XCOM 2
[WOTC] MOCX Customizer+
Showing 11-20 of 33 entries
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Update: Feb 19, 2024 @ 10:23am

Fixed bug where using RPGO would not properly give units to XCOM

Update: Feb 18, 2024 @ 10:41am

Fixed a bad default config: I missed a closing double quote. Oops.

Update: Feb 9, 2024 @ 1:35am

New Feature:
- Supports disabling Dark Events that should be tied to MOCX HQ being active or destroyed

Fixes:
- Improved the way the code looks up MOCX nationality to reduce the number of times it scans through all loaded DLC
- Added a redundant event handler to bleed outs to help with mod<>mod conflicts that could stop the base MOCX from properly respecting changes to the bleedout threshold

Update: Dec 16, 2023 @ 6:09pm

Add customization support for invisible heads and helmets as heads in unique customization

Update: May 25, 2023 @ 8:16pm

Major update:
-> Added gender option to the config settings
-> Added native support for RPGO
-> Opened MOCX recruitment rank limits to config so that folks can make MOCX scarier in the late game
-> Added support for Proxian hero units (in the off-chance anyone makes a MOCX Proxian enemy mod)

Update: Feb 19, 2023 @ 1:29pm

Fix bug created by the previous update which broke backwards compatibility for uniform cosmetics. Now clones the ability to provide uniforms and will prioritize the expanded customization but fully supports the original uniform configs.

Update: Feb 19, 2023 @ 11:16am

Expands the cosmetics array for uniforms and now supports tattoos, patterns, scars, and tinting of weapons, armor, and tattoos.

Update: Aug 26, 2022 @ 8:41pm

Added EXALT nationality which will swap automatically when using MOCX as EXALT. Also added configs to support MOCX Phantoms.

Update: Aug 17, 2022 @ 9:46am

Corrected the UI flag so it is no longer blurry.

Update: Jul 5, 2022 @ 1:04pm

Compiled against June 26th update to MOCX.