Unturned

Unturned

Arid
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Update: Sep 6, 2024 @ 3:10pm

Patch #4

Notes:
-Fixed skill loss on death!!!,
-Added Covert Drum compatible with SL-VA and Vintar rifles,
-Buffed Technical HMG (DMG 37 -> 48) and the Tank one (DMG 34 -> 42) while also reducing the recoil a little bit,
-Buffed accuracy of the Plane mounted MG,
-Adjusted Pillow to remove fall damage when falling on it,
-Adjusted Painkillers and Multi-Splint to not re-equip after usage but they don't jump around in inventory after usage (in my mind that's better but lmk what you think),
-Fixed Hypervelocity Ammo Box refilling from Drakonov Mags

Update: Jul 8, 2024 @ 2:51pm

Patch #3

Finally fixed the mine deadzone hopefully, I've had some issues with it not saving.

Update: Jul 4, 2024 @ 7:13am

Patch #2

Notes:
- Removed AG-19-MS key from the safezone,
- Reduced movement penalty on high-tier meds from 25% to 20%,
- Reduced movement penalty on all guns when aiming from default 25% to 10% which means you will move faster when aiming

Update: Jul 3, 2024 @ 1:56pm

Patch #1
Notes:
- Fixed WKM barter using unobtainable HMG (thanks sebol!),
- Fixed mine deadzone draining your health in unintended way (thanks Daertle!)

Update: Jul 3, 2024 @ 12:03pm

Version 2.0.6.0

Update Notes:
- Added Magnum DU Mag, rare spawn in PMC locations and barrel caches that allows your CO45's and DF-357's to raid,
- Added Nomad's Exchange IV for exchanging the RPG parts if you're really unlucky and have 4 spare parts,
- Adjusted deadzones to be vastly more hurtful if you don't have the necessary gear, this means stepping into one will be an almost instant death, which in turn means you can't "cheese" deadzones with a bunch of medicine items,
- Adjusted the filter degradation rate in deadzones, both AG-19 and Fort Knell use up ~12.5% less, while the mine deadzone uses up whooping 50% less, AG-19-MS in specific eats your filters considerably faster now aswell,
- Syringe based medicine (Hyper Adrenaline, Regen Stim and Morphine) now heal over the period of 5 seconds after usage,
- Medical items now slow down movement (10% on most and 25% on more powerful ones),
- Doubled the spread and recoil of all weapons on the map while mid-air/jumping,
- Adjusted WKM 12.7 Barter, now requires 1 Herbal syrup and 1 HMG,
- Adjusted IL-2 Barter to be more expensive, HMG switched out for a Tank Memory Module,
- Banned certain skin colors, identical or close to the materials present on the map,
- Removed floating hammer at the south of the map (thanks kirichau!)

Update: Jun 20, 2024 @ 12:38pm

Patch #19:
-Reverted syringe changes 💀,
-Removed Regen Stim, for now

Update: Jun 20, 2024 @ 11:55am

Update Notes:
- Added two new guns: F762-A and F762-DMR,
- Added new ammo type - Precision Ammo Box, utilised by the new guns and all the old "DMRs" (Drakonov, DMR280 and MI10 rifles),
- Rebalanced the aforementioned DMRs, the idea here is the ammo is more abundant, the magazines hold more and the recoil is lower but the damage is also lower, this means your opponents with standard helmets will take 2 shots to kill while with a heavy helmet this is extended to 3, although the spraying ability should make up for that. The DMR/EBR280 also have been made easier to obtain and barters have been adjusted,
- Tweaked all medical syringes to heal over a period of 5 seconds instead of instantly, also Morphine has been nerfed but is cheaper to craft,
- Nerfed Plane Cannon,
- Added more spots for AG-17/18/19 keys, they are spread out in couple new spots, armored doors and whatnot,
- Fixed floating crate on Airfield

Update: Jun 20, 2024 @ 11:46am

Patch #17

Update: May 9, 2024 @ 10:01pm

Patch #16

Fixed the XP loss.

Update: May 9, 2024 @ 4:46pm

Patch #15

Notes:
- Nerfed TX45 damage (33->30),
- Made sandstorms less frequent (should feel much more random now and generally less frequent),
- Removed the map requirement for blueprints (meaning they are accessible on custom maps again)