Constructor Ark
- Fixed origin Nomads (can now produce trade)
- Adjusted Vero civic stats