DayZ
Building Fortifications
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Update: Jun 14, 2022 @ 11:06am

As Always Please backup your servers persistence before applying update
**1.18 Compability Update 06/14/2022**

**Across the board Parts Balance**

Changes
With 1.18 Armor on Base Parts were rebalanced
> Frame Parts Explosive Mutliplier Went from 50 to 20
> Metal Parts Explosive Mutliplier went from 40 35
> Also Updated my O_BF_Define to be beter defines for future use

Update: May 23, 2022 @ 1:15pm

As Always Please backup your servers persistence before applying update
** Building Fortifications HotFix 2.0 05/18/2022 **

**Fixes**
> Finally Fixed the parts of Basebuiilding items not going below badly dmg'd
Huge thx to LieutenantMaster for helping me narrow down the Math issue and calculation issue
also thx again to the Admin Dazzieboi from M1NDERs server team for pointing out the isseu and being patient with this problem

**Improvement**
> Made Logging of Dmg to a part Via explosions after being placed and not in hand, Also in Prep
for the 1.18 explosives' being introduced

Update: May 18, 2022 @ 11:13am

As Always Please backup your servers persistence before applying update
** Building Fortifications HotFix 05/18/2022 **

**Fixes**
> Fixed a major issue when profile config settings Bullet/Melee/Explosive Dmg where lower then 100%; making the part never break and or go past the badly dmg'd phase.

> Parts now should now break if you allow base parts to be destroyed by the above parts.
> Thx to @M1NDER and His Admin Team for pointing out the Issue

Update: May 3, 2022 @ 2:53pm

As Always Please backup your servers persistence before applying update

**Building Fortifications update 05/03/2022**

**Changes**

** *Config Mod Computability* **
> Changed the Config for the mod being disabled when Basic Territories mod was used. This in the past was working well however recent update to Core Game seems to have change this. Will work with mod author to fix it in the future, however it will not change anything besides having two configs settings for this mod and Basic Territories. Please adjust my config to fit your needs if using BT mod.

** *Kit Changes* **
> Now with either the Window Barricade Kit & Medium Window Barricade Kit can now be switch either window kit. Using the mouse wheel to change the kit place action to "Change Kit" this will change the Small kit to the Medium kit and Small kit to the Medium kit.
> **Both Kits are still creatable though Recipes but this change just add's it easier to change between them. With proper feedback the Recipes might be removed for soley this system to give players and server owners less Recipes scripts**

** *Slotted = Notched* **
> Changed the "Slotted Plank" to "Notched Plank" this was requested by Mass as his Mod uses Slotted Planks for his Gunrack for his mods. As I've stated before I'm always willing to work with mod authors within reason. hope this clears up any confusion going forward on the items my mod uses and his mod uses

**Fixes**

> Fixed burlap stack being consumed fully if more 5 strips
thx to @Jet#7676 for the bug report

> Fixed Basic Territories Mod disabling my Mods config that would result in the sledge hammer action being enabled and people being able to raid even though they shouldn't
Thx to @Mass#3108 for the bug report

Update: Apr 17, 2022 @ 10:21am

As Always Please backup your servers persistence before appling update

**Building Fortifications Update Fix 04/17/2022**

** *Happy Easter or Big ass Bunny day* **

**Fixes**
> Fixed the invisible collision geometry on opened door ways making it hard to get though the door way.
> Readjusted Geometry Lod's to be more on the front then on the backend for proxies


sorry took so long, the issues wasnt so Cut and Dry. problem was complicated and its silly it was even there.

**Changes**
> Made a Secondary `Open` Interaction area in the middle of the door. for even easier open and closing the door barricade

> Changes the Degree the door opens to from `1.7453293` to `2.0`
This change makes the Door open slightly wider but also makes it so the door is easier to navigate though

> Removed the Old class that were removed last update from the Types.xmls

Update: Apr 11, 2022 @ 1:43pm

As Always Please backup your servers persistence before appling update

**Building Fortifications update 04/11/2022**

Removed the following class's as stated

```
Windowbarricade
Windowbarricade_kit
Doorbarricade
Doorbarricadekit
```

**Fixed**
> Window Barriace, Medium Window Barricade not being able to built when placed up high
> Made some alterations to the Door Barricade when opening and closing to have less collsion to enter and exit tho it.

Update: Mar 29, 2022 @ 8:59pm

opps
Fixed Dail on lock problem

Update: Mar 29, 2022 @ 4:06pm

**Last Hot Fix for Building Fortifications 03/29/2022**

**IMPORTANT NEWS**
So After many hours working with the Expansion team thx to @LieutentantMaster We have fixed the Door Barricade issue with expansion and its mostly thx Him, Also further More Expansion codelocks by default are now compatbile with my mod fully support also thx tho the expansion team and LieutentantMaster

**Changes**
Changes all Class names that will be from from ` - decrepit` to ` Will Be Deleted in 11 DayZ` to alert players the class of an item they have is going to well be deleted in 11 dayz

Window fortifications now have a further reach down and up for building making it easier to trigger the build/dismantle

Update: Mar 29, 2022 @ 7:33am

**Building Fortifcation Hotfix two 03/29/2022**

**Fixes**

> Fixed now being able to switch between dails thx for the bug report from @sky & @xxFaYDeNxx


> Removed the Plank from attaching to the CrossBoard slot to prevent further confusion bug report from @Harry Baulsanga

Update: Mar 28, 2022 @ 11:32am

**Hot Fix and Defines 03/28/2022**

**Introduced a New PBO called 0_BF_Define**

> Just adds a `#define BuildingFort_Mod_1A`
> so other mod authors can do `ifdef BuildingFort_Mod_1A` to `#endif` for easier compability

**Fixes**
Fixed Window Barricade throwing errors of multiple registered Variables, thx to @truedolphin#1001
Fixed Medium Window Barricade have its name be "Test" thx to @skylined#3136
Fixed Building the BF_Windowbarricade Base it would drop the old window barricade kit thx to @skylined#3136

**Things to Note**

I am aware of an issue with Expansion that makes my Door Barricades not openable, also making it show the open promt when any stage is built of the door barricades
Ive Reached out to Expansion and they are aware of the issue and are working with me to fix it. please be paintent with Them and myself as we are working on a fix.
Hopefully soon


Thank you to everyone who has been Giving bug reports and information, please keep it up it helps make this mod far better.