XCOM 2
Mod Jam for Long War of the Chosen
Viser 41-50 af 168 forekomster
< 1 ... 3  4  5  6  7 ... 17 >
Opdatering: 15. okt. 2022 kl. 5:54

- Another tweak to the drop rates of Underbarrels.

Opdatering: 7. okt. 2022 kl. 5:46

- There was one instance of AdventSniper_RedAlert instead of AdventSniperModJam_RedAlert in the Advent Sniper folder's XComAI.ini that was causing it to use its original AI instead of Mod Jam's. This has been corrected. Credit goes to MaxMNG for reporting an issue that led me to tracking down this one.

Opdatering: 25. sep. 2022 kl. 5:43

- Raptor Commandos now have a Sight Range of 27 (down from 30), which is the standard value. They now have to rely on Squadsight to shoot you from out of your vision.

Opdatering: 22. sep. 2022 kl. 5:59

- Added new drop table rates for Underbarrels courtesy of Illogical. The old ones are still intact but commented out in case people want to mess with them.

- Added new drop table rates for Bayonets courtesy of Illogical. Mod Jam never messed with these prior, so look in the actual Bayonets mod if you want to see the old rates.

Opdatering: 12. sep. 2022 kl. 10:41

- Updated the Russian Localization, courtesy of Cryxalus.

Opdatering: 11. sep. 2022 kl. 22:25

A whole bunch of Localization updates. The Localization updates themselves as well as most of the notes below were written by AWEIRDGUY from the LWOTC Discord.

- Lead the Target (LWOTC) now specifies that it is only activated on movement, and that the shot can occur on XCOM's turn as well.
- Avenger (LWOTC) now lists more actions that it is able to trigger on.
- Dedication (LWOTC) now lists the actual mobility it grants (it's +2, not +4).
- Cover Me (Shadow Ops) states that it has unlimited range and does not require line of sight to the target.
- Airstrike (Shadow Ops) specifies that it can be used as long as it is somewhere the squad has vision of, but otherwise has no range or line of sight requirement to use.
- Scrounger (Shadow Ops) is clearer with its functionality (it rolls an extra loot drop on a random enemy and can stack).
- Slam Fire (Shadow Ops) has a small point removed that stated Combat Drugs grants crit when it does not to prevent confusion. (Kiruka's note: there is another version of the Combat Drugs ability from Extended Perk Pack that DOES grant crit chance bonus, but that version is not used in any of my classes or class reworks.)
- Bullseye (Shadow Ops) and Haymaker (Stormrider) now explicitly state that their attack is a forced critical hit assuming the enemy is not crit immune and the attack does not miss. Makes it clearer that it will work on the Chosen and for bypassing Counterattack on Mutons.
- Improved Suppression (Shadow Ops) was made more obvious that it will work on any enemy (including robots) that is not immune to disorient.
- Shadowborn (Mitzruti Perk Pack) was corrected to include that the aim and crit bonuses apply at all times the targeted enemy cannot see the soldier. This includes both concealment and when the enemy is at Squadsight.
- Transposition (Mitzruti Perk Pack) has a minor note to state that it still works on Chosen, unlike the LWOTC Templar's Invert. (Kiruka's note: this behavior will most likely change sometime down the road.)
- Swirling Fog (Mitzruti Perk Pack) now actually tells you what it does (+5 def and 15 dodge in addition to the regular smoke grenade bonuses).
- Gore (Stormrider) has an added bullet to state the panic it causes will more often than not make the enemy move, unlike other sources of panic in LWOTC/Mod Jam.
- Watchful Eye (Extended Perk Pack, the one on the overhauled Sharpshooter tree) has been updated to somewhat match the version on the Survivalist tree to make it obvious that it will work at Squadsight.

Opdatering: 29. aug. 2022 kl. 10:17

- Removed the CelatidSplit ability from the Celatid Grub (the Grub had this ability while the Pupa didn't). It's most likely related to making clones, but there's no Localization for it so it's just guesswork based on the code.

Opdatering: 13. aug. 2022 kl. 7:17

- Added MULTI_SHOT_ABILITIES config for DualSlashSecondary, which should hopefully address slowdown issues some people have been having.

Opdatering: 12. aug. 2022 kl. 8:47

- Reversed the previous fix attempt for missing Deep Focus and Supreme Focus on Tempest/Celestial Gauntlets, it didn't do jack shit and made extra Armory clutter.

- New fix attempt for that same issue: Chain Lightning's entry in the ATSR config has been commented out, as ATSR might be applying its settings to abilites added by abilities in its config, and LWOTC's Chain Lightning adds Deep Focus and Supreme Focus to the soldier. Let me know if this works.

Opdatering: 10. aug. 2022 kl. 6:18

- Potential fix for some bullshit bug that should never have happened (Templar MG and BM tier Gauntlets not granting extra Focus). This is done via Template Master, and I specified it to happen as late as possible, so whatever caused the bug should be being overrwritten in this case. The fix is stored in the Ability To Slot Reassignment folder in XComTemplateEditor.ini.