RimWorld
Compositable Loadouts
目前顯示第 21-23 項,共 23 項
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更新:2022 年 1 月 1 日 @ 下午 10:16

- Add Hotswapping, immediately switch tags on a pawn at the press of a button
- Further expansion of bill mechanic
- Support added / fixes for RPG Inventory, Everybody Gets One, VAEA
- A lot of GUI cleanup, including assign menu integration
- Mod settings for a few new features.
- Numerous bug fixes

A full list of changes can be acquired by reading through the commits: https://github.com/simplyWiri/Loadout-Compositing/compare/v1.1.0...v1.2.0.

更新:2021 年 12 月 17 日 @ 下午 6:34

- Add support for mods which add pawns with their own think trees, yet still have JobGiver_OptimizeApparel, fixes compat with AT
- Order tags alphabetically by default
- Fix apparel conflict algorithm, and move ApparelSlots into its own file
- Add memoization to ApparelSlots interface, should reduce memory overhead + computation overhead (intersections between ApparelSlots can be memoized because they are now immutable)
- Lock gui in place when removing around, opening tabs, etc
- Enable switching pawns using ',' or '.' and LArrow, RArrow when the GUI is open generally
- Replaced current set of colours with a longer and hopefully more pleasant list
- Add explanation string + info button for coverage panel
- Add keybindings for opening both TagEditor window and LoadoutEditor
- Add tag selector window for a less awkward experience when selecting tags
- Add dragging utility to loadout tag editor menu, replaces buttons which moved tags up/down manually

更新:2021 年 12 月 11 日 @ 上午 12:43

[Auto-generated text]: Initial upload.