RimWorld

RimWorld

Simple Warrants
Showing 1-10 of 12 entries
< 1  2 >
Update: Aug 8 @ 4:32am

- Fixed UI going off-screen on some displays

Update: Jul 25 @ 2:18pm

Updates
- Warrants can now be delivered via Drop pods. Factions will of course give you your reward via Drop pod as well if you choose that route.
- You can now choose to disable specific types of warrants being made on your colonist instead of having to disable them entirely.
- Fixed UI Overlap Bugs
- Fixed warrant message not appearing Bug

UI Update
- Warrants are now selectable so you can view a little more info
- Warrants for pawns now come with a message from factions
- You will now see the estimate threat level for your warrants
- When creating a warrant you can also input a custom message

Update: Apr 20, 2024 @ 4:46am

Update on 4/20/2024 7:46:52 AM.

Updated for 1.5!
-Removed “Beta” tag from Simple Warrants
-Gave Warrant Tab an Icon
-Capture Alive Pawns will now be sedated upon delivery to your colony
-Removed Random warrant placement on colonist
-Added postpone payment option to warrants
-Added button to filter warrant options from faction
-Added button for Custom Warrant Reasons for Player (With Char Limit)
-Added Confirmation Prompt when creating a warrant

Update: Oct 22, 2022 @ 12:58pm

[Auto-generated text]: Update on 10/22/2022 3:58:24 PM.

Update: Aug 6, 2022 @ 3:15pm

[Auto-generated text]: Update on 8/6/2022 6:15:55 PM.
Update Log:
-Added new warrant type
-Animal must be delivered tame and with overall health >= 90%
-Warrants against hostile pawns no longer generate
-Mod Settings overhaul + Additions
Added raid size setting.
Added raid frequency setting.
Added relationship damage setting (for player-created warrants)
Added relationship damage setting (for player-accepted warrants)
Added warrant generation frequency setting.
Added colony wealth scaling setting.
-Capped to 10 active player creation warrants
-Warrant delivery damages legs until downed rather than whole body. Does not inflict bleeding wounds to reduce chance of bleeding out.

Update: Feb 9, 2022 @ 4:09pm

Update on 2/9/2022 7:09:07 PM.
Update Log:
-Added a check for enableWarrantsOnColonists
-Fixed Assault Warrant Bug

Update: Jan 25, 2022 @ 3:17am

Update on 1/25/2022 6:17:37 AM.
Update Log:
-Added warrant settings check
-Fixed aggresive warrant placement
-Fixed bug creation tick

Update: Jan 19, 2022 @ 11:30am

Update on 1/19/2022 2:30:07 PM.
Update Log:
-Fixed Multiple Pawn Generation Issues bug
-Fixed Object reference not set to an instance of an object bug
-Fixed Artifact not delivered after payment bug
-Fixed Divided By Zero at .HandleFactionsTakenWarrant bug
-Fixed Returned a null site selection bug
-Added Goal for raiders when attacking related warrants colonist
-Pawns currently on a player map cannot have a warrant placed on them
-Reduced likelihood of randomly placed warrants on colonist
-Added conditions to trigger warrants being placed on colonist
Warrant For Torture: 5% per damage to prisoners
Warrant For Assault: 25% for destroyed Outpost
Warrant For Fraud: 25% for keeping pawns or failing warrants.
Warrant For Poaching: 25% for killing an animal with market value equal to or more than a Thrumbo
-Adding an automatic flagging system for poor reward warrants
-New warrant type for exotic animals
-Removed ability to make warrants with no reward
-Added warning before placing warrants on allied/neutral pawns
-Modified dropdown selection with search and hover info
-Added Mod Option to change % chance of false warrant generation
-Added wealth scaling for generated warrants
-Added Mod option to disable warrants being made on colonist
-Added Mod option to disable warrants being made on artifacts
-Added Mod option to disable warrants being made on animals
-Added estimation times for public and related warrants
-Added Dev option to generate warrants

Update: Jan 19, 2022 @ 11:28am

[Auto-generated text]: Update on 1/19/2022 2:28:17 PM.
File Bloat Removal

Update: Dec 13, 2021 @ 6:45pm

File Bloat Removal