Stellaris

Stellaris

[4.2] Empires Expanded
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Update: Mar 14, 2023 @ 10:12am

- New origin: Born of Knowledge
- 5 new civics:
> Anarcho-Tyranny
> Machinarchy
> Volatile Farming Methods
> Gaseous Fracking Techniques
> Antique Appropriators
- ALL normal and gestalt civics from the mod updated and changed, some with entirely new functions or modifiers
(for a comprehensive list of changes, click here: https://pastebin.com/JxrkLki1
- New trait system for the Master AI (8 possible traits/boons)
- Several new and altered events relating to the Master AI
- Now possible to possibly alter the outcome of the Master AI chain if certain outcomes are reached
- Restored old system for Machine and Nihilistic Cults, where the Traditionalist faction is only altered
- Removed the randomised energy costs for Peacekeepers after war ends
- Minor changes to some resource costs of some events
- Updated relic icon for Shivkonian Mechanical Consciousness
- Updated some civic icons
- Updated older trait icons
- Born of Knowledge capital building now properly allows buildings with capital building requirements to be built
- Machinarchy now also has an edict to change effects of Heads of Operations across an empire
- Duration of starting Machinarchy capital modifer reduced to 5 years
- Plague-Ridden events now properly start
- Immortalising the Ruler events now only occur for empires with the Cult of Personality civic
- Bonuses from Heads of Operations now provide a percentage bonus to output of jobs, rather than a static value
- Machines now only become Heads of Operations if there is no other suitable job available
- Edicts that have no duration now have cost listed rather than an upkeep
- Empires with the Dwindling Arcologies origin can now finish the event chain through obtaining a colony through any means (not just conquest or colonisation)
- Bio-Matter Research Sectors are now limited to 3 per planet
- Planetary Councillors no longer produce Consumer Goods
- Unity upkeep variant of Planetary Councillors now has 5 Unity upkeep down from 6 Unity
- Social Darwinism now has a unity reduction of -10% from -5%, but Politicians produce 1.5 Energy rather than 1 Energy
- Loyal Criminals in empires with the Anarcho-Tyranny civic no longer reduce Trade Value
- Anarcho-Tyranny empires now get the Mismanaged Provinces deposit on colonies much faster
- Warlord jobs now require less Pops before becoming available
- Warlords now also produce 5% crime but reduce amenities by -5% instead of -10%
- Added the Anarchic Influence civic (currently unobtainable)
- Localisation errors in certain events fixed
- Special projects related to the Plague-Ridden origin now properly fire consistently
- Strategic-production civics have the production bonus to their strategic resource reduced to +25% from +50%
- Strategic-production civics (on active worlds) reduce their corresponding job output bonus decreased to +50% from +100%
- Added demand for Machine Cult traditionalist faction requiring cybernetic/synthetic ascension
- Modifiers of Sovereign Nations changed to focus more on intel/diplomacy while reducing national unity/cohesion
- Cost of Deal with Nations/Planetary Assembly reduced to 20 influence from 150, enactment time reduced to 30 days from 120
- Cost of clearing nation blockers from the Sovereign Nations civic drastically reduced, now largely requiring influence instead of alloys
- Time for clearing nation blockers increased slightly
- Information for clearing nation blockers and effectiveness chances now displayed more clearly (in description of planet modifier)
- Additional costs for options regarding nation blockers added depending on the approach
- Added some previously missing icons and other gfx fixes
- Removed the Primitive Protection Program and Arcane Studies ascension perk (as 3.7 effectively adds better versions)
- Cleaned up files where unused/unimplemented features would cause logs in the error log
- Set background in Master AI diplomacy to different backgrounds depending on the stage of the event chain
- Explosion from the death of the Master AI (in revolt event chain) no longer transforms inhabited worlds into tomb worlds, but provides a harsh modifier
- The modifier from protecting a world from the Master AI explosion now also increases pop happiness and lasts only for 5 years
- Moved new Nihilist and Mechanicus demands to traditionalist faction (if civics are active)
- Machine and Nihilist Cult civics can now be reformed out from/into
- Sovereign Nations empires now have the costs of diplomatic and military actions reduced
- Approaches of Sovereign Nations empires now scale in success on their civics, ethics and traditions completed
- Tooltips of some civic modifiers/event chains made less ambiguous
- Bugs with faction demands in cult empires fixed
- Global Superpower deposit stability boon decreased to +2 from +4
- Threatening State deposit no longer reduces happiness, but reduces max districts by 2
- Updated some building icons
- Fixed the Corporate Death Cult icon to use to proper MegaCorp colour scheme (this has been annoying me for so long)
- Sovereign Nations civic is now exclusive with Prosperous Unification origin
- Fixed errors and changes required for 3.7 'Canis Minor'

Update: Feb 5, 2023 @ 1:10am

Update: Dec 25, 2022 @ 2:43am

Update: Dec 11, 2022 @ 5:38am

Fixed relic icons having a black background on the relic screen, due to a change in 3.6.

Update: Dec 10, 2022 @ 3:14pm

Changes to the thumbnail.

Update: Dec 8, 2022 @ 12:28pm

Updated thumbnail from previous update actually applied this time, d'oh

Update: Dec 5, 2022 @ 11:19am

Update: Sep 25, 2022 @ 6:54am

Update: Sep 20, 2022 @ 9:15am

1.4.1 Patch for Fornax:
*Master AI megastructure is now displayed in the outliner
*Master AI Core build cost increased to 7500 alloys from 1000
*Master AI Core no longer requires influence, now needs 250 Rare Crystals
*PPP ascension perk's description fixed
*New flag for the Master AI, with a custom emblem
*Notification for when Master AI cooldown ends added
*Fixed potential problem for mod notifications not appearing

Update: Jul 30, 2022 @ 1:22pm