RimWorld

RimWorld

Performance Optimizer
Showing 31-40 of 57 entries
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Update: Jan 5, 2022 @ 11:56am

[Auto-generated text]: Update on 1/5/2022 9:56:29 PM.

Update: Dec 22, 2021 @ 5:26am

[Auto-generated text]: Update on 12/22/2021 3:26:27 PM.

Update: Dec 22, 2021 @ 4:57am

Update: Dec 22, 2021 @ 3:34am

[Auto-generated text]: Update on 12/22/2021 1:33:59 PM.

Update: Dec 19, 2021 @ 5:23am

[Auto-generated text]: Update on 12/19/2021 3:23:22 PM.

Update: Dec 17, 2021 @ 8:20pm

[Auto-generated text]: Update on 12/18/2021 6:20:38 AM.

Update: Dec 16, 2021 @ 9:14pm

[Auto-generated text]: Update on 12/17/2021 7:14:23 AM.
- Added BetterLoading compat
- Added 5 more optimizations

Update: Dec 15, 2021 @ 3:02am

[Auto-generated text]: Update on 12/15/2021 1:02:24 PM.

Update: Dec 15, 2021 @ 1:18am

[Auto-generated text]: Update on 12/15/2021 11:18:27 AM.
New update. New features:
1) Inner code rework. All the optimizations can be turned on and off dynamically, restarting the game is no longer required. This is useful if you want to compare TPS difference before and after enabling/disabling some optimizations.
2) Added plant throttling by default at x3 rate (can be configured in mod options). Harvestable plants (except of giving woodlog) or plants with comps or plants with normal ticker type will not be throttled.
Throttled plants should still grow at the same speed, the speed is simply multiplied by the throttle rate.
3) Some other minor optimizations, like doors are now more performant. They can be disabled in the mod settings.
Speaking of mod settings, if you changed something tweaks, your changes are gone now. Because I reworked the way optimizations are done, so they are considered new to the settings. You will have to apply your changes again. Sorry about this, but there's no way to solve this. But I promise to not break the settings as I'm satisfied with the code now.

Update: Dec 11, 2021 @ 11:17am

[Auto-generated text]: Update on 12/11/2021 9:17:34 PM.