tModLoader

tModLoader

Too Many Accessories
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Update: Sep 26, 2023 @ 4:25pm

Version 0.7.1 has been published to Stable (v2023.6)

Update: Sep 11, 2023 @ 3:13pm

Version 0.7 has been published to Stable (v2023.6)

Update: Aug 15, 2023 @ 4:44pm

Version 0.6.1
Update to 1.4.4

Update: Jul 11, 2022 @ 4:29pm

Version v0.6 has been published to Stable learn more @

Update: Jul 3, 2022 @ 4:15pm

Version v0.5.4 has been published to Stable
- Hopefully fixed the master mode accessory not being able to be found

Update: Jul 1, 2022 @ 11:46am

Version v0.5.3 has been published to Stable learn more @

Update: Jun 4, 2022 @ 11:07am

Version v0.5.2 has been published to Stable learn more @

Update: May 13, 2022 @ 11:39pm

v0.5.1

Fixed the recipe for the Lowest row accesory enabler (50 Souls of light and night, not 50 souls of light and 50 Bone Gloves, oops)

Update: May 13, 2022 @ 11:10pm

v0.5
Added option to allow only accessories (no armors or armor sets) to be counted as equipped.
Added option to disable visuals for equipped accessories by this mod.
Added option to disable defense accumulation from equipped armors, with the option to only include the one in the vanity slots
Added option to disable the forbidden one
The Forbidden one now works again! Needs Upgraded Research to be used.
Added a bunch of options regarding researched items with the forbidden one, including
- If only accessories are counted
- If the armors in the research provide no defence
- how many game ticks must pass at least between re-checking researched items for equipping

Armors by default only count towards set bonuns, but that set bonus is now calculated by default for all pieces of armor equipped and/or researched
Using the forbidden one no longer disables the remaining accessories enablers, combine at your heart's content if you have at least one vanilla accessory slot available for it.
The Accessory sharer now correctly shares equippables for teammates only. Team 0 (the white one) does not count anymore.
Accesories are now visible between players in multiplayer, and correclty displayed for everyone.
Music boxes will not work when just researched.
Chest accesory enabler now correctly prevents cycles with a chest accesory enabler inside its assigned chest, and a second accesory enabler assigned to the same chest. This behaviour is not tested with multiple chest enablers (just one or two), but the more there are, the more the cycle continues, wasting "precious" chests.

Update: May 7, 2022 @ 2:14am

v0.2 learn more @