Cities: Skylines

Cities: Skylines

Adaptive Networks (AN) V3.18 (STABLE)
Showing 21-30 of 81 entries
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Update: Oct 7, 2022 @ 4:27am

• elevation/AI control

Github[github.com]

Update: Oct 3, 2022 @ 10:38am

• fixed: missing train track connection bug
• fixed node panel cleanup bug
• NS integration fixes
• clus work around: road name can have dot space when extracting package name in game.

Github[github.com]

Update: Oct 2, 2022 @ 9:42am

• fixed track connections

Github[github.com]

Update: Sep 27, 2022 @ 6:28am

• Fixed: Asymmetrical pavement distortions at nodes
• Feature: copying ……props/nodes/segments to other lane or elevations will copy custom flag names too.

Github[github.com]

Update: Sep 25, 2022 @ 4:31am

• fix pillar angle regression

Github[github.com]

Update: Sep 24, 2022 @ 5:45am

• fixed rebuild lods cauisng blue void

Github[github.com]

Update: Sep 23, 2022 @ 2:24am

issues fixed:
• pillar crash
• displace AN track props when moving/tilting corners/tracks.

new features in AN:
• node/track tags
• lane tags
• track props
• fences

Github[github.com]

Update: Sep 22, 2022 @ 12:06pm

reverted due to multiple backward compatibility issues:
vanilla node tags were uninitialized
tracks don't render on nodes.
lane tags persistency.

Update: Sep 22, 2022 @ 2:55am

• lane tags
• track props

Github[github.com]

Update: Sep 17, 2022 @ 4:06am

• Fixed Virtual stops + overlay
• fixed endFlagsForbidden bug

Github[github.com]