Serious Sam 4

Serious Sam 4

The Sirian Star - WIP
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Update: Mar 30 @ 9:23am

Level 3 - Darknes Rises
Reworked level 3 for some better lighting and environmental improvements, along with some gameplay changes

Level 12 - Magma Eater
Hopefully fixed a bug with the final boss where he won't die sometimes by reworking the scripting and adding a fail safe. When he reaches very low hp and does not die after 10 seconds, the script should kill him manually, hopefully fixing this weird bug once and for all

Update: Jan 29 @ 10:32am

Update: Jan 29 @ 10:21am

Level 2 - Walk of Giants
  • Fixed some floating decoration rocks

Level 12 - Magma Eater
  • Fixed a bug where the first door won't open for coop players after the first player went through and started the next fight
  • Fixed a bug where the fight before the temple area won't continue at some point when using enemy multipliers

Update: Jan 19 @ 6:42am

Level 2 - Walk of Giants
  • Improved level design to make it less linear
  • Improved visuals
  • Improved rock hitboxes
  • Minor bug fixes

Level 12 - Magma Eater
  • Restored final boss fix - He sometimes did not die after he has been defeated, hoepfully it got fixed now by changing the boss fight slightly

Update: Jan 7 @ 9:30am

Restored an older version to make level 2 playable again for now

Update: Jan 1 @ 6:13am

Slightly changes for boss fight in level 12 to fix a rare bug where the boss won't die at the end of the fight.

Update: Dec 7, 2024 @ 9:05am

Update for Level 1
  • Improved cutscenes
  • Improved enemy spawns in arena fights and slightly changes for arena fights
  • Improved visibilty for some enemies
  • Fixed an issue where frogs could get stuck, which forces fight music to continue

Update: Nov 29, 2024 @ 7:42am

Fixed level loading issue for level 8 regarding missing laser gun file

Update: Nov 25, 2024 @ 9:53am

Fixed Lasergun bug where a second laser gun was available when entering level 11 from the previous one

Update: Nov 19, 2024 @ 12:06pm

It finally happened, The Sirian Star has been updated again.

The update contains chapter four, including three fire based levels. Go check it out and tell us what you think about it.

Many many thanks to Neiser, who created a lot of awesome assets and reworked level 12 "Magma Eater" completely. I never could have created such an amazing environment on my own. Love you buddy.

Disclaimer: Only level 12 has the new assets aplied to it, the other two fire levels not at this piont. I will update them in the future to achieve a somehow similar amount of detail and quality.

Creating such an amazing level took a great amount of time, but the plan is to give all other levels the same amount of quality. So the plan for future updates will be to rework one level and then release it to the public. Next upodates will hopefully take not so much time anymore, but they will be smaller. After that I will develop the last chapter of the campaign to bring this project to an end.