XCOM 2
Mod Jam for Long War of the Chosen
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Opdatering: 27. juli 2022 kl. 20:09

- Fixed a typo in XComEncounterLists.ini that could apparently cause a crash.

Opdatering: 22. juli 2022 kl. 7:32

- Changed some Localization for Underbarrel passives that WSR failed to remove for some reason. They will no longer mention Mobility or reaction fire Aim penalties.

Opdatering: 11. juli 2022 kl. 6:37

- Added a bunch of config written by Mr. Mister to apparently set up visual attachments for primary pistols. I didn't test anything since I don't put attachments on pistols but it seems reasonable enough.

Opdatering: 10. juli 2022 kl. 9:54

- The Frost Codex, Frost Bomber, and Frost Adder (all tiers) have had the iIdealRange variable for their primary weapons set to 3.

- The Frost Trooper, Frost Droid, and Frost Hitman have all had the iIdealRange variable for their primary weapons set to 11.

Note: these changes do not affect their actual range table, just the range at which they will attempt to position themselves for shots. They'll still prioritize things like cover.

Opdatering: 25. juni 2022 kl. 0:18

- Mod Jam will now detect whether you're running the Underbarrels mod at all before making any changes to loot tables that are associated with them.

Opdatering: 24. juni 2022 kl. 1:37

- Fixed a typo with the Underbarrel PG projects' code.

- The Metion Battlesuit PG project should be properly hidden now (you only need to do the initial research with Tygan, and then additional Metion Battlesuits are built in Engineering).

Opdatering: 23. juni 2022 kl. 9:13

- The PG projects relating to Underbarrels will now only show up in your campaign if you actually have the Underbarrels mod installed.

Opdatering: 23. juni 2022 kl. 6:27

Complete overhaul of Underbarrels in Mod Jam.

- Conventional tier Underbarrels are no longer free to build. You can acquire them from timed loot drops now (their rarity goes up the higher tier of drop table it is, so you're more likely to see more of them earlier in your campaign). Anything that drops other weapon attachments can drop Underbarrels. They can be sold for 5 Supplies each. You can also build them in Engineering after completing Proving Grounds projects (much like the ones the base LWOTC attachments have). The values for doing so are the same as for other Tier 1 attachments. The Underbarrel ammo items are completely unchanged economy-wise; you can still build them for free after researching Modular Weapons, and cannot be sold.

- Magnetic tier Underbarrels are built using conventional ones. Their Supplies cost has dropped to 20 to compensate. The magnetic tier Underbarrel Flamethrower now needs Plasma Grenades unlocked rather than a Purifer Autopsy.

- Beam tier Underbarrels are built using magnetic ones. Their Supplies cost has dropped to 25, Alien Alloy cost to 1, and Elerium Dust cost to 2 to compensate. The beam tier Underbarrel Flamethrower now needs Advanced Grenades unlocked rather than an Andromedon Autopsy.

- Underbarrels no longer have a penalty to Mobility or Reaction Fire Aim.

- Underbarrel Shotgun crit damage has been buffed by 1 across the board.

- The Underbarrel Shotgun Ammo that goes in the secondary slot now also grants an Underbarrel Shotgun Compensator ability, letting you fire the Underbarrel Shotgun without ending your turn.

- Underbarrel Grenade Launchers now work with the Fastball ability from Shadow Ops.

- All of these changes are open to config. Previous economy-related configs were left intact (but commented out), and the entire drop table aspect can be disabled if you want to, via the +UnderbarrelsDropInTimedLoot variable in XComUnderbarrel.ini.

Opdatering: 21. juni 2022 kl. 1:44

- Building Automend Weave in Engineering now properly requires a Custodian Corpse instead of a Sorcerer Corpse.

Opdatering: 19. juni 2022 kl. 5:23

- Adjusted the ability icon colors for Whiplash and Lead The Target.