Project Zomboid

Project Zomboid

buffy's roleplay chat
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Update: Dec 31, 2022 @ 11:52am

[new features]
-there is now a 25% chance to understand a word heard from a language you do not know. this can roll a total of two times per message sent, meaning you can potentially see two random words from a message. thanks to those of you who suggested this feature be added!
-ASL animations can now be disabled via the cogwheel menu -> body options. they are enabled by default.
-ASL animations are now random, and choose between 30 of the radial menu's animations. previously they were context specific and very limited.

[fixes/adjustments]
-messages sent over faction/safehouse radio now appear in chat for people nearby. no more stealth radioing! server operators, this can be toggled off in sandbox options
-admins can now hear speech no matter the range the user set, so long as the admin is in looc range. this should alleviate server operators' need to get up close and potentially spotted by the person they are spectating via right click. server operators, dont be creeps with this.
-refactored languages on radios. now radios are no longer magical translation devices, and no message will be displayed if you dont know the associated language.
-fixed faction and safehouse radio chats not working past your immediate vicinity
-fixed the need to rejoin after dying to relearn languages. known languages reset on death you can now simply learn a language again after dying without any hoops. server operators, i apologize for leaving this bug in production for this long. this component of the language system was pushed by a contributor on the git, and i did not properly take the time to learn how their refactor worked in order to resolve the resulting bug. in the future, i will be quicker about fixing these important bugs, and i encourage you to report them on the mod's comment page.
-for modders, the languages a character knows are stored in these client variables:
getPlayer():getModData()['rpLanguage1'] --slot 1
getPlayer():getModData()['rpLanguage2'] --slot 2

Update: Dec 18, 2022 @ 1:31am

-fixed an issue where players on different elevations could sometimes have their text seen by those out of chat range
-reworked distance calculation to use actual player coords instead of the square they are on. this should resolve edge case issues where people were seeing messages not meant for them.
-fixed asterisks appearing in chat over radio when a player has a custom name color. it will still appear above your head, but that's life baby java sided chat is the bane of buffy's existence

-consolidated cogwheel options into smaller menus to help players with lower resolutions
-added character customization options including hair color, growing hair & beard, and cleaning body blood (server owners, you can disable these in sandbox options if you hate cosmetic freedom <3)
-admins can now remove (admin) from their name via a cogwheel option
-made some sandbox options easier to understand
-anti-starve QoL is now on by default (server owners, you can disable this via sandbox options if you want people to starve to death while RPing)

if you encounter any issues with this update, please feel free to comment and i will roll out of bed to fix them. the root of all evil is your server of choice having placed my mod in a modpack, though. make sure that isn't the case first <3

Update: Jun 17, 2022 @ 2:49pm

sorry for the funny double update but dear god lua does not support russian translation, removing that promptly

Update: Jun 17, 2022 @ 2:15pm

-added russian translation support
-re enabled translation support (sorry xD)
-admin /say and /low messages should be the appropriate ranges now while admin flagged. Probably turn off that hammer in the cogwheel first before RPing though! :D
-gave you a soft headpat for reading this changelog

Update: Apr 17, 2022 @ 5:50am

-Fixed 'q' shouting
-Fixed typo in sandbox options

Update: Apr 12, 2022 @ 10:33pm

-Added distance-based chat options. You can now customize chat range within this mod! These are sandbox options.
-Added client-side chat colors. Access via cogwheel in chatbox.
-Added a language system with 8 languages. Admins can give out language books for users to read and acquire new languages to speak with others. Access via cogwheel in chatbox.
-Many refactors thanks to contributors on the github!

Update: Mar 7, 2022 @ 10:19am

-Dialogue text "between quotes" in /me and /do emotes is now correctly spaced out from the surrounding text
-/name updates are now immediate and appear above your head without requiring a rejoin. Some text does not update until you rejoin regardless-- such as the label of your 'i' inventory.

Update: Mar 4, 2022 @ 4:35pm

-Using /name now sets the name above your head to the value. This, by having it run setForename! Apologies if your mod stores data from the character's fullname/forename. I would recommend using the getUsername function instead, as a player can only have 1 character on any given username they login with.

Update: Feb 28, 2022 @ 6:51am

-Added formatting to inline /me dialogue. Now "text" in /me's and /do's shows up as /say colors. This makes reading emotes far easier if they also contain dialogue.

Update: Feb 15, 2022 @ 7:04am

-Added the ability in sandbox options for admins to toggle ooc/looc on or off. Default is on, of course.
-Fixed Spanish translation based on feedback