XCOM 2
[WOTC] MOCX Customizer+
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Update: Dec 4, 2024 @ 10:33am

Try to fix a weird LWOTC issue.

Update: Nov 26, 2024 @ 6:52am

Added a new configurable reward rank array. This will allow players to customize what rank of XCOM soldier they recieve when they capture a MOCX soldier (as opposed to always getting an XCOM soldier of equivalent rank).

Update: Nov 2, 2024 @ 8:15am

Swaps the MOCX dark assault rifle range tables from FLAT to MEDIUM_CONVENTIONAL. This can be turned off in configs.

Update: Oct 16, 2024 @ 8:43am

New Feature:
- Created a new alternative for bleed out math. This will allow for a more reliable partial bleedout chance. Also includes shortcut flags for Always Bleedout and Always Kill to make life easier. These features are opt-in, meaning the OG MOCX everything is used if you don't turn on the alternate version in this mod's configs.

Tweaked Feature:
- Special spawns (MECs from the dark event and MEC Troopers from the add-on) now have a flag which will make them respect the max squad size rather than allowing them as a "bonus" spawn.
- Restricted Hero spawns now properly limits it to 1 hero unit per squad (big shout out to Deadput for catching that this wasn't actually working right and was removing ALL hero units.)

Update: Oct 10, 2024 @ 3:15pm

Major bug fix: Adds experimental fixes for the state change container bloat caused by MOCX.

LET ME KNOW IF MOCX SOLDIERS FAIL TO HEAL OR MOCX PROJECTS FAIL TO COMPLETE.

Update: Sep 20, 2024 @ 9:04am

*EXPERIMENTAL* Add support to restrict the spawned squads to only 1 hero unit per drop pod. This means you will see more "regular" soldiers instead of pods with a reaper, templar, and skirmisher all together.

Update: Jun 28, 2024 @ 10:51pm

Fix a bug where the Character Pool soldier name wasn't properly being applied to the generated MOCX unit.

Update: Jun 8, 2024 @ 2:04pm

Now with haircut specifications!

Update: Jun 8, 2024 @ 1:52pm

Tiny update to add even more expanded customization options.

Update: May 31, 2024 @ 8:38am

Added support for mod-added special enemies to MOCX pods. Similar to how MECs can be added as a "bonus" unit, this will now allow other mods to define non-captureable units as add-ons to MOCX pods.