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Wanted to report an issue I am still having - the bug where "economic policy" from Ethics and Civics Classic is starting off automatically set to "criminal market" and then disappears with no policy set at all.
I narrowed it down, for my game at least, to those two mods; appreciate the update just wanted to give a quick heads up as soon as I could, been tracking this for a little while as I am eager to dive back in.
@The Galator (Croatoan) Will send out a patch soon, thanks for the report!
@Autumn Don't have the exact info, but it's a specialist subject type focused on producing unity/influence, and also improving diplomatic weight. You get tiers with scaling modifiers, techs, and special things like unique trade actions similar to the other specialist subjects.
Thanks again for your hard work on this mod!
But currently, they'd still work mostly fine, with only minor issues, so if you want to play with both before the compatibility patch is out, then that should be all good, apart from a few policies every now and then
Thank you for your hard work on this mod.
I was wondering if this mod is compatible with NGS.
If you’re not sure, that’s perfectly fine. I'll try myself.
Thanks in advance!
Weird that this happened, haven't seen it before, but I'd assume it's something to do with the wrong flag being set at some point causing the event's conditions to not be met.
If the option through the megastructure doesn't work, can you try entering "event maai.999" into the console? That should work for sure, and let me know of what it says in the console when you enter that, if you can!